General RPG Rules DiscussionDiscuss the rules of any game except D&D or Pathfinder, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, d20 Modern, and the like.
Drek the Droid rolls to hit Jer Ohm the Jedi with a club and rolls a natural 20 - a critical hit!
But then Jer Ohm reveals that he has the Block trait and rolls his Use the Force and gets higher than the modified attack roll (lets say it Jer Ohm gets 27, and Drek's modified 20 would be 26).
Does Jer Ohm still get hit? Or does he effortlessly avoid it?
__________________ 28 days... six hours... 42 minutes... 12 seconds. That... is when the world... will end.
The hit was blocked and therefore never landed. Even if it was a critical hit.
Damned annoying, and one more reason the sentients of the universe hate Jedi.
__________________
Spoiler:
Quote:
Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Quote:
Originally Posted by Wulf Ratbane
Victory should come like the dawn, not like a light switch.
Spoiler:
Hate skill ranks? Try Sadrik's Fix.
Interested in Blood Throne? Find out more.
Depends on the GM I say. Valhalla's answer is one way to go with it. I've never had the situation arise yet, but in my game, I'd make a special rule that the critical hit gives you +10 on the modified roll for this purpose, which still makes it possible for a Jedi to block it, but it'd still keep with the mood that it was indeed a really good hit and is much harder to block.
Is there an actual WotC standing on the issue? I haven't seen one, but I rarely visit their forums.
Is there an actual WotC standing on the issue? I haven't seen one, but I rarely visit their forums.
There is, in fact (a fairly common question). You can find it here as a change to page 144. To save you the crtl+F, it says what I said, only with less emotional loading.
__________________
Spoiler:
Quote:
Originally Posted by keteryck, on Iron Heroes
You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.
Quote:
Originally Posted by HeapThaumaturgist
"Home" is what you defend with your life ... from ninjas.
Quote:
Originally Posted by Stalker0
Minions are a convenience, a way to allow a dm to run many guys with little effort, and a chance for players to really strut their stuff. They are not so that Bobo the clown can kill the legion of the damned.
Quote:
Originally Posted by Wulf Ratbane
Victory should come like the dawn, not like a light switch.
Spoiler:
Hate skill ranks? Try Sadrik's Fix.
Interested in Blood Throne? Find out more.
There is, in fact (a fairly common question). You can find it here as a change to page 144. To save you the crtl+F, it says what I said, only with less emotional loading.
Well then... I should clearly read the erratas with more thought . But anyways, for those GM's disagreeing with the rule, I offer my houserule above
Yeah, a lot of people don't really like that ruling, even if it is the logical extension of what's written in the book. It realy makes critical hits feel less special, even if it does let Vader have a chance against a level 10 party with a few destiny points.
Yours is not a bad compromise between the official ruling and simply allowing critical hits to hit. They're harder to avoid but not unavoidable.
There is, in fact (a fairly common question). You can find it here as a change to page 144. To save you the crtl+F, it says what I said, only with less emotional loading.
Or rather, it's a clarification to page 144; the changes and clarifications are listed in different sections.