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Old 10th September 2009, 03:57 PM   #1 (permalink)
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AfterMath (Homebrew RPG) Combat system

Hey Guys , I been making a game called AfterMath and I wonder if My combat system is good or not. I already got stats and skills good and ready to go. I just need to see if combat is good or i need to work on it more. Here I go!

Turn Phases: Right Below shows you how to handle combat
Initiative - The Party (one member of choice) d20 vs Enemy d20 (Everyone goes as a group. (Example: party -11- vs Enemy -9- = Party goes first)

Player's turn
- When a player gets his turn, He has Options. He can Move and Do A Action (Action is like Attacking , Magic , Item , Drawing , Doing anything) If he does not do a action , He can move twice. If he doesn't move then he can do Full Round Actions.

Attack Phase
- If the player chooses to attack, He Decides to do Strike (melee) or Aim (Range) - If it is not his turn he can choose to dodge (can only dodge once a round) or block (Can Only Block Melee unless you have a shield) Heres a chart Below:
1 = Critical Miss
2 - 3 = Auto Miss
4 - 19 = Combat Phase
20 = Critical Success

Combat Phase
- Its a battle between Offense d20 roll(Strike or Aim) and Defense d20 roll (dodge or Block) If Offense succeeds, They go to Armor Phase. If Defense wins , Whatever you block with Takes damage ( Shield or Weapon takes damage) If you Dodge , you avoid Damage.

Armor Phase
- If Offense's Strike or Aim is Equal or Higher then The AD (Armor Defense) Then he does full damage , If his Strike or Aim is lower then the AD , Then He does Half Damage. (Damage = Target and His Armor)
Damage Phase - Things that are damage in combat phase is characters, Weapon and Armor.
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Old 10th September 2009, 04:04 PM   #2 (permalink)
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Example Combat:

Fighter Vs Barbarian (one on one combat)


Initiative - Fighter Rolls D20 (15) , Barbarian rolls d20 (18)

Player's turn
- The Barbarian decides to move up to the fighter and Attack with his great sword. Fighter Decides to Block with his long sword.

Attack Phase
- Barbarian's Strike d20 roll (13) vs Fighter's Block d20 roll (12)


Combat Phase
- Barbarian Adds his Mod +1strike (14) vs Fighter's adds his mod +1block(13) Barbarian Hits.

Armor Phase
- The fighter has a AD of 12 (Chain shirt bonus +4) ~8 +Armor Bonus to get AD~ THE BARBARIAN had a 14, He does full damage to The fighter

2d6 to Armor and HP
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Old 10th September 2009, 04:36 PM   #3 (permalink)
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Just wondering What you guys think about it... any suggestions or Opinions
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