General RPG Rules DiscussionDiscuss the rules of any game except D&D or Pathfinder, such as Arcana Evolved, Mutants & Masterminds, Star Wars Saga, d20 Modern, and the like.
Gamers Online Now: 1,279
228 members and 1,051 guests
Most users ever online was 4,029, 8th April 2009 at 05:04 PM.
This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Well, title sums it up quite nicely; anybody have any ideas what to do when designing new vehicles for D20 Modern? (I mean, like Tanks, planes or attack Choppers.)
__________________ Currently an Unholy Fan of:
*Firefly*Eric Noah*Angcuru*Star Trek: the Next Generation*Sir Ian McKellen*Mutants & Masterminds & Freedom City*Morrus*Nip/Tuck*Eberron & Keith Baker*Eric Mona & Dragon Magazine*Terry Pratchett & Discworld*Fluxx*Natasha Beddingfield*GURPS IOU*Mortality Radio*Crime Scene Investigation*the West Wing*Everwood*Acda & De Munnik*Dork Tower*Lewis Black*Animal (the Muppet Drummer)*Linkin Park*Rel & Samantha's Story Hour*
Do you mean totally new mohicles, or recreations of existing or historic vehicles?
For the former, just think of a model vehicle, and try to figure out what it would look like in game, and tweak that (what? a motorcycle that looks like a Fatboy but is much faster? OK).
For historical vehicles, I'd just find some info like size, speed, armament, etc. and try to translate those. I've been using the vehicle rules (slightly modified) from "Thunderball Rally" (Polyhedron 152) to emulate some WW2 planes.
I give you... The P-51 Mustang!
Class: Prop (Air)
Crew: Skilled +4 (1 pilot)
Size: Gargantuan
Initiative: +0 (-4 size, +4 crew)
Passengers: 0
Maneuver: +0 (-4 size, +4 crew)
Cargo Capacity: Special
Defense: 13 (-4 size, +7 armor)
Speed: 965 ft
Maximum Speed: 437 mph
Hull Points: 85
DR: 14
Cost: Be a government first
Weight: 9,895 lbs
Ceiling: 42,000 ft
Range: 450 miles
Armaments: 6 .50 machine guns, in pairs
Ammo: 2 inner pairs, 400 each; outer pair, 270 each
Atk: +4 ranged (-4 size, +4 crew, +4 equipment)
Damage: 4d10 (pair), 5d10 (any four), 5d10+5 (all guns)
Range: 200 ft
Critical: 20
The P-51 Mustang is a plane with wonderful visibility from the cockpit, excellent range, and a large engine and bountiful weapons. It is vulnerable to damage from below because its radiators and heat sinks sit proud of its belly; any critical is assumed to have damaged these pieces.
External Stores: The Mustang can pack a pair of fuel tanks under its wings, which extend its maximum range from 450 to 750 miles, while reducing its Maneuver rating by -2. These drop tanks can be released as a free action.
Cheers! And remember, this is only v1.0.
TWK
__________________ "I'm going to go in first and let them see me."
Fix lifted his eyebrows. "At which point they tear you to bits? This is a craftier plan than I had anticipated."
-- Proven Guilty, Jim Butcher
A purchase DC would be nice for that (with restriction rules), and speed in squares, character scale (chase scale).
__________________ Thoughts in Kae'Yoss
Quote:
Erik Mona:
Our new world is large enough to handle several styles of play, including this one.
There's really no reason to force everyone into playing the same campaign. Every DM has different tastes, and a good campaign setting allows him to find something that speaks to him and to his play style.
The Pathfinder Chronicles campaign setting is all about options, not about dictating a single way to play D&D.
Last edited by Kae'Yoss on Wealday, Sarenith 23, 4707 AR at 10:59 AM. Reason: Late Unpleasantness
Do you mean totally new mohicles, or recreations of existing or historic vehicles?
For the former, just think of a model vehicle, and try to figure out what it would look like in game, and tweak that TWK
Not completely new, but not 'real' either. Y'see, I'm a big fan of 'Desert Strike', that helicopter video game. I'm not sure how to stat it.
__________________ Currently an Unholy Fan of:
*Firefly*Eric Noah*Angcuru*Star Trek: the Next Generation*Sir Ian McKellen*Mutants & Masterminds & Freedom City*Morrus*Nip/Tuck*Eberron & Keith Baker*Eric Mona & Dragon Magazine*Terry Pratchett & Discworld*Fluxx*Natasha Beddingfield*GURPS IOU*Mortality Radio*Crime Scene Investigation*the West Wing*Everwood*Acda & De Munnik*Dork Tower*Lewis Black*Animal (the Muppet Drummer)*Linkin Park*Rel & Samantha's Story Hour*