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I ran two modules as a "pre-Carrion Crown" because one of my players had health-related issues and we were not going to start the campiagn without him. So I wrote up two modules. The first one was called The Horror Beneath Consecrated Ground and the other was the Library of Stark Madness.
The synopsis for both of them are as follows:
Fleeing the inquisitors from the City of Karcau, everyone has their own agenda and purpose, but when a roadside accident forces the coach to stop, there are terrible things in those woods, things that no mortal man should ever face. Unfortunately for one of the teamsters, an attack on the coach by strange wolves causes one of them to be dragged off into the woods. Passengers become heroes as they brave the woods to rescue the teamster that leads them to an old cemetery and manor lost in time, yet where evil festers.
For the Library of Stark Madness:
After leaving the roadside temple, the party arrives in Ardagh Town, only to be offered a chance of a lifetime to find the infamous Library of Stark Madness. Can the party trust their sponsor, a scoundrel who was exiled under penalty of death by Count Lucinean Galdana or will they actually find this accursed place filled with treasures but known to make all who dwell in the Sunderwood go mad? Only time will tell of who the party's true friends are and what is real and what is not.
1st adventure is Haunting in Harrowstone. Taken from the Paizo website:
When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?Last Activity: Tuesday, 12th June, 2012 04:30 PM
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Turned the campaign over to a new GM
This Group is for anyone looking to play an 'Online' game using this website, Forums, Email, Certain other Websites, Etc.
No FREEFORM. Also No Fluffy Games. (Harry Potter, Buffy, Twilight, High School, and generally CRAP games)
GarrettLast Activity: Monday, 7th May, 2012 04:56 AM
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Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
ZEITGEIST™ is an adventure path for D&D 4th Edition and PATHFINDER RPG, taking a party of heroes from Level 1 to Level 30 (D&D 4E) or 1st-20th Level (PATHFINDER), brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline.
In the ZEITGEIST™ campaign saga, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.Last Activity: Wednesday, 18th April, 2012 12:22 AM
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Death of Aroden: 4606 AR
Shandril Arrives in Fairhill: 4619 AR
First Crusade: 4622-4630AR
Second Crusade: 4638-4645 AR
Thrune Ascendancy: 4640 AR
Third Crusade: 4665-4668 AR
Fourth Crusade: 4692-4707 AR
The Goblinblood Wars: 4697-4701 AR
Death of Karzoug, Runelord of Greed: 4708 AR
Campaign Start Year: 4710 AR
Kingdom Founding: Neth, 4710 AR
Current Time: Desnus, 4711 ARLast Activity: Monday, 29th July, 2013 07:26 PM
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Kelistin. The city of portals. Heart of the Empire. Where merchants from across the planes brought their wares to the world of mortals. Where airships and wind galleons and lighting railcars arrived and departed from dawn to dusk. Where artificers and magewrights built things only dreamed of in more remote lands. And it was from there there out heroes had set out from on their way to their next adventure.Last Activity: Thursday, 11th October, 2012 12:16 AM
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Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
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Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
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A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.Category: HERO SystemLast Activity: Monday, 24th March, 2014 05:05 PM
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