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  • Dragonlance War of the Lance

    Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from the northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought creatures of myth and legend to fight in their battles. Dragons- ancient, deadly, and powerful- have returned to Krynn. An adventure like no other calls the heroes to rediscover the greatest gift given to the mortal races, to find a safe haven for hundreds of desperate refugees, and unearth the first secrets that might lead to the power of the Dragonlance.

    Category: Campaigns
    Last Activity: Tuesday, 18th September, 2012 06:00 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • DDN Playtest PbP in Eberron

    [b]System:[/b] Dungeons & Dragons: Next (current playtest packet, updated as they are released)

    [b]Setting:[/b] Eberron

    [b]Format:[/b] Play-by-Post



    [FONT="Century Gothic"][SIZE="5"]Gang War Looms, Sharn Watch dispatches Crack Team to Dark Undercity![/SIZE][/FONT]



    Intrepid members of the Sharn Watch head into the dark territory of No Man's Land in search of a dangerous murderer, the infamous "Raven". Gangs in Sharn's undercity and the towers above gird for an all-out crime war, and only the capture of this nefarious criminal can forestall the bloodshed. As they race to bring a cold-blooded killer to justice, secrets and perils unknown await. Survival, much less success, is not guaranteed.



    Will they succeed in time, or is will this be the premature end to their careers in the greatest city on Eberron?

    Category: Campaigns
    Last Activity: Thursday, 18th April, 2013 10:55 AM

    4 member(s)
    Latest Discussion:
    Still Here?
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.



    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.



    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.



    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.



    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.



    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Sunday, 11th November, 2012 10:24 PM

    6 member(s)
    This group doesn't have any discussions yet.
  • Freelands

    A Story-driven campaign primarily set within a region known as The Freelands.

    Category: Campaigns
    Last Activity: Wednesday, 3rd October, 2012 02:32 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • FASA Star Trek

    This is just a place to store my FASA Star Trek resources. See the files, links, and other blocks over to the left.

    Category: Campaigns
    Last Activity: Wednesday, 4th February, 2015 02:58 PM

    3 member(s)
    This group doesn't have any discussions yet.
  • NOMPS

    NOrth Manchester Pathfinder Society.

    More of a loose affiliation of less than half a dozen people, to be fair...

    Category: Campaigns
    Last Activity: Thursday, 21st August, 2014 04:34 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Hoard of the Dragon Queen

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 2nd September, 2014 09:49 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Plaidmonthly's D&D Next Campaign

    This is a Play By Post Game using the D&D Next Playtest Rules.

    Here is a link to the [thread=330160]IN GAME[/thread] thread in the "Playing the Game" Forum.

    Here is a link to the [thread=330275]Out of Character[/thread] thread in the "Talking the Talk" Forum.

    Category: Campaigns
    Last Activity: Saturday, 13th October, 2012 01:57 PM

    5 member(s)
    Latest Discussion:
    Campaign Planning
  • The Keys of Solomon

    <i>They are coming.



    The First Prophet looked up at the stars, his eyes white and unseeing, yet his gaze extending far beyond time and space. From across a thousand light years and a hundred centuries, he could sense the gathering forces racing towards Solomon, ready to dive upon its surface and claim its treasure as their own. Millennia ago, Solomon had been entrusted with the Keys- seven links in the chain of reality, each with dominion over one of the basic forces of the Universe. Discovered by the ancient Eldar, scattered amongst the people of Solomon, hidden and protected against discovery at all costs, the Keys combined could make the wielder a god, able to reshape reality as he or she saw fit. For thousands of years, the people of Solomon had kept them secret and safe. Now the secret was out, and the race was on.



    Time. Space. Creation. Destruction. Matter. Energy. Spirit.



    The armies of the galaxy were gathering. The war for Solomon could result in the birth of a golden age- or the destruction of everyone and everything in the universe. Only time would tell.



    The First Prophet lowered his eyes. The End of All was near. After uncounted centuries, now it would fall to this generation to determine the fate of reality itself. He sighed wearily as the first pulses of ships translating from the Warp bloomed high over the planet's surface. Almost simultaneously, he felt the webway burst forth on Solomon's surface, disgorging the Eldar who would be the world's saviors or destroyers. It was all as he had feared.



    They are coming.</i>

    Category: Campaigns
    Last Activity: Monday, 22nd October, 2012 07:26 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Rise of the Rune Lords

    Running Paizo's 1st Adventure Path, Rise of the Rune Lords.

    -Campaign begins at level 1

    -High Fantasy Point buy (20 points)

    -Core Races

    -Any non-third party Class

    -No Alignment Restrictions

    Category: Campaigns
    Last Activity: Wednesday, 7th November, 2012 08:40 PM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Yesterday 08:52 AM

    20 member(s)
  • The Day

    The Day - When the Large Hadron Collider is turned on the Universe is changed ...

    Welcome to The Day, a creator driven RPG where each player member is challenged to contribute, expand and build the Universe of The Day. To begin, you, as a player can decide if you wish to be a Reader – essentially, the game’s DM, where you set up the contributing storyline, context and player NPCs, and invite other players to participate as Writers - the story’s active characters who are the movers and shakers of the plot.

    Or, you can be both, by creating independent stories and characters of your own creation outside of the games established cast of NPC characters and groups.

    The goal of our project is to build origin content, giving us the potential of publishing our work as eBooks, a RPG module, or an ongoing, online SIM.

    Looking for player members to jump start this new and innovative approach to PBeM.

    https://groups.yahoo.com/neo/groups/thedayrpg/info

    Category: Campaigns
    Last Activity: Yesterday 01:31 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Into the Unknown

    No Description

    Category: Campaigns
    Last Activity: Friday, 5th February, 2016 06:15 PM

    7 member(s)
    Latest Discussion:
    The Heart of Dread
  • Adventures in Tethyr

    The Community for the Adventures in Tethyr 5E D&D Campaign. The campaign will concern the adventures of a group of the Shadow Stars of Tethyr who seek to maintain peace and prosperity on behalf of the Queen-Monarch, Zaranda Star.

    Category: Campaigns
    Last Activity: Thursday, 4th February, 2016 02:26 PM

    10 member(s)
    Latest Discussion:
    Treasure & Other Rewards
  • The Cult Of Western Pennsylvania (Is Enjoyable!) COWPIE

    A community for those special few who are lucky enough to live in the unexplored, western reaches of the state Pennsylvania.

    Category: Locations
    Last Activity: Monday, 25th January, 2016 11:46 PM

    2 member(s)
    Latest Discussion:
    Location and gaming
  • lover-fashion.com

    lover-fashion.com

    Last Activity: Monday, 25th January, 2016 09:08 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Monday, 18th January, 2016 01:47 AM

    14 member(s)
    Latest Discussion:
    Rules Modules
  • Scott Paeth's Skull & Shackles Campaign

    A forum for members of Scott's Skull & Shackles game at DePaul University.

    Category: Campaigns
    Last Activity: Wednesday, 13th January, 2016 04:03 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Out of the Abyss

    Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The drow--hated and feared even by their fellow dwellers in the darkness--raid other settlements in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious with drow poison, then collared and shackled, these prisoners are often sold as slaves or entertainment in the dark elves' subterranean cities.

    You, my beloved, are one such prisoner. What shall be your fate?

    Category: Campaigns
    Last Activity: Tuesday, 12th January, 2016 01:24 PM

    7 member(s)
    Latest Discussion:
    Loot
  • Best safety things

    Makur Long Handled Chrome safety Razor#180 – Longer four handle, Maerkur safety razaor, An Extra close shave, great for people with big hands and Made in Germany. Includes one merkur #180, and ten bonus blades, its twin edge design provides an extremely close shave. Its comfortable additional long handle is designed for a non-slip grip and makes perfect with all hands especially bigger hands. The safety razor has a power border especially big for an additional close shave. Change of blade is so simple – Made in Germany. No doubt, this is the in the list best safety razor blades.
    http://bit.ly/1R074ci

    Last Activity: Sunday, 10th January, 2016 04:57 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.