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Pacification of Isger: 2133 AR
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Campaign Start Year: 4710 AR
Kingdom Founding: Neth, 4710 AR
Current Time: Desnus, 4711 ARLast Activity: Thursday, 2nd October, 2014 03:48 AM
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[sblock=OOC Preamble]To those interested in this epic fantasy setting, I have pre-made characters available but am happy to consider your ideas! As stated, using the M&M 2nd Ed rules as they seem the simplest and, to my mind, best fit.
I would be looking at having players start at Power Level 5 to begin with, until we'd all warmed into it a bit! THe premise would be a group of people that already know each other in some way, who all live the city of Kindle that is mentioned later on - this city is under threat from the Malazan Empire and our story would start off with the players being involved in Kindle's response to that. The details will be fully fleshed out once some people are on board
The following is just background, to give you some idea - note, have referenced several sources and none of this is my own![/sblock]
In the Free City of Kindle, a small city that sits to the north of Greenwater Lake on the Rhivi Plain. Its position is neither strategic nor particularly advantageous in terms of trade or resources but Kindle has prospered. It may not match the tall spires of Pale or the cosmopolitanism of Darujhistan, but it has its own charms.
Kindle is governed by the Five Houses:
House of Blades, essentially the city’s own assassin’s guild which serves the functions of keeping petty squabbles amongst the other Houses from spilling out onto the cobbled streets of Kindle
House of Faith, these are representatives of the many religions that have temples within Kindle’s walls
House of Wyrd, a collection of prominent mages and scholars
House of Manners, the nobles of Kindle that can trace their lineage back to the city’s founding
House of Coins, arguably the most influential House as it comprises the city’s most successful, and therefore wealthy, merchants
The expansion of the Malazan Empire had appeared to pass Kindle by, lying so far to the west it was believed that this small city had been largely ignored by Malazan strategists. Boasting little of import save its excellent relations with the Rhivi tribes and as such indirectly support the efforts of the mercenary company the Crimson Guard, and the Ascendant Caladan Brood, to drive back the encroaching forces of the Malazan Empire.
But news has arrived of Pale’s fall, and the Empress has turned her eye on the ‘glittering jem of Genabackis’ that is Darujhistan. The legendary Moon’s Spawn, which had been described as: “ ..Ragged as a blackened tooth, the basalt fortress was home to the most powerful enemy the Malazan Empire had ever faced. High above the earth, Moon’s Spawn could not be breached by siege. Even Laseen’s own undead army, the T’lan Imass, who travelled as easily as dust on the wind, were unable, or unwilling, to penetrate its magical defences.”, was said to have been driven off by the Malazan High Mage and his cadre. Even now a Malazan company as detached itself from the clearing of Pale and is moving towards Kindle across the Rhivi Trail towards Greenwater Lake…
[url=http://www.enworld.org/forum/talking-talk/277157-malazan-book-fallen-recruiting-m-m-2nd-ed.html]Malazan Book of the Fallen:The Burning of Kindle (OOC Thread)[/url]Last Activity: Tuesday, 17th April, 2012 08:06 PM
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Trying this out...
Diamond Lake. En torsdagskväll. Skrålet av berusade gruvarbetare hörs från The Feral Dog.
Ett mansstort bylte ligger i regnet. Röda ögon plirar från grändens skugga...Last Activity: Friday, 31st October, 2014 11:52 PM
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Shakespeare said, "All the world is a stage, the men and women merely players."
This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.
- Races / Character Description -
All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration or chromatic hue from black to white. Star Wars has its own diversity. This world is still simpler.
- Classes / Levels -
In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.
- Equipment / Money -
As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.
All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.
The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.
This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?
Technical Mechanics are based on percentile and advancement is a point-buy system.
The world is called The Untamed WildsLast Activity: Wednesday, 26th April, 2017 05:19 PM
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Welcome Adventurer to the World of Graelbane!
My name is Marshall Peterson, and I am, and have been working on on an RPG for a year now called Graelbane, set in a fantasy universe I created.
I have decided to set up a group and invite strangers to play for two reasons. For one, the people I personally know have been playing with me for a while now, and I could use some fresh blood to play with. Secondly, I need new people to test the RPG, and bring different perspectives to it.
I do expect a few things from people who play with me.
I expect anyone who plays with me is Mature. Maturity is subjective, I will not set up some arbitrary age requirement, but if you find that you have been told in the past that you cannot be mature, then this group is not for you.
I expect anyone who plays with me is Kind. Sometimes RPGs can get heated. We care about our characters, about the story, about our party, and when things go wrong, often people get upset, and that is expected, but I also expect us all to keep in mind that it is a game, and it should not compromise the way we treat each other.
I expect anyone who plays with me is Focused. I love table talk, and I enjoy goofy stuff while we play, but I also expect that when it is time to focus (during combat, during dialogue, etc.) that you do so.
As far as the type of Campaign I run: I pride myself on attempting to give the players as much agency as possible, so sometimes I will put rails in front of the players, but they don't need to ride them. I generally run a very political campaign, with multiple factions competing for dominance, and I hope, but do not expect, for the players to engage with these factions. I tend to value role play in my games, and am a huge fan of dialogue, whether between PCs or a PC and an NPC. I do have combat in my games of course, but I also try to reward my players for avoiding combat as well. In fact, often I make combat encounters very difficult, so that the players realize sometimes it is smarter to resolve things peacefully.
Currently there is no schedule for sessions, but one will be created as soon as at least 3 players have joined the group.Last Activity: Monday, 24th April, 2017 06:40 AM
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Arcanum of the Stars is both the name of my Dragonstar campaign and one of the main forces behind that campaign. However, Arcanum of the Stars (AotS), the campaign, isn't going to be just about that one power group. Many other resources whether D&D, D20, or something else entirely has influenced how Arcanum of the Stars has developed and will continue to be developed. And not only is Arcanum of the Stars a campaign, it is also designed to be a Dragonstar resource for other players and GMs to add new material to their own Dragonstar campaigns.Last Activity: Monday, 17th April, 2017 11:22 AM
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Realmsian Dragonstar Campaign Discussion
Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
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The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
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Twitter @MarkCMG http://twitter.com/MarkCMGCategory: Publishers & CommercialLast Activity: Thursday, 6th April, 2017 10:25 AM
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April Showers of Savings