water

water

  1. jmucchiello
    jmucchiello
    Oceanchild
    (Hero; PL: 10; PP: 284/999)
    Body of Water
    Strength: 12/4; Agility: 4; Fighting: 5/2; Awareness: 4
    Stamina: 6; Dexterity: 2; Intellect: 8; Presence: 3
    Dodge: 7/4, Parry: 7/5, Fortitude: 10/6, Toughness: 13, Will: 10/4

    Body of Mist
    Strength: 4; Agility: 4; Fighting: 5/2; Awareness: 4
    Stamina: 6; Dexterity: 2; Intellect: 8; Presence: 3
    Dodge: 5/4, Parry: 5, Fortitude: 10/6, Toughness: 15 (Imp 9), Will: 10/4

    COMBAT
    Initiative: +4; Close: +5; Ranged: +2
    • Descicate: Cumulative Affliction 10: +10 (Fortitude DC 20)
    • Grab: +8 (Special DC 22) Range: Close
    • Suffocate: Progressive Affliction 12: +8 (Fortitude DC 22)
    • Throw: +8 (DC 27)
    • Tsunami: Cone Area Move Object 10: (DC 25) Range: Close
    • Tsunami: Cone Area Nullify 10: (DC 20) Range: Close
    • Unarmed: +8 (DC 27) Range: Close

    SKILLS: Acrobatics +10 (6r); Athletics +12; Close Combat: Descicate: Cumulative Affliction 10 +10 (5r); Close Combat: Unarmed +8 (3r); Close Combat: Water Effects: Variable 6 +8 (3r); Deception +7 (4r); Expertise: Cryptography +15 (7r); Expertise: Egyptology +15 (7r); Expertise: Linguistics +15 (7r); Insight +14 (10r); Intimidation +3; Investigation +14 (6r); Perception +14 (10r); Persuasion +12 (9r); Ranged Combat: Throw +8 (6r); Stealth +15 (11r); Technology +12 (4r)
    LANGUAGES: American Sign Language; Ancient Egyptian; Arabic; Chinese (Mandarin); English; French; German; Greek; Hebrew; Japanese; Latin; Lithuanian; Persian; Polish; Portuguese; Russian; Spanish
    ADVANTAGES: "The World That Was" 10, All-out Attack, Animal Empathy, Connected, Equipment 3, Evasion, Fast Grab (free), Improved Grab (free), Improved Hold (free), Improvised Tools, Languages 5, Move-by Action, Power Attack, Precise Attack (Close, Concealment) (free), Precise Attack (Close, Cover) (free), Takedown

    POWERS
    • Body of Water - Activation: Free Action; Advantages: Fast Grab, Improved Hold (100 PP)
      • Alt: Body of Mist - Activation: Free Action (1 PP)
        • Blends into the Air: Concealment 6 - All Aural Senses, All Visual Senses
        • Cloudy: Protection 9 +9 Toughness - Extras: Impervious
        • Enhanced Trait: Enhanced Trait 17 - Traits: Fortitude +4, Will +6, Dodge +1, Fighting +3
        • Eyes Everywhere: Senses 1 - Radius: Vision
        • Light as Air: Flight 4 Speed: 30 miles/hour, 500 feet/round -
        • Misty Body: Insubstantial 2 Gaseous - Descriptors: Water
      • Eyes Everywhere: Senses 1 - Radius: Vision
      • Flows Like Water: Movement 10 - Environmental Adaptation: Choose Environment, Permeate 3 (Full speed), Safe Fall, Slithering, Sure-footed 2, Wall-crawling 1 (-1 speed rank), Water Walking 1 (You sink if you are prone); Descriptors: Water
      • Fluidity, part 1: Elongation 3 Elongation: 60 feet, +3 to grab -
      • Fluidity, part 2: Extra Limbs 4 4 extra limbs - Advantages: Improved Grab; Extras: Sustained
      • Gets Into Corners (Strength Effect) - Advantages: Precise Attack (Close, Concealment), Precise Attack (Close, Cover); Extras: Indirect 4 (Any point, any direction)
      • Heroic Form: Enhanced Trait 37 - Traits: Fortitude +4, Will +6, Dodge +3, Parry +2, Fighting +3, Strength +8
      • Looks LIke Water, In Water: Concealment 4 - All Visual Senses; Flaws: Limited: Only in water
      • Made of Water: Insubstantial 1 Fluid - Extras: Precise; Descriptors: Water
      • Surface Tension Effects: Protection 7 +7 Toughness -
      • Swimming: Swimming 8 Speed: 120 miles/hour, 1800 feet/round -
        • Alt: Speed: Speed 6 Speed: 120 miles/hour, 1800 feet/round - (1 PP)
    • Linguist: Comprehend 2 - Languages - Read All, Languages - Understand All; Flaws: Check Required: Linguistics 11 (Dc 20 - linguistics) (1 PP)
    • Water Effects: Variable 6 - Descriptors: Water (42 PP)
      • Descicate -
        • Descicate: Cumulative Affliction 10 - 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude; Extras: Cumulative, Secondary Effect
      • Suffocate -
        • Suffocate: Progressive Affliction 12 - 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, Resisted by: Fortitude; Extras: Progressive; Flaws: Grab-based
      • Transport via Water -
        • Transport via Water: Teleport 14 Carry 50 lbs. - Extras: Accurate, Change Direction, Change Velocity, Extended (16000 miles in 2 move actions); Flaws: Limited to Extended, Medium: Pipes, Waterways, and Storms
      • Tsunami -
        • Tsunami: Cone Area Move Object 10 25 tons - Extras: Area (Cone) (60 feet cone, dc 20), Damaging, Linked: Tsunami: Cone Area Nullify 10; Flaws: Limited Direction: Away, Reduced Range (Close)
        • Tsunami: Cone Area Nullify 10 - Counters: Fire; Extras: Area (Cone) (60 feet cone, dc 20), Linked: Tsunami: Cone Area Move Object 10; Flaws: Reduced Range (Close)

    EQUIPMENT
    • Underwater Lair (14 ep)
      • Alt: The Nursery (1 ep)

    Gender: Female Age: 29
    Eyes: Aqua Hair: Dark Seaweed Green
    Height: 5' 3" Weight:122 lb.

    BACKGROUND
    Tala Hassan was born in Jordan where she spent most of her youth. She learned Arabic, Persian, and Farsi from her grandparents. A few summers with missionaries allowed her to learn English, French, and Latin.
    She was accepted at Columbia University in New York City for a degree in Antrhopology. There she minored in Mathematics and eventually was accepted to MIT where she earned a Ph.D. in Mathematics/Cryptography. She then moved to London to study Egyptology at Oxford University.
    Along the way, Tala learned of the Voynich Manuscript and would study it in her spare time as it was in her wheelhouse. Three years ago in London, she had a chance to see the manuscript in person. Unfortunately, some psycho was using it to alter time and space. When she tried to make sure he did not get the book the whole world turned upside down.
    The discovery that she could turn into water was a shock.
    Tala is travelling lecturer and adjunct at several universities. She facetime's her family in Jordan frequently, but she does not often visit.

    COMPLICATIONS
    • Identity: Tala is well known for her knowledge of Egyptology and Linguistics. She lectures at various universities year round.
    • Motivation: Responsibility: Tala is aware that this reality is somehow wrong and seeks to fix it but has no idea how to do that. So she does what she can to make the world better.
    • Power Loss: Dispersal: Although Tala is perfectly capable of sleeping in her human form, when she is stunned (not counting the stunned effect from surprise), she tends to lose cohesion. For a Hero Point, the GM may state that she has lost cohesion due to being stunned and must make a Will check to reconstitute herself. The DC of the Will check is 20. If she was in her mist form when this happens, the DC rises to 25.
    • Quirk: Traceable: In her Body of Water form, Tala leaves behind a trail of water wherever she goes. Unless she is moving through water, it is easy to track her steps along the ground. The GM can impose penalties to any Stealth roll she makes because of this.
    • Weakness: From her childhood in the desert, she has never liked the cold. Since becoming a being made of water, she likes it even less. She is vulnerable to attacks with the cold or ice descriptor.

    HEADQUARTERS
    The Nursery
    (- Custom Headquarters -; PL: 10; PP: 10/15)
    Size: Medium; Toughness: 10
    Features: Communications, Computer, Library, Living Space, Secret 3
    TOTALS: Abilities: 1, Powers: 0, Advantages: 0, Features: 7, Skills: 0, Defenses: 2, Equipment: 0, Weapons & Armor: 0 -> 10

    HEADQUARTERS
    Underwater Lair
    (- Custom Headquarters -; PL: 10; PP: 14/15)
    Size: Medium; Toughness: 14
    Features: Communications, Computer, Defense System, Fire Prevention System, Isolated, Library, Living Space, Security System 2
    TOTALS: Abilities: 1, Powers: 0, Advantages: 0, Features: 9, Skills: 0, Defenses: 4, Equipment: 0, Weapons & Armor: 0 -> 14
    MOVEMENT AND STRENGTH DATA
    Flight: 30 miles/hour; 500 feet/round
    Teleport: 16,000 miles per round, carrying 50 lbs.
    Walking: 120 miles/hour; 1,800 feet/round; Running: 250 miles/hour; 1/2 mile/round
    Swimming: 120 miles/hour; 1,800 feet/round
    Jumping: Running 10 ft.; Standing 5 ft.; Vertical 2 ft.; Standing Vertical 1 ft.
    Throwing Distances: 400 tons up to 6 ft, 100 tons up to 30 ft, 25 tons up to 120 ft

    TOTALS: Abilities: 66, Powers: 143, Advantages: 26, Skills: 49, Defenses: 0 -> 284

    HOUSE RULES
    • Choose Starting PP
Results 1 to 1 of 1