PCS 0: Paranormal Characters

PCS 0: Paranormal Characters

  1. MacConnell
    MacConnell
    Paranormal Characters:
    The following information regards the further advancement of character statistics. Explanations of minimum requirements for certain abilities or skills will be explained after the tables, as well as definitions for such. Each individual ability or skill has a maximum value of 20 ranks. Once 20 ranks is achieved it opens new possibilities of development. Paranormal beings are far superior to common beings and represent the stuff of heroes, champions, and those chosen for greater things.

    Once Superior Abilities reach 10 ranks, the expenditure of an additional 10 developmental points will convey 1 point to its Core Ability, thereby elevating total ranks to 11. For example, if a character currently has 10 ranks in Vitality, Agility, and Power, the expenditure of 10 developmental points will convey 1 rank to Body giving it a total of 11, afterwhich 11 points are needed to elevate it to 12 ranks, etc.

    Paranormal Body: This represents a body that can contain twice the life function of a normal body without being twice the size. Vitality, Agility, and Power must all reach 10 ranks before ranks in paranormal body may be acquired.

    Paranormal Essence: This represents a being that can contain twice the life force of a normal being. Synergy, Emulsion, and Symbiosis must all reach 10 ranks before ranks in paranormal essence may be acquired.

    Paranormal Mind: This represents a being with twice the mental capacity of a normal being. Acuity, Cognizance, and Resolve must all reach 10 ranks before ranks in paranormal mind may be acquired.
  2. MacConnell
    MacConnell
    Paranormal Skills:
    Paranormal Skills are a bit different than those preceding for each individual skill has a maximum value of 20 ranks. Once 20 ranks is achieved it opens new possibilities of development. Paranormal beings are far superior to common beings and represent the stuff of heroes, champions, and those chosen for greater things.

    Once a Superior Skill reaches 10 ranks, the expenditure of an additional 10 developmental points will convey 1 point to its Basic Skill, thereby elevating total ranks to 11. For example, if a character currently has 10 ranks in Heavy Specialize, the expenditure of 10 developmental points will convey 1 rank to Combat giving it a total of 11, afterwhich 11 points are needed to elevate it to 12 ranks, etc.

    Paranormal Combat:
    Once a character has achieved 10 ranks in any Mastery Combat Skill, the expenditure of 10 developmental points will convert Basic Combat to Paranormal Combat and elevate its ranks to 11, afterwhich 11 points are needed to elevate it to 12 ranks, etc. Ranks in Paranormal Body must always equal or exceed ranks in Paranormal Combat.

    Paranormal Commercial:
    Once a character has achieved 10 ranks in any Mastery Commercial Skill, the expenditure of 10 developmental points will convert Basic Commercial to Paranormal Commercial and elevate its ranks to 11, afterwhich 11 points are needed to elevate it to 12 ranks, etc. Ranks in Paranormal Mind must always equal or exceed ranks in Paranormal Commercial.

    Paranormal Collegiate:
    Once a character has achieved 10 ranks in any Mastery Collegiate Skill, the expenditure of 10 developmental points will convert Basic Collegiate to Paranormal Collegiate and elevate its ranks to 11, afterwhich 11 points are needed to elevate it to 12 ranks, etc. Ranks in Paranormal Essence must always equal or exceed ranks in Paranormal Collegiate.
  3. MacConnell
    MacConnell
    While all of this may seem redundant in that the abilities and skills are simply being looped with a maximum value of 20 ranks instead of 10 ranks, in addition to the simple improvement of basic game mechanics, the formation of a paranormal character opens possibilities to new paranormal techniques and feats not previously available. These new avenues will elevate the playability of the character significantly beyond that of a basic character.

    Developmental Abilities:
    Body Health Motility Strength
    Essence Adhesion Cohesion Confluence
    Mind Knowledge Persona Will

    Corresponding Core Abilities must reach a value of 20 ranks before Paranormal Developmental may be advanced. Developmental Abilities are advanced in the same manner as Core Abilities. Once a Core Ability reaches 20 ranks, the expenditure of 10 DP will convey 1 point to its subsequent Developmental Ability; afterwhich, the expenditure of 11 DP will elevate its rank to 12 and so forth. In order to increase a Developmental Ability from 10 ranks to 20 ranks requires a total expenditure of 145 DP.
  4. MacConnell
    MacConnell
    Paranormal Novice Skills:
    Combat Melee Projectile Weaponless
    Commercial Athletic Mercantile Obscurative
    Collegiate Aberrative Academic Divination Theologic
    Corresponding Base Skills must reach a value of 20 before paranormal novice skills may be advanced.

    Paranormal Basic Skills much reach a value of 20 ranks before Paranormal Novice Skills may be advanced. Once a Basic Skill reaches 20 ranks, the expenditure of 10 DP will convey 1 point to one of its subsequent Novice Skills; afterwhich, the expenditure of 11 DP will elevate its ranks to 12 and so forth. In order to increase a Novice Skill from 10 ranks to 20 ranks requires a total expenditure of 145 DP.
  5. MacConnell
    MacConnell
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