KRELIN CR 3
Male Elf Ranger 4
CG Medium Humanoid (Elf)
Init +6;
Senses Low-Light Vision; Perception +10
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DEFENSE
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AC 19, touch 14, flat-footed 15. . (+5 armor, +4 Dex)
hp 30 (4d10)
Fort +5,
Ref +9,
Will +3
Immune sleep;
Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Masterwork Longsword +7 (1d8+2/19-20/x2) and
. . Unarmed Strike +6 (1d3+2/20/x2)
Ranged +1 Darkwood Longbow, Composite (Str +2) +10 (1d8+3/20/x3)
Ranger Spells Known (CL 1, 6 melee touch, 8 ranged touch):
1 (1/day)
Gravity Bow (DC 12)
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STATISTICS
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Str 14,
Dex 19,
Con 10,
Int 12,
Wis 13,
Cha 10
Base Atk +4;
CMB +6;
CMD 20
Feats Elven Weapon Proficiencies, Endurance, Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Traits Desert Shadow, Reactionary
Skills Acrobatics +3, Climb +1, Craft: Bows +6, Escape Artist +3, Fly +3, Handle Animal +7, Intimidate +7, Knowledge: Dungeoneering +6, Knowledge: Geography +5, Knowledge: Nature +7, Perception +10, Ride +3, Stealth +10, Survival +8, Swim +1
Languages Common, Elven, Sylvan
SQ Elven Magic, Enemies: Humanoids (Human) (+2 bonus) (Ex), Hunting Companions (1 rounds) (Ex), Terrains: Urban (+2 bonus) (Ex), Track +2, Wild Empathy +4 (Ex)
Combat Gear +1 Chain Shirt, +1 Darkwood Longbow, Composite (Str +2), Arrows (40), Masterwork Longsword;
Other Gear Acid (flask) (2), Backpack (10 @ 12 lbs), Cloak of Resistance, +1, Potion of Cat's Grace, Potion of Cure Light Wounds (3), Potion of Cure Moderate Wounds (2), Pouch, belt (3 @ 6 lbs), Rations, trail (per day) (2), Rope, silk (50 ft.), Signet ring, Sunrod (5), Tindertwig, Waterskin
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TRACKED RESOURCES
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Arrows - 25/40
Potion of Cat's Grace - 0/1
Potion of Cure Light Wounds - 0/3
Potion of Cure Moderate Wounds - 0/2
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SPECIAL ABILITIES
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Desert Shadow No -5 penalty to stealth checks while moving at full speed.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Terrains: Urban (+2 bonus) (Ex) +2 to rolls vs Urban.
Track +2 +2 to survival checks to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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