Was a fun weekend, but as usual with those events now I need to catch up on sleep
I'll try and get the other important info on the wiki up asap. Feel free to post your character ideas/sheets already.
I haven't got a character sheet ready yet but I at least have an idea for a character.
Dusk was born within the New Nations following their ideals and nature. She knew of the wars and squabbles but took little interest in them. She joined the Lendor at a relatively young age to learn the arts of the divine. She felt that devoting her life to a God would give her life more purpose than wishing harm to other Nations and people.
Dusk locked herself away for many nights during her studies in a cloister trying to better herself as a divine caster. Despite everything she did she wasn't a very good caster at first. She grew disheartened at this turn of events because she always gave it her all. Learning far more advanced knowledge then her peers, yet their talents came more naturally. Her superiors saw her love for reading however and let her work as a librarian reading over sacred texts. Unbeknownst to her superiors this was the best possible thing for her. While within the libraries Dusk started to fall in love with the history of the Nations, Nezumi and their relations. She grew fond of discovering every minute detail of every story. The sanctuary of the walls of books invigorating her giving her new hopes into the study of her divine magic. Slowly but surely she developed a form of magic that was different to her peers. It was still divine magic but it drew from far more sources than just her god and she actually knew how to cast this magic. She finally found a piece of the magical world that was hers.
Dusk is a studious sort, always preferring to be examining some aspect of the world if given the chance. This has made her aloof at times but she always has meant well. She sometimes misses the point of things like sarcasm or jokes and prefers to get to the point of any discussion at hand. Dusk does follow her clerical duties still thus shows respect to those of higher authority to her. Despite actually being a fully fledged cleric she still views herself as a student to every walk of life and doesn't have much confidence leading any form of group. On the other hand, Dusk would lead any knowledgeable debate such as how one would best trap a group of dire wolves using nothing but create water and strong scents to lure them over.
I will likely be playing Dusk as a support/healer to the party, her main aim will be to make everyone else feel awesome when the need arose. She will also have almost every useful knowledge check she can muster and a decent diplomacy score. Just don't expect her to lie or act scary.
How do you want us to roll stats? Using the die roller or do you trust us to use our own dice, or something else?
I've created a character ànd made a character sheet, I know, I'm good.
Human Male Fighter
Wilhelm, or Will as he's more commonly called, is the son of a small, but honorary noble. As a noble Will learned the way of the sword, striving to be better than his fellow brothers, trying to surpass his instructors at one time. When Will reached adulthood, his father wanted him to marry the daughter of a noble with significant wealth, so the family would gain in status.
Will didn't want to marry the daughter, although she was not a bad sight, so he ran away to find his luck in the more dangerous parts of New Light.
Will, who'll always let his honour lead him, was ashamed, for he had been disobedient to his father, and he had dishonoured his family. Mad at himself, he swore he would never dishonour him, or his family or anyone who was of any meaning to him.
His honour often leads him astray from the most sensible thing to do, and sometimes let's him betray others, so he can honour others.
Will tries to do good, but doesn't always succeed, he never backs down in a fight if he can help it. He is not bad at things a noble should know, like swordfighting and the knowledge about nobles, but he is not as practical and street wise as a farmer or commoner would be. He is not always that serious, but relies on a sense of humour and his wits to settle things. If something however turns out wrong, he won't try to fix it again with talking, but most likely draw his sword and charge.
I made the character sheet, but I'm not sure how I'm supposed to post it, I used the character creator I suggested, but do you just want me to post the saved file?
The Best would be to create a wiki page, you should be able to. There will be better tools for sheets later so I heard.
I posted the first short info about a city, do you get update notices? I don't get them for my own campaign so not sure if you guys do.
I'm putting names on the map as I go. Can you all load large files or should I split the map up in several sections? I'm using the label-less version of Bretoria (from the Cartographer's Guild) so it's rather big.
The update notices come quite sporadic for me. You could probably use the mass PM system for the group as that usually sends e-mails. Of course that would be to notify people on new threads and the like.
I've got a good enough connection for large files so I'm good with it, have you posted the map already because I don't see it yet?
Unfortunately, the mass pm system is bugged for me, too, I need to find out if that's fixed yet.
I'll hopefully get to post the map Monday, I first want to name all the cities with something somewhat meaningful. You can find the original map with and without original labels here.
Seems really nice, and I always get notifications by e-mail.
I can load large files, just don't make it 50 GB
No, not that big hehe.
Bad cold here, so stuck in bed most of the time. Sorry for the delay.
Ohhh, more stuff to read, will get on that. Also you might not have seen my previous question (as I'm trying to get a character sheet done) how would you like us to do stat rolling? Do you trust us to do it ourselves or you want us to use online die rollers or something else?
Here's my character idea. I like the ones posted so far. Still finishing up the char sheet and brushing up on the actual rules.
Male Dwarf Ranger
Goraki--like most dwarfs--loves gold, ale, and fine craftsmanship. Personally, he distrusts elves and most magic. He loathes goblins, kobolds, and other small, beady-eyed creatures that live in the dark. He has an affinity for gems and does not like selling them once he has them. He is excited by good stories and songs of heroism. He secretly admires the physical form of female halflings, as well as their cooking. He is familiar with humans and their customs, and enjoys trading with them.
He is an accomplished dungeoneerer and no stranger to the dangers that lurk under the earth. At the same time his pragmatism, eye for danger, and crossbow skills translate well to above-ground situations. He has a strong sense of duty, loyalty, and fairness. He is suspicious towards strangers, unless they are dwarfs. His frankness and rough language may make him seem unkind at times, but he has a good heart. It pains him to see innocent or helpless creatures suffer needlessly. He likes to tinker and is good with his hands. He's not afraid to get them dirty, or bloody. Even so, the thought of undead makes him uncomfortable. The thought of dwarven undead is abhorrent. He is comfortable leading in situations where he is confident in his skills. He is ready to follow orders if they are given by someone he trusts to be competent in any given situation.
His uncle owns a mining operation, which has been quite successful in procuring silver ore and raw rubies from the depths. Goraki spent his youth in the depths under the earth, working. There he learned the mining trade and the value of labor, skill, and close kin. However, as the dwarfs broadened and deepened their mines in the search for more wealth, he also learned of the dangers underground. Hazardous cave formations and hostile creatures eventually became a possibility of every-day life. When he came of age he was selected to help map new tunnels, identify dangers, and track & exterminating vermin (lesser humanoid creatures and monsters that live underground). This is the profession which formed his current ranger skillset.
Goraki and his clan know their mines will not last forever, especially with the demands of war threatening. Some of the more resourceful dwarfs have been sent out as prospectors--scouts of sorts--to locate new areas for outposts and possible sources of wealth to secure a future for his clan, and all of dwarfkind. The disappearance of the Nezumi present an especially unique opportunity. Goraki volunteered to be one of those forerunners.
Dwarves live a long time, and Goraki expects this particular task to last a couple decades or more. In the meantime, he must sustain himself and maintain his equipment. This opens the doors for all kinds of opportunities, encounters, friendships and adventures to occur...
(btw if someone else wanted to play a ranger, let me know and I may play this char as a fighter who thinks he's a ranger.)