Okay, so how do I start the forum?
Just to let everyone know, my Reveille's Roleplayers group has changed its name to Tale of the Twin Suns and is now a public group. http://www.enworld.org/forum/group.php?groupid=11
Hey, just wondering what happened to our forum. Does anybody know, or is it simply lost to the sands of time now?
Here is another member! I am currently making a homebrew steampunk world I have dubbed The Dead Wastes as well as developing a rank-based d20 ruleset I call Echelon. Now to check out everyone's stuff!
My homebrew is called Memory Fading, almost all aspects of the setting are 100% homebrew. It is posted on the wiki on my gaming site, the Campaign Builders' Guild.
Here's a bit of a discussion starter: How do you guys handle new characters/replacing dead characters/characters that were missing from one session, only to return the next, in the middle of an adventure/dungeon?
I had started an on line game but people didn’t post so it went cuput. Any way here is a link it started out in a different system and then I converted it over to 3.5. So I had to do a lot of modifying to make it work. In the end I liked it more. All the other games that I have done any thing with I have had to change. When I was younger I had written a game system but in hind sight it wasn’t what I wanted I have thought of writhing gone agene I own a lot of systems some times it is easer to find something close to what you want.
In 3e, my campaign world underwent many reboots. Then 4e came out and I had a reason for yet another reboot. So here's its newest guise, Apocrypha: http://www.enworld.org/forum/blogs/andrew-d-gable/
hi all im new to posting on enworld and im thinking of homebrewing a campaign setting. i will post more details later im still thinking through a couple of things.
Hi all, I am new here, and an avid homebrewer. Both beers and worlds. I currently have an oldskool game using Earthdawn rule that gets played a couple times a year (when old friends come back to town), in a completely homebrewed world. We routinely create unique classes and races additionally. We are good at developing robust skill trees, and flavorful stuff.