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Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
ZEITGEIST™ is an adventure path for D&D 4th Edition and PATHFINDER RPG, taking a party of heroes from Level 1 to Level 30 (D&D 4E) or 1st-20th Level (PATHFINDER), brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline.
In the ZEITGEIST™ campaign saga, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.Last Activity: Wednesday, 24th September, 2014 02:21 PM
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Pacification of Isger: 2133 AR
Death of Aroden: 4606 AR
Shandril Arrives in Fairhill: 4619 AR
First Crusade: 4622-4630AR
Second Crusade: 4638-4645 AR
Thrune Ascendancy: 4640 AR
Third Crusade: 4665-4668 AR
Fourth Crusade: 4692-4707 AR
The Goblinblood Wars: 4697-4701 AR
Death of Karzoug, Runelord of Greed: 4708 AR
Campaign Start Year: 4710 AR
Kingdom Founding: Neth, 4710 AR
Current Time: Desnus, 4711 ARLast Activity: Thursday, 2nd October, 2014 03:48 AM
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[sblock=OOC Preamble]To those interested in this epic fantasy setting, I have pre-made characters available but am happy to consider your ideas! As stated, using the M&M 2nd Ed rules as they seem the simplest and, to my mind, best fit.
I would be looking at having players start at Power Level 5 to begin with, until we'd all warmed into it a bit! THe premise would be a group of people that already know each other in some way, who all live the city of Kindle that is mentioned later on - this city is under threat from the Malazan Empire and our story would start off with the players being involved in Kindle's response to that. The details will be fully fleshed out once some people are on board
The following is just background, to give you some idea - note, have referenced several sources and none of this is my own![/sblock]
In the Free City of Kindle, a small city that sits to the north of Greenwater Lake on the Rhivi Plain. Its position is neither strategic nor particularly advantageous in terms of trade or resources but Kindle has prospered. It may not match the tall spires of Pale or the cosmopolitanism of Darujhistan, but it has its own charms.
Kindle is governed by the Five Houses:
House of Blades, essentially the city’s own assassin’s guild which serves the functions of keeping petty squabbles amongst the other Houses from spilling out onto the cobbled streets of Kindle
House of Faith, these are representatives of the many religions that have temples within Kindle’s walls
House of Wyrd, a collection of prominent mages and scholars
House of Manners, the nobles of Kindle that can trace their lineage back to the city’s founding
House of Coins, arguably the most influential House as it comprises the city’s most successful, and therefore wealthy, merchants
The expansion of the Malazan Empire had appeared to pass Kindle by, lying so far to the west it was believed that this small city had been largely ignored by Malazan strategists. Boasting little of import save its excellent relations with the Rhivi tribes and as such indirectly support the efforts of the mercenary company the Crimson Guard, and the Ascendant Caladan Brood, to drive back the encroaching forces of the Malazan Empire.
But news has arrived of Pale’s fall, and the Empress has turned her eye on the ‘glittering jem of Genabackis’ that is Darujhistan. The legendary Moon’s Spawn, which had been described as: “ ..Ragged as a blackened tooth, the basalt fortress was home to the most powerful enemy the Malazan Empire had ever faced. High above the earth, Moon’s Spawn could not be breached by siege. Even Laseen’s own undead army, the T’lan Imass, who travelled as easily as dust on the wind, were unable, or unwilling, to penetrate its magical defences.”, was said to have been driven off by the Malazan High Mage and his cadre. Even now a Malazan company as detached itself from the clearing of Pale and is moving towards Kindle across the Rhivi Trail towards Greenwater Lake…
[url=http://www.enworld.org/forum/talking-talk/277157-malazan-book-fallen-recruiting-m-m-2nd-ed.html]Malazan Book of the Fallen:The Burning of Kindle (OOC Thread)[/url]Last Activity: Tuesday, 17th April, 2012 08:06 PM
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Trying this out...
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"During the closing years of the War of the Lance in Solamnia, more folk distinguished themselves than could be recorded in a lifetime. Still, a few names stand out in such relief from the immortalized list that they demand accounting." ~Arthon Galtus, Abbot of Swords, Knight Historian of Vingaard Keep, 382 ACLast Activity: Saturday, 8th October, 2016 04:02 PM
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Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
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The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
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Twitter @MarkCMG http://twitter.com/MarkCMGCategory: Publishers & CommercialLast Activity: Wednesday, 28th September, 2016 03:42 PM
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April Showers of Savings
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers--a trio of dwarves--have discovered something they desperately wish to remain hidden.Last Activity: Sunday, 25th September, 2016 09:33 PM
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I'm So Meta!
This group is for creating, designing, and playing in a 4th Edition D&D living campaign world. Come on over to our forum and join us! (See the first message for a link.)Last Activity: Sunday, 25th September, 2016 04:48 PM
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Living 4th Edition Campaign