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  • http://horlaxendeutschland.de/herzolex-ultra/

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    Category: Fan Communities
    Last Activity: Today 06:16 AM

    1 member(s)
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Today 03:20 AM

    428 member(s)
    Latest Discussion:
    April Showers of Savings
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Today 02:28 AM

    7 member(s)
  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Yesterday 03:27 AM

    2 member(s)
    Latest Discussion:
    Dragon Helm - An Introduction
  • World of Kulan

    A group open to anyone who is interested in learning more about my homebrewed World of Kulan campaign setting for Dungeons and Dragons v.3.5.

    Last Activity: Tuesday, 10th April, 2018 06:11 PM

    30 member(s)
    Latest Discussion:
    START HERE: World of Kulan
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 10th April, 2018 04:55 AM

    2 member(s)
    Latest Discussion:
    Come and catch me if you can...
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Thursday, 22nd March, 2018 10:25 PM

    1 member(s)
    Latest Discussion:
    DC Heroes
  • Greyhawk Fans

    For fans of the Greyhawk setting

    Last Activity: Wednesday, 21st March, 2018 08:48 PM

    20 member(s)
    Latest Discussion:
    Greyhawk on Facebook
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Monday, 12th March, 2018 04:19 PM

    6 member(s)
    Latest Discussion:
    PG 4: Adept Tasks:
  • Greyhawk: The Golden Era C.Y. 963

    My D&D 3.x campaign, which takes place in the World of Greyhawk, in a very advanced timeline, where much has changed.

    Category: Campaigns
    Last Activity: Monday, 12th March, 2018 03:40 AM

    5 member(s)