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  • Gears of Excitement - (mainly DnD 4)

    This group is concerned with game mechanics for making dungeon crawling more interesting in terms of tactical play. The purpose of the group is to exchange ideas for and experiences with re-usable mechanics. The goal is to arrive at a series of mechanics that provide tactically interesting challenges for players more or less by themselves in turn allowing the DM to focus on atmosphere and storytelling thus creating an even better gaming experience for all concerned.

    Category: Campaigns
    Last Activity: Wednesday, 20th January, 2010 12:46 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Lords of Knight

    We will focus on Online game groups for D&D 3.5 I hope to find some fun players who will enjoy this game as much as i will. I currently cant find anyone who is willing to play but is hoping for hordes of people here who are willing. Only rule is to BE NICE! I will not except rude, mean, or self-centered people into this world of D&D!

    Category: Campaigns
    Last Activity: Wednesday, 11th August, 2010 07:13 AM

    2 member(s)
    Latest Discussion:
    Looking for a new group.
  • RFRL

    Campaign home for all us Bloomington grognards.

    Category: Campaigns
    Last Activity: Tuesday, 23rd September, 2014 02:36 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Chicago (Lakeview) Pathfinder and 4e

    Easygoing group that plays Pathfinder RPG and 4e.



    Curse of the Crimson Throne (Pathfinder RPG) is our current game.

    Category: Campaigns
    Last Activity: Tuesday, 18th December, 2012 01:46 PM

    3 member(s)
    This group doesn't have any discussions yet.
  • Aviron Center

    Spycraft group forming.

    Category: Campaigns
    Last Activity: Sunday, 22nd August, 2010 08:04 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."



    Homebrew Setting:

    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.



    - Races / Character Description -

    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.



    - Classes / Levels -

    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.



    - Equipment / Money -

    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.



    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.



    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.



    System:

    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?



    Technical Mechanics are based on percentile and advancement is a point-buy system.



    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Yesterday 07:43 PM

    5 member(s)
    Latest Discussion:
    Academic Tasks and Techniques:
  • Oldschool MTG Legends D&D Campaign

    I have always wanted to play D&D in the setting of Legends, the 1994 Magic the gathering expansion. The names and lands and lore got me hooked in the best way. And Im making the setting. It's taking some hard work, but fun and unimaginable fun ojnce it finished. Anyone ever have similar thoughts?

    Category: Campaigns
    Last Activity: Monday, 1st May, 2017 07:07 AM

    1 member(s)
    Latest Discussion:
    Favorite Old School Legend?
  • Living 4th Edition

    This group is for creating, designing, and playing in a 4th Edition D&D living campaign world. Come on over to our forum and join us! (See the first message for a link.)

    Category: Campaigns
    Last Activity: Tuesday, 21st March, 2017 11:40 PM

    77 member(s)
    Latest Discussion:
    Living 4th Edition Campaign
  • Towards 5E - An Advanced Ruleset

    A group for reimagining the D&D rules - where magic is once again mysterious and dark, characters are defined by their skills and adventuring is deadly

    Category: Campaigns
    Last Activity: Friday, 24th October, 2014 10:24 PM

    31 member(s)
    Latest Discussion:
    play
  • The Society of 3.5 Revisionists

    The Society of 3.5 Revisionists is for folks who seek to tweak, fix, or revise part or all of the D&D d20 system. Whether you're just looking for a few new rules or a complete overhaul (backwards compatible or not), this is the place for you.

    Category: Campaigns
    Last Activity: Tuesday, 7th November, 2017 05:20 AM

    56 member(s)
    This group doesn't have any discussions yet.

View All Recently Updated

  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Yesterday 07:43 PM

    5 member(s)
    Latest Discussion:
    Academic Tasks and Techniques:
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 12th December, 2017 04:29 PM

    5 member(s)
    Latest Discussion:
    The Usurpers and the Fallen
  • Southampton Guild of Roleplayers

    The Southampton Guild of Roleplayers, formed in July 2017 is an egalitarian and inclusive group dedicated to playing awesome roleplaying games in the Hampshire area.

    We meet every Wednesday (except where specified) at the Millennium Third Age Centre on the corner of Cranbury Terrace and Onslow Road in Southampton.

    All are welcome and your first session is free!

    Please feel free to sort out groups and games and all sorts here!

    Category: Locations
    Last Activity: Monday, 11th December, 2017 03:54 PM

    13 member(s)
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 5th December, 2017 02:09 PM

    1 member(s)
    Latest Discussion:
    Come and catch me if you can...
  • Blakey Home - Family Game

    Currently running Storm Giant

    Category: Campaigns
    Last Activity: Sunday, 3rd December, 2017 05:07 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Mercenaries of Hlontar

    Community for the players of the "Hlontar" D&D/Pathfinder campaign.

    Category: Campaigns
    Last Activity: Thursday, 30th November, 2017 08:41 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 8th November, 2017 05:54 AM

    14 member(s)
    Latest Discussion:
    Game Revision
  • Castle Builders & Crusaders!

    A group dedicated to those of us that play Castles & Crusades.

    Fell free to join up and chat about what ever you want regarding the sytem, rules or homebrew worlds!

    Category: Campaigns
    Last Activity: Tuesday, 7th November, 2017 05:20 AM

    18 member(s)
    Latest Discussion:
    Fantasy Grounds C&C?
  • The Society of 3.5 Revisionists

    The Society of 3.5 Revisionists is for folks who seek to tweak, fix, or revise part or all of the D&D d20 system. Whether you're just looking for a few new rules or a complete overhaul (backwards compatible or not), this is the place for you.

    Category: Campaigns
    Last Activity: Tuesday, 7th November, 2017 05:20 AM

    56 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Sunday, 24th September, 2017 05:25 PM

    426 member(s)
    Latest Discussion:
    April Showers of Savings