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  • Skies of Escarnum: War of the Burning Sky

    Just a test for now.

    Last Activity: Friday, 17th August, 2012 05:31 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • El Despertar de los Varryks

    No Description

    Last Activity: Sunday, 19th August, 2012 12:24 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dragon Age

    Chantry in the big city.

    Last Activity: Friday, 24th August, 2012 02:13 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dragonlands

    "[i]Dragons - beautiful, powerful... and bloody deadly too. Better kill every last one of them if you ask me.[/i]"

    - Rashida Zirilan, a Harrower



    Dragonlands is a campaign that focuses on exactly one type of enemy: dragons. Oh, and kobolds. There's always kobolds. It is about a rugged land in which the reptilian beasts roam as kings and man is forced to hide or stand tall and prepare himself for death. Surprisingly many choose the latter and join together in organizations like the Harrowers, the Knights of Wing or the Academy of Slaughter. No matter what, anyone who sympathizes with the beasts is a beast and ought to be put out. Many do - and that makes the enemies also include pariahs like Dragon Shamans and Dragonfire Disciples and cults of dragons. When your worst enemy can walk among you unseen and is powerful enough to destroy a city on a whim, you must stand united. Breaching this ultimatum is the worst crime possible and there will be no mercy for dragon sympathizers.



    Can mankind stand together against beasts as ancient as time and both more intelligent and powerful than any single person? Or will they be torn apart by fear and strife and forced back in the tunnels from whence they should never have raised their heads?



    Dragonlands allows only one race: humans. While true power against the dragons is held by casters, the world is somewhat primitive and martial power is held in high regard. Numbers is the only true advantage mankind has over its scaly enemies and they are put into good use. Affiliations are an important part of the campaign since they represent this united front.

    Last Activity: Sunday, 26th August, 2012 07:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Days in Sion

    A group for my gaming world of Sion. Players wanted!

    Last Activity: Tuesday, 25th August, 2015 09:04 PM

    5 member(s)
    This group doesn't have any discussions yet.
  • Central Castings Revival

    Central Castings: Heroes of Legend Sourcebook was an amazing resource for character backgrounds and for NPC generation. Using O.G.R.E the plan is to re-create this sourcebook with multiple generators for a myriad of uses.

    Last Activity: Monday, 22nd September, 2014 10:32 PM

    3 member(s)
    Latest Discussion:
    What's next?
  • Stalker

    The kingless lands are dangerous enough as it is, with bandits, goblins, ogres, and even the occasional bullet. But when something starts hunting people and beast alike and is just as likely to strike in towns an city’s as it is to strike in the wild, it possess a treat to all.



    But what is this creature, where it is from, and how does one kill it if it is found?

    Last Activity: Tuesday, 4th September, 2012 10:25 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Awkening of Demiurg

    None

    Last Activity: Thursday, 6th September, 2012 10:27 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Empyrean Age

    In a world torn asunder by an endless holy war and in the remnants of a once glorious empire ripped apart by greed and lust for power, a mysterious prophecy is unveiled. The shaky but stable peace that has blessed the land for the past decade is about to come to an end as the world will soon be plunged into desperate and bloody battle once more. Only a few have the power to stem the tide of the coming doom.

    Last Activity: Thursday, 20th September, 2012 03:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Mircale

    *Geography*



    The village of Skull creek sits low in a ravine surrounded by hills. Fog often covers the town in a blinding blanket leaving townsfolk and travelers stranded for weeks at a time. The sky is often a somber grey and a feeling of humdrum surrounds it thicker than even the fog. Despite it's chilling outward appearance the town's people are content. Crime is low, violence is rare and everyone feels safe. (As safe as one can feel in a land with dragons, Minotaur and other beasts.)



    To the far west there is a lake known as Yaul's Lake named after Skull Creek's founder Serrevin Yaul. It is from this lake that the creek flows through the town and heads west to east ( an unusual trait for moving water.) As the river flows from Yaul's lake the area around it has become marshland. It is home to a variety of amphibious creatures ranging from frogs to the more voracious predators of the wilds.



    To the North is a large forest it has no official name. Everyone calls it different depending on which settlement you are in bordering the forest. Klem's Rest is the closest town to the north and is about a week and a half away.



    To the East is the closest town to Skull Creek, simply called, Pit. It lays in the bottom of a crater caused long ago. Who or whatever created the crater has long since been forgotten. It is the closest town to Skull creek at only a half-weeks travel by foot.



    *Politics*

    These three major settlements are part of a Greater Country known as Mothwing. Ruled by an Oligarchy on the highest level. Each city itself is a City-state ran by an elected Aristocrat. Skull Creek is ran by the Heir of Serrevin Yaul, Mal Yaul. Klem's rest is ran by Payu, and lastly, Pit is ran by Leero.

    Last Activity: Wednesday, 3rd October, 2012 01:15 AM

    5 member(s)
    This group doesn't have any discussions yet.

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  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Today 02:53 AM

    5 member(s)
    Latest Discussion:
    The Usurpers and the Fallen
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Yesterday 05:48 PM

    6 member(s)
    Latest Discussion:
    Academic Tasks and Techniques:
  • A Newbie Plays Stellaris

    Watch me fail on a galactic scale!

    Category: Campaigns
    Last Activity: Thursday, 11th January, 2018 09:13 PM

    1 member(s)
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Friday, 5th January, 2018 02:11 PM

    1 member(s)
    Latest Discussion:
    Blank Char Sheet 5E
  • Southampton Guild of Roleplayers

    The Southampton Guild of Roleplayers, formed in July 2017 is an egalitarian and inclusive group dedicated to playing awesome roleplaying games in the Hampshire area.

    We meet every Wednesday (except where specified) at the Millennium Third Age Centre on the corner of Cranbury Terrace and Onslow Road in Southampton.

    All are welcome and your first session is free!

    Please feel free to sort out groups and games and all sorts here!

    Category: Locations
    Last Activity: Friday, 22nd December, 2017 11:07 AM

    14 member(s)
  • Spelljammer

    A group open to anyone interested in the Spelljammer Campaign Setting from TSR. The group is open to all, including people playing with the original 2nd edition rules and those who are converting Spelljammer to other rules systems.

    Category: Campaigns
    Last Activity: Saturday, 16th December, 2017 02:45 AM

    18 member(s)
    Latest Discussion:
    Spelljammer Fan Magazine!
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 5th December, 2017 02:09 PM

    1 member(s)
    Latest Discussion:
    Come and catch me if you can...
  • Blakey Home - Family Game

    Currently running Storm Giant

    Category: Campaigns
    Last Activity: Sunday, 3rd December, 2017 05:07 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Mercenaries of Hlontar

    Community for the players of the "Hlontar" D&D/Pathfinder campaign.

    Category: Campaigns
    Last Activity: Thursday, 30th November, 2017 08:41 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 8th November, 2017 05:54 AM

    14 member(s)
    Latest Discussion:
    Game Revision