View All Random Groups
For those who seek to expand the guidelines set in 2E, setting their minds squarely within the boundaries of a feasibly realistic and believable fantasy setting. If you prefer detail, challenge and complexity rather than a more basic game experience, then this is the group for you!Last Activity: Sunday, 8th September, 2013 07:25 AM
3 member(s)Latest Discussion:
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from the northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought creatures of myth and legend to fight in their battles. Dragons- ancient, deadly, and powerful- have returned to Krynn. An adventure like no other calls the heroes to rediscover the greatest gift given to the mortal races, to find a safe haven for hundreds of desperate refugees, and unearth the first secrets that might lead to the power of the Dragonlance.Last Activity: Tuesday, 18th September, 2012 06:00 AM
1 member(s)This group doesn't have any discussions yet.
[b]System:[/b] Dungeons & Dragons: Next (current playtest packet, updated as they are released)
[FONT="Century Gothic"][SIZE="5"]Gang War Looms, Sharn Watch dispatches Crack Team to Dark Undercity![/SIZE][/FONT]
Intrepid members of the Sharn Watch head into the dark territory of No Man's Land in search of a dangerous murderer, the infamous "Raven". Gangs in Sharn's undercity and the towers above gird for an all-out crime war, and only the capture of this nefarious criminal can forestall the bloodshed. As they race to bring a cold-blooded killer to justice, secrets and perils unknown await. Survival, much less success, is not guaranteed.
Will they succeed in time, or is will this be the premature end to their careers in the greatest city on Eberron?Last Activity: Thursday, 18th April, 2013 10:55 AM
4 member(s)Latest Discussion:
There is a cold wind blowing through the Reaches of Man.
For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.
The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.
Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.
There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.
Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.Last Activity: Sunday, 11th November, 2012 10:24 PM
6 member(s)This group doesn't have any discussions yet.
View All Recently Updated
DM Looking to start a group.
Location would be Meltham, Huddersfield.
Looking to run the group on a Weekday Evening (not Wednesday as I already play in a group on Wednesday's)
We would be running 4e in a custom game world (core rule concepts just custom locations, deities etc)Last Activity: Today 12:44 AM
1 member(s)Latest Discussion:
Let's try joining Yorkshire communities
Nevereach is a D&D campaign being collectively created by a group of four game-masters. Once the ‘bones’ have been finished, anyone in the extended group is encouraged to fashion and run adventures in the setting … aiding in the development of the world as imaginations run wild.Last Activity: Yesterday 04:31 PM
2 member(s)Latest Discussion:
This group doesn't have any discussions yet.
For the Star Wars Greenwood PtP Adventures!Last Activity: Yesterday 12:25 AM
8 member(s)Latest Discussion:
Star Wars - Tales of the Old Republic [Gameplay Thread!]
A group for 4E fanatics.
Members can learn the secret handshake and get access to our secret meeting place on EN World.
Prerequisite for membership: An undying love for 4E, the willingness to defend it with your own life, and a sense of humor.Last Activity: Thursday, 18th December, 2014 06:57 AM
This is a private group.
Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
Visit Creative Mountain Games - http://www.creativemountaingames.com
Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
Twitter @MarkCMG http://twitter.com/MarkCMGCategory: Publishers & CommercialLast Activity: Tuesday, 9th December, 2014 03:16 PM
431 member(s)Latest Discussion:
April Showers of Savings