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  • El Despertar de los Varryks

    No Description

    Last Activity: Sunday, 19th August, 2012 12:24 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • The long journey home

    The year is 2180, a time of a technological boom. The party are all members of a military contingent that is on board the space exploration vessel, Wanderer. The main purpose of the vessel is discovery and exploration, into the outer reaches of space. On board the Wanderer are numerous scientists, diplomats, linguists, diggers, mechanics and pilots that will be used for exploring any planets or other interesting locations they arrive at. The military contingent on board, named Starseeker, is made up 100 soldiers hand picked by the Commodore of the Wanderer, Katsuya Okado. Starseeker is composed of 18 squads of 5 men and a command retinue of 10 men including the commodore. Each team is designed as a balanced squad to protect the people on the vessel in case of any difficulties the ship might sustain during it's travels. Not many complications were forseen which is why there are only 100 soldiers out of the nearly 2000 men on board the wanderer.



    This is the first deep space exploration vessel that has state of the art equipment on board, thus the importance of the mission is critical. After the first jump into space the Wanderer veers of course ending up in a place far beyond where the crew intended. The Wanderer also has become damaged in a mysterious assault as soon as they arrived at their unknown destination. After surviving the initial attack it is up to the soldiers of Starseeker to help the crew survive on the long way back to Earth.



    The campaign will start as you are leaving Earth's atmosphere.

    Last Activity: Thursday, 25th April, 2013 09:20 AM

    13 member(s)
    Latest Discussion:
    NPCs
  • Dragon Age

    Chantry in the big city.

    Last Activity: Friday, 24th August, 2012 02:13 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dragonlands

    "[i]Dragons - beautiful, powerful... and bloody deadly too. Better kill every last one of them if you ask me.[/i]"

    - Rashida Zirilan, a Harrower



    Dragonlands is a campaign that focuses on exactly one type of enemy: dragons. Oh, and kobolds. There's always kobolds. It is about a rugged land in which the reptilian beasts roam as kings and man is forced to hide or stand tall and prepare himself for death. Surprisingly many choose the latter and join together in organizations like the Harrowers, the Knights of Wing or the Academy of Slaughter. No matter what, anyone who sympathizes with the beasts is a beast and ought to be put out. Many do - and that makes the enemies also include pariahs like Dragon Shamans and Dragonfire Disciples and cults of dragons. When your worst enemy can walk among you unseen and is powerful enough to destroy a city on a whim, you must stand united. Breaching this ultimatum is the worst crime possible and there will be no mercy for dragon sympathizers.



    Can mankind stand together against beasts as ancient as time and both more intelligent and powerful than any single person? Or will they be torn apart by fear and strife and forced back in the tunnels from whence they should never have raised their heads?



    Dragonlands allows only one race: humans. While true power against the dragons is held by casters, the world is somewhat primitive and martial power is held in high regard. Numbers is the only true advantage mankind has over its scaly enemies and they are put into good use. Affiliations are an important part of the campaign since they represent this united front.

    Last Activity: Sunday, 26th August, 2012 07:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Flintlocks and Longblades

    No Description

    Last Activity: Friday, 31st August, 2012 07:30 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Stalker

    The kingless lands are dangerous enough as it is, with bandits, goblins, ogres, and even the occasional bullet. But when something starts hunting people and beast alike and is just as likely to strike in towns an city’s as it is to strike in the wild, it possess a treat to all.



    But what is this creature, where it is from, and how does one kill it if it is found?

    Last Activity: Tuesday, 4th September, 2012 10:25 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Awkening of Demiurg

    None

    Last Activity: Thursday, 6th September, 2012 10:27 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Empyrean Age

    In a world torn asunder by an endless holy war and in the remnants of a once glorious empire ripped apart by greed and lust for power, a mysterious prophecy is unveiled. The shaky but stable peace that has blessed the land for the past decade is about to come to an end as the world will soon be plunged into desperate and bloody battle once more. Only a few have the power to stem the tide of the coming doom.

    Last Activity: Thursday, 20th September, 2012 03:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Mircale

    *Geography*



    The village of Skull creek sits low in a ravine surrounded by hills. Fog often covers the town in a blinding blanket leaving townsfolk and travelers stranded for weeks at a time. The sky is often a somber grey and a feeling of humdrum surrounds it thicker than even the fog. Despite it's chilling outward appearance the town's people are content. Crime is low, violence is rare and everyone feels safe. (As safe as one can feel in a land with dragons, Minotaur and other beasts.)



    To the far west there is a lake known as Yaul's Lake named after Skull Creek's founder Serrevin Yaul. It is from this lake that the creek flows through the town and heads west to east ( an unusual trait for moving water.) As the river flows from Yaul's lake the area around it has become marshland. It is home to a variety of amphibious creatures ranging from frogs to the more voracious predators of the wilds.



    To the North is a large forest it has no official name. Everyone calls it different depending on which settlement you are in bordering the forest. Klem's Rest is the closest town to the north and is about a week and a half away.



    To the East is the closest town to Skull Creek, simply called, Pit. It lays in the bottom of a crater caused long ago. Who or whatever created the crater has long since been forgotten. It is the closest town to Skull creek at only a half-weeks travel by foot.



    *Politics*

    These three major settlements are part of a Greater Country known as Mothwing. Ruled by an Oligarchy on the highest level. Each city itself is a City-state ran by an elected Aristocrat. Skull Creek is ran by the Heir of Serrevin Yaul, Mal Yaul. Klem's rest is ran by Payu, and lastly, Pit is ran by Leero.

    Last Activity: Wednesday, 3rd October, 2012 01:15 AM

    5 member(s)
    This group doesn't have any discussions yet.
  • Stranger in a Mage Land

    The year was 1359 Dalereckoning, Year of the Serpent. Toril was still reeling from the Year of Shadows and all the chaos and change it brought about. Old gods died and new ones ascended to replace them. Among the divine casualties was Mystra, Goddess of Magic. The human mage Midnight rose to take her mantle, but this event caused some unrest among the magocracy of Halruaa.



    Located in southern Faerun, Halruaa is no place to grow up without a proclivity to magic. Alas, the poor souls chronicled here were such luckless folk...



    Stump, a squalid village in the Akhlaur Swamp southeast of the West Wall, was the only home our restless adventurers had, until this point, ever known. A hard existence full of back breaking work, Stump was one of many such communities that existed to provide fish and lumber for the arcane overlords who ruled Halruaa from their tall towers in distant shining cities. These ruling elite could be spotted on rare occasions soaring far overhead in their magical skyships, sailing the blue skies with nary a glance at the less fortunate souls scratching out a meager existence far below.



    The fish were pulled from the Ghalagar River which flowed down from the mighty Lhairghals mountains. The lumber was harvested from the trees growing in the diabolical swamp. Both practices were frequently deadly what with all the monsters and humanoids calling Akhlaur Swamp home. But even these dangers paled in comparison to the horrors the locals whispered about that dwelt in the fetid swamp far from any settlement. Legend held that at the black heart of Akhlaur lay an ancient city destroyed by the gods for growing too decadent, and some believe too powerful. Many foolish folk struck out in search of the ruins never to be seen or heard from again.



    It was from this time and place our party formed, the hand of fate playing no small part in its humble origins. These stalwart heroes would rise from this insignificant village and.... well the rest, as they say, is history...

    Last Activity: Tuesday, 25th September, 2012 04:21 PM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Today 03:51 PM

    7 member(s)
    Latest Discussion:
    The Usurpers and the Fallen
  • Coast to Coast Play-by-Post

    John's PbP Pathfinder game

    Category: Campaigns
    Last Activity: Today 08:21 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Yesterday 09:22 PM

    6 member(s)
    Latest Discussion:
    PG 2: Character Development
  • Three's Amigos

    If you're friends with III, well then you're friends with me.

    Category: Campaigns
    Last Activity: Sunday, 18th February, 2018 06:47 PM

    2 member(s)
    Latest Discussion:
    Tivernius County Notes
  • Montreal EN/FR

    Greater Montréal / et ses environs.
    Feel free to post en français.

    Category: Locations
    Last Activity: Wednesday, 14th February, 2018 02:28 PM

    10 member(s)
    Latest Discussion:
    Recrutement 7th Sea
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Friday, 2nd February, 2018 11:04 PM

    1 member(s)
    Latest Discussion:
    CG Hidden Shrine
  • Worldbuilding

    The Worldbuilding community on EN World is home to anyone with a desire to create world from scratch, be it for a role-playing campaign, work of fiction, or simply to flex some creative muscle.

    Anyone can join and use the wiki function to post descriptions of their world or ideas they're developing.

    Last Activity: Wednesday, 17th January, 2018 11:29 PM

    7 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Southampton Guild of Roleplayers

    The Southampton Guild of Roleplayers, formed in July 2017 is an egalitarian and inclusive group dedicated to playing awesome roleplaying games in the Hampshire area.

    We meet every Wednesday (except where specified) at the Millennium Third Age Centre on the corner of Cranbury Terrace and Onslow Road in Southampton.

    All are welcome and your first session is free!

    Please feel free to sort out groups and games and all sorts here!

    Category: Locations
    Last Activity: Friday, 22nd December, 2017 11:07 AM

    14 member(s)
  • Spelljammer

    A group open to anyone interested in the Spelljammer Campaign Setting from TSR. The group is open to all, including people playing with the original 2nd edition rules and those who are converting Spelljammer to other rules systems.

    Category: Campaigns
    Last Activity: Saturday, 16th December, 2017 02:45 AM

    18 member(s)
    Latest Discussion:
    Spelljammer Fan Magazine!
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 5th December, 2017 02:09 PM

    1 member(s)
    Latest Discussion:
    Come and catch me if you can...