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  • drothgery's arcane game

    Kelistin. The city of portals. Heart of the Empire. Where merchants from across the planes brought their wares to the world of mortals. Where airships and wind galleons and lighting railcars arrived and departed from dawn to dusk. Where artificers and magewrights built things only dreamed of in more remote lands. And it was from there there out heroes had set out from on their way to their next adventure.

    Last Activity: Tuesday, 29th September, 2015 12:54 AM

    7 member(s)
    Latest Discussion:
    Announcements
  • Esoteric Order of the Golden Globe

    A series of disasters all appear to be linked to the mechinations of Keeropus and his sinister Esoteric Order of the Golden Globe. But what is the goal of this mysterious organization, and how might they be stopped before they do any more damage?

    Last Activity: Tuesday, 17th April, 2012 01:57 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Let's Play 4e

    This is the collected works (stories) of the various game groups I have been GMing for the last 2-3 years.

    Last Activity: Thursday, 20th November, 2014 04:23 PM

    2 member(s)
    This group doesn't have any discussions yet.
  • abc

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    Last Activity: Monday, 30th July, 2012 07:51 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Perrenland Campaign

    No Description

    Last Activity: Thursday, 19th April, 2012 05:41 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Adventure with no Name

    No Description

    Last Activity: Thursday, 19th April, 2012 01:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Test

    No Description

    Last Activity: Thursday, 19th April, 2012 05:39 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Campagna Greyhawk Emiliano

    No Description

    Last Activity: Thursday, 17th May, 2012 11:35 AM

    3 member(s)
    This group doesn't have any discussions yet.
  • Europe timezone friendly online D&D group

    I live in Europe and I am wanting to start or join an online D&D group over the net that plays in times friendly to Europe timezones.



    Basically it would be nice to find or start an online gaming group for D&D that plays during GMT friendly hours.



    I have had a couple of decades of experience playing D&D through all the versions.



    I can be DM or player.

    Last Activity: Thursday, 13th November, 2014 12:32 PM

    3 member(s)
    Latest Discussion:
    Good idea
  • No Light Without Darkness

    [b]Overpopulation is a bad thing everywhere. In a recently (as in only a few 1oo years ago) settled continent where medicine and magic caused the masses to live healthier and longer but birth control was unheard of until recently, the few cities have become a nightmare to live in. [/b]



    When humans, gnomes, halflings, dwarfs, orcs, gnolls, kobolds, goblinoids, lizardmen, and a few elves arrived on the continent they called New Light, they thought they had escaped overpopulation for a few 1000 years. They hoped to spread all over the continent, deal with the dangers, adapt to the environment and, eventually, adapt the environment to them as their people had done on other continents. But they had not counted on the ingenious population.



    The fey folk, feline Mrrengar tribes, the musteloid Nehgie clans and the rat-like Nezumi nations were prepared for the new arrivals. As they could not make them turn back nor had the desire to kill them, they allowed each of the 10 races their own small area to settle, plus 3 areas where those who preferred to mix with other races could go. The native races, governed by a druid circle, wrongly thought that the new settlers would use their resources well and govern their own numbers. But nothing of the sort happened. Not only did they multiply as they used to, those settlements reachable by ship received more settlers from their home continent over time.



    The settlements developed into giant cities barely controllable by their governments and full of intrigues and crime. against the wishes of the druid circle, some large roads were build to allow for better trade. A few smaller villages and strongholds, illegal outposts in the eyes of the druids, appeared as well. The first skirmishes between the New Nations, as they now called themselves, and the Old Nations happened, and eventually, it came to wars, and the New Nations also started squabbling among each other again.



    A few decades ago, the Nezumi vanished almost over night. While the other native races were in uproar over it, the New Nations took it as a sign of their gods to claim the whole land. The exploration of the continent has thus started in all seriousness, and capable adventurers to do the task and root out the ever present ancient evil in the process are always welcome.



    Campaign specific changes and restrictions:



    Playable races are all the new settler races except the goblinoids. Drow and Duergar exist only as elves and dwarfs warped by evil and are thus not an option in this campaign.



    Halflings in this campaign are more like Hobbits except that they do have a lot of people wanting to adventure at least once in their lives.



    Clerics do not use bladed weapons other than knives and daggers, a habit they adapted from the local priests of various nature deities.



    Elves are usually rather removed from their nature loving roots, although there is a "back to nature" movement.

    Last Activity: Monday, 25th June, 2012 04:28 PM

    6 member(s)
    Latest Discussion:
    Tried to post the map but...

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  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Friday, 20th October, 2017 04:46 PM

    5 member(s)
    Latest Discussion:
    Setting
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Sunday, 24th September, 2017 05:25 PM

    426 member(s)
    Latest Discussion:
    April Showers of Savings
  • UK Gamers

    A group for all UK gamers - to help us see who's going to what conventions and to help ENWorld users find games in the UK.

    Category: Locations
    Last Activity: Saturday, 23rd September, 2017 12:42 PM

    87 member(s)
    Latest Discussion:
    UKGE 2017
  • Montreal EN/FR

    Greater Montréal / et ses environs.
    Feel free to post en français.

    Category: Locations
    Last Activity: Tuesday, 19th September, 2017 09:14 PM

    10 member(s)
    Latest Discussion:
    Experience Draconis 2017
  • Arcanum of the Stars

    Arcanum of the Stars is both the name of my Dragonstar campaign and one of the main forces behind that campaign. However, Arcanum of the Stars (AotS), the campaign, isn't going to be just about that one power group. Many other resources whether D&D, D20, or something else entirely has influenced how Arcanum of the Stars has developed and will continue to be developed. And not only is Arcanum of the Stars a campaign, it is also designed to be a Dragonstar resource for other players and GMs to add new material to their own Dragonstar campaigns.

    Category: Campaigns
    Last Activity: Tuesday, 1st August, 2017 04:33 PM

    16 member(s)
  • Higher Grounds

    Higher Grounds is a publisher of Warsong: The Fall of Eldorande.

    Last Activity: Tuesday, 6th June, 2017 09:44 AM

    2 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • The Volunteer Zombie Eradication Force

    Towering directly over your head is an ragged and imposing drill sergeant in his fifties. His tidily worn fatigues mock his appearance and presence: his leathery, scarred face wrinkles a hundred times over and he spits as he talks. Looking directly into your eye, into your soul, he yells,
    "This is where all V.Z.E.F. recruits come to learn how to survive the madness of the apocalyptic world.
    Report here to gear up and to find out how, when and where you will be stationed!
    Check back to take on new missions (if available) and to meet other recruits.
    If this is where it all ends, then this is where it all begins. Soooooound GOOD?!"

    Ok, but seriously...

    This is just a place to get started before you even know what's going on.
    Some won't know what D&D is let alone table top role playing games, let alone what this site is for.
    Some of you won't have a character yet, some will. Either way, if you're new you're in the right place.

    For anyone interested in the Volunteer Zombie Eradication Force, 3.5 D&D, undead apocalypse campaign (aka VZEF Camp), this Community is for:

    - making friends
    - any kind of general conversation (out of character)
    - learning about what Dungeons & Dragons is and how to play
    - deciding what type of game and character you want to play
    - choosing a group you wish to play with (unless you are playing solo)

    Finally, and I really shouldn't have to mention this, but...

    Please be respectful, even if you can't be kind.
    No racism, no sexism, basically... if it end in ism and you're unsure, don't post it.
    No erotic fantasy talk (in character or out of character) unless you're in a forum/thread that states you can.
    Keep the profanity to a minimum. If you're going to use it, use it right.
    No nudity!

    Category: Campaigns
    Last Activity: Saturday, 3rd June, 2017 12:25 PM

    2 member(s)
    Latest Discussion:
    FAQs & QnAs
  • Dungeon Raiders

    Old-school dungeon crawls using 5e playtest rules

    Last Activity: Sunday, 21st May, 2017 09:07 PM

    5 member(s)
    Latest Discussion:
    Treasure
  • Wheel of Time Pathfinder

    This is a group to facilitate conversion of the d20 Wheel of Time game to Pathfinder, fixing a system with numerous problems as a modern game, as well as getting like-minded people roleplaying in a fantastic setting.

    Category: Campaigns
    Last Activity: Sunday, 21st May, 2017 09:07 PM

    10 member(s)
    Latest Discussion:
    Character Creation
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Friday, 12th May, 2017 07:21 PM

    14 member(s)
    Latest Discussion:
    Game Revision