Communities & Groups - EN World: RPG News & Reviews

Communities & Groups

View All Random Groups

  • Dragon Age

    Chantry in the big city.

    Last Activity: Friday, 24th August, 2012 02:13 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dragonlands

    "[i]Dragons - beautiful, powerful... and bloody deadly too. Better kill every last one of them if you ask me.[/i]"

    - Rashida Zirilan, a Harrower



    Dragonlands is a campaign that focuses on exactly one type of enemy: dragons. Oh, and kobolds. There's always kobolds. It is about a rugged land in which the reptilian beasts roam as kings and man is forced to hide or stand tall and prepare himself for death. Surprisingly many choose the latter and join together in organizations like the Harrowers, the Knights of Wing or the Academy of Slaughter. No matter what, anyone who sympathizes with the beasts is a beast and ought to be put out. Many do - and that makes the enemies also include pariahs like Dragon Shamans and Dragonfire Disciples and cults of dragons. When your worst enemy can walk among you unseen and is powerful enough to destroy a city on a whim, you must stand united. Breaching this ultimatum is the worst crime possible and there will be no mercy for dragon sympathizers.



    Can mankind stand together against beasts as ancient as time and both more intelligent and powerful than any single person? Or will they be torn apart by fear and strife and forced back in the tunnels from whence they should never have raised their heads?



    Dragonlands allows only one race: humans. While true power against the dragons is held by casters, the world is somewhat primitive and martial power is held in high regard. Numbers is the only true advantage mankind has over its scaly enemies and they are put into good use. Affiliations are an important part of the campaign since they represent this united front.

    Last Activity: Sunday, 26th August, 2012 07:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Days in Sion

    A group for my gaming world of Sion. Players wanted!

    Last Activity: Tuesday, 25th August, 2015 09:04 PM

    5 member(s)
    This group doesn't have any discussions yet.
  • Central Castings Revival

    Central Castings: Heroes of Legend Sourcebook was an amazing resource for character backgrounds and for NPC generation. Using O.G.R.E the plan is to re-create this sourcebook with multiple generators for a myriad of uses.

    Last Activity: Monday, 22nd September, 2014 10:32 PM

    3 member(s)
    Latest Discussion:
    What's next?
  • Stalker

    The kingless lands are dangerous enough as it is, with bandits, goblins, ogres, and even the occasional bullet. But when something starts hunting people and beast alike and is just as likely to strike in towns an city’s as it is to strike in the wild, it possess a treat to all.



    But what is this creature, where it is from, and how does one kill it if it is found?

    Last Activity: Tuesday, 4th September, 2012 10:25 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Awkening of Demiurg

    None

    Last Activity: Thursday, 6th September, 2012 10:27 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Empyrean Age

    In a world torn asunder by an endless holy war and in the remnants of a once glorious empire ripped apart by greed and lust for power, a mysterious prophecy is unveiled. The shaky but stable peace that has blessed the land for the past decade is about to come to an end as the world will soon be plunged into desperate and bloody battle once more. Only a few have the power to stem the tide of the coming doom.

    Last Activity: Thursday, 20th September, 2012 03:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Mircale

    *Geography*



    The village of Skull creek sits low in a ravine surrounded by hills. Fog often covers the town in a blinding blanket leaving townsfolk and travelers stranded for weeks at a time. The sky is often a somber grey and a feeling of humdrum surrounds it thicker than even the fog. Despite it's chilling outward appearance the town's people are content. Crime is low, violence is rare and everyone feels safe. (As safe as one can feel in a land with dragons, Minotaur and other beasts.)



    To the far west there is a lake known as Yaul's Lake named after Skull Creek's founder Serrevin Yaul. It is from this lake that the creek flows through the town and heads west to east ( an unusual trait for moving water.) As the river flows from Yaul's lake the area around it has become marshland. It is home to a variety of amphibious creatures ranging from frogs to the more voracious predators of the wilds.



    To the North is a large forest it has no official name. Everyone calls it different depending on which settlement you are in bordering the forest. Klem's Rest is the closest town to the north and is about a week and a half away.



    To the East is the closest town to Skull Creek, simply called, Pit. It lays in the bottom of a crater caused long ago. Who or whatever created the crater has long since been forgotten. It is the closest town to Skull creek at only a half-weeks travel by foot.



    *Politics*

    These three major settlements are part of a Greater Country known as Mothwing. Ruled by an Oligarchy on the highest level. Each city itself is a City-state ran by an elected Aristocrat. Skull Creek is ran by the Heir of Serrevin Yaul, Mal Yaul. Klem's rest is ran by Payu, and lastly, Pit is ran by Leero.

    Last Activity: Wednesday, 3rd October, 2012 01:15 AM

    5 member(s)
    This group doesn't have any discussions yet.
  • DnD 3.5 DM ad-lib campaign

    A World Like None Other:



    Temporal Rifts have been plaguing the land for months now, and it has become clear that something out of the ordinary is going on... People disappearing, reappearing seconds or even months later.... No one is sure how it started, but it may not be the best time to be holding on to a loved one.



    --



    This is a mini project I've been putting off for awhile. I am going to ad lib an entire adventure starting from 1st level, aiming to around level 13.. or higher, depending on how often we play and how hard the PC's work.



    Voice chat required, camera optional.



    Basic Info about me-



    DM'd multiple campaigns from 1st level to epic levels, from my own world, online resources, and even some content borrowed from friends. Started with AD&D, and played through 3 and 3.5, stopping there once I realized I wasn't liking any of the newer content. I'm generally available on weekday evenings, and most weekends, though I do work and have other obligations.



    Basic info about character gen-



    This is going to be a challenging campaign, so most anything (besides psionics) is a go. Run it by me first, and I will give you a yes or no. Anything from the Core rulebooks and the Magic Item Compendium are allowed, and may be used without asking (though you ARE starting at level 1, so I don't think it'll be an issue about magic items). Stats go as follow: 3d6, reroll lowest or reroll all 3 (once per stat), and reroll the lowest 2 stats. keep whichever is higher. Basic starting package with maxed starting gold for your class. Every character starts with some bonus, depending on class and stats. This may range from an increase in hit points, to additional spells per day/known, to additional to hit, etc.



    House rules-



    vampires. I'll have to type up how they have been changed. its a LOT.

    natural 20's and 1's. % roll for effect. fun little aspect ;)

    XP gain is completely ad lib. you may level every session or every 30 sessions.

    temporal rifts explain temporary disappearances of PC's (and NPC's), so sessions WILL GO ON





    Looking for a min of 2 players, max of 8.

    Recommend: 1 player that can heal, 1 arcane spell caster.

    Last Activity: Saturday, 13th October, 2012 05:10 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • JANE AUSTEN'S CTHULU

    The Grand Duchy of the Hanse is one of, if not the, richest provinces of the Empire; that sprawling, ramshackle state on the northern end of the civilised world. The Grand Duchy is centred along the mouth of the great River Don that flows from beyond the western borders of the Empire, through its heartlands until finally reaching the eastern sea. A thriving metropolis has grown up at the mouth of the Don on the great stone hill that casts its shadow over the river mouth. The hill and city are both known as the Burg.



    The Burg, including the suburbs of Docktown, Riverside and Northfields, is home some sixty thousand souls. This number swells by some ten thousand during the busiest time of year (spring and autumn) when the traders from across the empire congregate to do business. They bring with them their ships' crews, body guards, seasonal workers and the inevitable cloud of scavengers, thieves and conmen.



    The good folk of the Grand Duchy spend their days in the usual pass-times: attending balls, parties, soirees, laying-ins, dressings, et etcetera, et etcetera, et etcetera The humble folk go about their business of, um, whatever it is humble folk do. I'm sure it's very worthy, what ever it is.



    But behind the facade of aristocratic indulgence, middle class work ethic and working class thrift there lies a world of dark secrets. There is barely a notable family in the Grand Duchy that does not hide some unpleasant past behind its respectable face. Even the greatest of noble families have skeletons in their closets. Indeed some cynics might say that the greater the family, the more terrible the secret. Some of these secrets are merely embarrassing but some of the greatest families hide truths that would destroy them and possibly the whole Grand Duchy along with them.



    And now an insidous evil rises to threaten the Grand Duchy and the very Empire. Cultists of dark gods gather and seek to throw down the True Church and set their graven idols up in its place. The cultists move in the shadows, their actions hidden behind respectable faces and great wealth. They are laying their intrigues in great nets across the Grand Duchy, ensnaring the unwary and the foolish. That they intend nothing but unholy evil is beyond question, what remains to be found out is When and Where shall they strike?

    Last Activity: Friday, 12th October, 2012 03:32 AM

    1 member(s)
    This group doesn't have any discussions yet.

View All Recently Updated

  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration or chromatic hue from black to white. Star Wars has its own diversity. This world is still simpler.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Thursday, 22nd June, 2017 08:09 PM

    4 member(s)
    Latest Discussion:
    Divination and Related tasks
  • UK Gamers

    A group for all UK gamers - to help us see who's going to what conventions and to help ENWorld users find games in the UK.

    Category: Locations
    Last Activity: Tuesday, 6th June, 2017 09:44 AM

    86 member(s)
    Latest Discussion:
    UKGE 2017
  • Higher Grounds

    Higher Grounds is a publisher of Warsong: The Fall of Eldorande.

    Last Activity: Tuesday, 6th June, 2017 09:44 AM

    2 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • The Volunteer Zombie Eradication Force

    Towering directly over your head is an ragged and imposing drill sergeant in his fifties. His tidily worn fatigues mock his appearance and presence: his leathery, scarred face wrinkles a hundred times over and he spits as he talks. Looking directly into your eye, into your soul, he yells,
    "This is where all V.Z.E.F. recruits come to learn how to survive the madness of the apocalyptic world.
    Report here to gear up and to find out how, when and where you will be stationed!
    Check back to take on new missions (if available) and to meet other recruits.
    If this is where it all ends, then this is where it all begins. Soooooound GOOD?!"

    Ok, but seriously...

    This is just a place to get started before you even know what's going on.
    Some won't know what D&D is let alone table top role playing games, let alone what this site is for.
    Some of you won't have a character yet, some will. Either way, if you're new you're in the right place.

    For anyone interested in the Volunteer Zombie Eradication Force, 3.5 D&D, undead apocalypse campaign (aka VZEF Camp), this Community is for:

    - making friends
    - any kind of general conversation (out of character)
    - learning about what Dungeons & Dragons is and how to play
    - deciding what type of game and character you want to play
    - choosing a group you wish to play with (unless you are playing solo)

    Finally, and I really shouldn't have to mention this, but...

    Please be respectful, even if you can't be kind.
    No racism, no sexism, basically... if it end in ism and you're unsure, don't post it.
    No erotic fantasy talk (in character or out of character) unless you're in a forum/thread that states you can.
    Keep the profanity to a minimum. If you're going to use it, use it right.
    No nudity!

    Category: Campaigns
    Last Activity: Saturday, 3rd June, 2017 12:25 PM

    2 member(s)
    Latest Discussion:
    FAQs & QnAs
  • Montreal EN/FR

    Greater Montréal / et ses environs.
    Feel free to post en français.

    Category: Locations
    Last Activity: Monday, 29th May, 2017 09:58 PM

    9 member(s)
    Latest Discussion:
    Montreal Joue!
  • Dungeon Raiders

    Old-school dungeon crawls using 5e playtest rules

    Last Activity: Sunday, 21st May, 2017 09:07 PM

    5 member(s)
    Latest Discussion:
    Treasure
  • Wheel of Time Pathfinder

    This is a group to facilitate conversion of the d20 Wheel of Time game to Pathfinder, fixing a system with numerous problems as a modern game, as well as getting like-minded people roleplaying in a fantastic setting.

    Category: Campaigns
    Last Activity: Sunday, 21st May, 2017 09:07 PM

    10 member(s)
    Latest Discussion:
    Character Creation
  • Arcanum of the Stars

    Arcanum of the Stars is both the name of my Dragonstar campaign and one of the main forces behind that campaign. However, Arcanum of the Stars (AotS), the campaign, isn't going to be just about that one power group. Many other resources whether D&D, D20, or something else entirely has influenced how Arcanum of the Stars has developed and will continue to be developed. And not only is Arcanum of the Stars a campaign, it is also designed to be a Dragonstar resource for other players and GMs to add new material to their own Dragonstar campaigns.

    Category: Campaigns
    Last Activity: Sunday, 21st May, 2017 09:06 PM

    17 member(s)
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Friday, 12th May, 2017 07:21 PM

    14 member(s)
    Latest Discussion:
    Game Revision
  • Nottingham AD&D

    Looking for players and DMs to set up groups in the area.

    Last Activity: Wednesday, 10th May, 2017 07:25 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.