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Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from the northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought creatures of myth and legend to fight in their battles. Dragons- ancient, deadly, and powerful- have returned to Krynn. An adventure like no other calls the heroes to rediscover the greatest gift given to the mortal races, to find a safe haven for hundreds of desperate refugees, and unearth the first secrets that might lead to the power of the Dragonlance.Last Activity: Tuesday, 18th September, 2012 05:00 AM
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[b]System:[/b] Dungeons & Dragons: Next (current playtest packet, updated as they are released)
[FONT="Century Gothic"][SIZE="5"]Gang War Looms, Sharn Watch dispatches Crack Team to Dark Undercity![/SIZE][/FONT]
Intrepid members of the Sharn Watch head into the dark territory of No Man's Land in search of a dangerous murderer, the infamous "Raven". Gangs in Sharn's undercity and the towers above gird for an all-out crime war, and only the capture of this nefarious criminal can forestall the bloodshed. As they race to bring a cold-blooded killer to justice, secrets and perils unknown await. Survival, much less success, is not guaranteed.
Will they succeed in time, or is will this be the premature end to their careers in the greatest city on Eberron?Last Activity: Thursday, 18th April, 2013 09:55 AM
4 member(s)Latest Discussion:
There is a cold wind blowing through the Reaches of Man.
For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.
The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.
Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.
There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.
Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.Last Activity: Sunday, 11th November, 2012 09:24 PM
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This is a Play By Post Game using the D&D Next Playtest Rules.
Here is a link to the [thread=330160]IN GAME[/thread] thread in the "Playing the Game" Forum.
Here is a link to the [thread=330275]Out of Character[/thread] thread in the "Talking the Talk" Forum.Last Activity: Saturday, 13th October, 2012 12:57 PM
5 member(s)Latest Discussion:
<i>They are coming.
The First Prophet looked up at the stars, his eyes white and unseeing, yet his gaze extending far beyond time and space. From across a thousand light years and a hundred centuries, he could sense the gathering forces racing towards Solomon, ready to dive upon its surface and claim its treasure as their own. Millennia ago, Solomon had been entrusted with the Keys- seven links in the chain of reality, each with dominion over one of the basic forces of the Universe. Discovered by the ancient Eldar, scattered amongst the people of Solomon, hidden and protected against discovery at all costs, the Keys combined could make the wielder a god, able to reshape reality as he or she saw fit. For thousands of years, the people of Solomon had kept them secret and safe. Now the secret was out, and the race was on.
Time. Space. Creation. Destruction. Matter. Energy. Spirit.
The armies of the galaxy were gathering. The war for Solomon could result in the birth of a golden age- or the destruction of everyone and everything in the universe. Only time would tell.
The First Prophet lowered his eyes. The End of All was near. After uncounted centuries, now it would fall to this generation to determine the fate of reality itself. He sighed wearily as the first pulses of ships translating from the Warp bloomed high over the planet's surface. Almost simultaneously, he felt the webway burst forth on Solomon's surface, disgorging the Eldar who would be the world's saviors or destroyers. It was all as he had feared.
They are coming.</i>Last Activity: Monday, 22nd October, 2012 06:26 PM
1 member(s)This group doesn't have any discussions yet.
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A group for 4E fanatics.
Members can learn the secret handshake and get access to our secret meeting place on EN World.
Prerequisite for membership: An undying love for 4E, the willingness to defend it with your own life, and a sense of humor.Last Activity: Today 07:15 AM
This is a private group.
If you like writing novels & short stories using D&D as inspiration, come and join us.
Talk about the craft of writing, exchange ideas, and upload your drafts for critique by fellow authors.Category: Miscellaneous GroupsLast Activity: Yesterday 11:41 PM
3 member(s)Latest Discussion:
The Redcott Chronicles
The Society of 3.5 Revisionists is for folks who seek to tweak, fix, or revise part or all of the D&D d20 system. Whether you're just looking for a few new rules or a complete overhaul (backwards compatible or not), this is the place for you.Last Activity: Friday, 17th October, 2014 10:22 PM
57 member(s)Latest Discussion:
This group doesn't have any discussions yet.
Welcome to the Living Pathfinder Social Group. Here you will find a great group of players looking to play adventures in the world of E'n. Join us and make a character to explore ancient dwarven runes or the deep dark forest long ago reclaimed by monsters. Run an adventure as you help add to the realm of a growing world.
Find us at the Living Pathfinder Wiki on the web.Last Activity: Sunday, 12th October, 2014 11:40 PM
115 member(s)Latest Discussion:
Iago home thread
Just a community for our little local Horde of the Dragon Queen adventure
If this is as described it will offer a meeting place where we can get together between the games.
Horde of the Dragon Queen is a WOTC published adventure that I'm "enhancing" :)
It should bring your characters from level 1 to level 8, there is a follow up adventure that should bring you to level 15.Last Activity: Monday, 6th October, 2014 06:47 PM
3 member(s)Latest Discussion: