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  • Dragon Age

    Chantry in the big city.

    Last Activity: Friday, 24th August, 2012 02:13 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dragonlands

    "[i]Dragons - beautiful, powerful... and bloody deadly too. Better kill every last one of them if you ask me.[/i]"

    - Rashida Zirilan, a Harrower



    Dragonlands is a campaign that focuses on exactly one type of enemy: dragons. Oh, and kobolds. There's always kobolds. It is about a rugged land in which the reptilian beasts roam as kings and man is forced to hide or stand tall and prepare himself for death. Surprisingly many choose the latter and join together in organizations like the Harrowers, the Knights of Wing or the Academy of Slaughter. No matter what, anyone who sympathizes with the beasts is a beast and ought to be put out. Many do - and that makes the enemies also include pariahs like Dragon Shamans and Dragonfire Disciples and cults of dragons. When your worst enemy can walk among you unseen and is powerful enough to destroy a city on a whim, you must stand united. Breaching this ultimatum is the worst crime possible and there will be no mercy for dragon sympathizers.



    Can mankind stand together against beasts as ancient as time and both more intelligent and powerful than any single person? Or will they be torn apart by fear and strife and forced back in the tunnels from whence they should never have raised their heads?



    Dragonlands allows only one race: humans. While true power against the dragons is held by casters, the world is somewhat primitive and martial power is held in high regard. Numbers is the only true advantage mankind has over its scaly enemies and they are put into good use. Affiliations are an important part of the campaign since they represent this united front.

    Last Activity: Sunday, 26th August, 2012 07:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Days in Sion

    A group for my gaming world of Sion. Players wanted!

    Last Activity: Tuesday, 25th August, 2015 09:04 PM

    5 member(s)
    This group doesn't have any discussions yet.
  • Central Castings Revival

    Central Castings: Heroes of Legend Sourcebook was an amazing resource for character backgrounds and for NPC generation. Using O.G.R.E the plan is to re-create this sourcebook with multiple generators for a myriad of uses.

    Last Activity: Monday, 22nd September, 2014 10:32 PM

    3 member(s)
    Latest Discussion:
    What's next?
  • Stalker

    The kingless lands are dangerous enough as it is, with bandits, goblins, ogres, and even the occasional bullet. But when something starts hunting people and beast alike and is just as likely to strike in towns an city’s as it is to strike in the wild, it possess a treat to all.



    But what is this creature, where it is from, and how does one kill it if it is found?

    Last Activity: Tuesday, 4th September, 2012 10:25 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Awkening of Demiurg

    None

    Last Activity: Thursday, 6th September, 2012 10:27 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Empyrean Age

    In a world torn asunder by an endless holy war and in the remnants of a once glorious empire ripped apart by greed and lust for power, a mysterious prophecy is unveiled. The shaky but stable peace that has blessed the land for the past decade is about to come to an end as the world will soon be plunged into desperate and bloody battle once more. Only a few have the power to stem the tide of the coming doom.

    Last Activity: Thursday, 20th September, 2012 03:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Mircale

    *Geography*



    The village of Skull creek sits low in a ravine surrounded by hills. Fog often covers the town in a blinding blanket leaving townsfolk and travelers stranded for weeks at a time. The sky is often a somber grey and a feeling of humdrum surrounds it thicker than even the fog. Despite it's chilling outward appearance the town's people are content. Crime is low, violence is rare and everyone feels safe. (As safe as one can feel in a land with dragons, Minotaur and other beasts.)



    To the far west there is a lake known as Yaul's Lake named after Skull Creek's founder Serrevin Yaul. It is from this lake that the creek flows through the town and heads west to east ( an unusual trait for moving water.) As the river flows from Yaul's lake the area around it has become marshland. It is home to a variety of amphibious creatures ranging from frogs to the more voracious predators of the wilds.



    To the North is a large forest it has no official name. Everyone calls it different depending on which settlement you are in bordering the forest. Klem's Rest is the closest town to the north and is about a week and a half away.



    To the East is the closest town to Skull Creek, simply called, Pit. It lays in the bottom of a crater caused long ago. Who or whatever created the crater has long since been forgotten. It is the closest town to Skull creek at only a half-weeks travel by foot.



    *Politics*

    These three major settlements are part of a Greater Country known as Mothwing. Ruled by an Oligarchy on the highest level. Each city itself is a City-state ran by an elected Aristocrat. Skull Creek is ran by the Heir of Serrevin Yaul, Mal Yaul. Klem's rest is ran by Payu, and lastly, Pit is ran by Leero.

    Last Activity: Wednesday, 3rd October, 2012 01:15 AM

    5 member(s)
    This group doesn't have any discussions yet.
  • DnD 3.5 DM ad-lib campaign

    A World Like None Other:



    Temporal Rifts have been plaguing the land for months now, and it has become clear that something out of the ordinary is going on... People disappearing, reappearing seconds or even months later.... No one is sure how it started, but it may not be the best time to be holding on to a loved one.



    --



    This is a mini project I've been putting off for awhile. I am going to ad lib an entire adventure starting from 1st level, aiming to around level 13.. or higher, depending on how often we play and how hard the PC's work.



    Voice chat required, camera optional.



    Basic Info about me-



    DM'd multiple campaigns from 1st level to epic levels, from my own world, online resources, and even some content borrowed from friends. Started with AD&D, and played through 3 and 3.5, stopping there once I realized I wasn't liking any of the newer content. I'm generally available on weekday evenings, and most weekends, though I do work and have other obligations.



    Basic info about character gen-



    This is going to be a challenging campaign, so most anything (besides psionics) is a go. Run it by me first, and I will give you a yes or no. Anything from the Core rulebooks and the Magic Item Compendium are allowed, and may be used without asking (though you ARE starting at level 1, so I don't think it'll be an issue about magic items). Stats go as follow: 3d6, reroll lowest or reroll all 3 (once per stat), and reroll the lowest 2 stats. keep whichever is higher. Basic starting package with maxed starting gold for your class. Every character starts with some bonus, depending on class and stats. This may range from an increase in hit points, to additional spells per day/known, to additional to hit, etc.



    House rules-



    vampires. I'll have to type up how they have been changed. its a LOT.

    natural 20's and 1's. % roll for effect. fun little aspect ;)

    XP gain is completely ad lib. you may level every session or every 30 sessions.

    temporal rifts explain temporary disappearances of PC's (and NPC's), so sessions WILL GO ON





    Looking for a min of 2 players, max of 8.

    Recommend: 1 player that can heal, 1 arcane spell caster.

    Last Activity: Saturday, 13th October, 2012 05:10 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • JANE AUSTEN'S CTHULU

    The Grand Duchy of the Hanse is one of, if not the, richest provinces of the Empire; that sprawling, ramshackle state on the northern end of the civilised world. The Grand Duchy is centred along the mouth of the great River Don that flows from beyond the western borders of the Empire, through its heartlands until finally reaching the eastern sea. A thriving metropolis has grown up at the mouth of the Don on the great stone hill that casts its shadow over the river mouth. The hill and city are both known as the Burg.



    The Burg, including the suburbs of Docktown, Riverside and Northfields, is home some sixty thousand souls. This number swells by some ten thousand during the busiest time of year (spring and autumn) when the traders from across the empire congregate to do business. They bring with them their ships' crews, body guards, seasonal workers and the inevitable cloud of scavengers, thieves and conmen.



    The good folk of the Grand Duchy spend their days in the usual pass-times: attending balls, parties, soirees, laying-ins, dressings, et etcetera, et etcetera, et etcetera The humble folk go about their business of, um, whatever it is humble folk do. I'm sure it's very worthy, what ever it is.



    But behind the facade of aristocratic indulgence, middle class work ethic and working class thrift there lies a world of dark secrets. There is barely a notable family in the Grand Duchy that does not hide some unpleasant past behind its respectable face. Even the greatest of noble families have skeletons in their closets. Indeed some cynics might say that the greater the family, the more terrible the secret. Some of these secrets are merely embarrassing but some of the greatest families hide truths that would destroy them and possibly the whole Grand Duchy along with them.



    And now an insidous evil rises to threaten the Grand Duchy and the very Empire. Cultists of dark gods gather and seek to throw down the True Church and set their graven idols up in its place. The cultists move in the shadows, their actions hidden behind respectable faces and great wealth. They are laying their intrigues in great nets across the Grand Duchy, ensnaring the unwary and the foolish. That they intend nothing but unholy evil is beyond question, what remains to be found out is When and Where shall they strike?

    Last Activity: Friday, 12th October, 2012 03:32 AM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Montreal EN/FR

    Greater Montréal / et ses environs.
    Feel free to post en français.

    Category: Locations
    Last Activity: Yesterday 07:07 PM

    5 member(s)
  • Black Sky Bleed

    An Ashen Stars playtest.

    Category: Campaigns
    Last Activity: Wednesday, 22nd March, 2017 01:25 PM

    3 member(s)
  • Secret Fraternal Order of the Hive

    The Hivers...

    Last Activity: Tuesday, 21st March, 2017 11:40 PM

    This is a private group.
  • Living 4th Edition

    This group is for creating, designing, and playing in a 4th Edition D&D living campaign world. Come on over to our forum and join us! (See the first message for a link.)

    Category: Campaigns
    Last Activity: Tuesday, 21st March, 2017 11:40 PM

    77 member(s)
    Latest Discussion:
    Living 4th Edition Campaign
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Tuesday, 21st March, 2017 03:50 PM

    14 member(s)
    Latest Discussion:
    Game Revision
  • World of Kulan

    A group open to anyone who is interested in learning more about my homebrewed World of Kulan campaign setting for Dungeons and Dragons v.3.5.

    Last Activity: Sunday, 19th March, 2017 07:53 PM

    30 member(s)
  • Reborn in Unlikely Mountains

    2017 Initiate playtest.

    Category: Campaigns
    Last Activity: Friday, 17th March, 2017 03:11 PM

    3 member(s)
    Latest Discussion:
    Svalich County
  • Eastern Canada RPG group

    A group for anyone living in Eastern Canada who plays RPGs. Connect, discuss, talk about conventions and local game stores, etc.

    Category: Locations
    Last Activity: Thursday, 16th March, 2017 12:59 AM

    16 member(s)
    Latest Discussion:
    So where are you from?
  • GREEN RONIN COMICS: FREEDOM CITY

    This campaign takes the standard "Superhero RPG" and turns it into a "Comic Book Company Universe" rpg.
    During the course of playing this campaign players will control, at various times, their main characters who are a part of the superhero team/Green Ronin Comics comic book "The Champions of Freedom" as well as several alt characters of their own creation from different teams / comic books within the :universe" of Green Ronin Comics. (Such as; "The Freedom Teens", "Ronin Knights", "The Star Guard", "The Eldrich Circle", and solo heroes.

    In the first story arc of the campaign titled "The Return of Centurion" we will see the origin of the main characters who will eventually gel together to form the "Champions of Freedom" team. We will also see the return of the Centurion, THE iconic paragon hero of the Green Ronin Universe who was thought dead since the 1990's while saving the planet from the atrocities of Omega, Overlord of the Terminus.

    In the second story arc of the campaign titles "Scarab Reborn" we will see the reincarnation of the ancient Egyptian spirit of Prince Heru-Ra who, in his last incarnation we known to the world as the super hero, Scarab. This reincarnation cycle is attempted to be thwarted by Prince Heru-Ra's ancient enemy, the immortal spirit of Tan-Aktor, better known to the world as the evil mastermind Overshadow. As the story culminates we will also see the introduction of some of the individual heroes' arch-enemies. By the end of this time many of the main player characters will have the chance to stay solo or join the newly international Freedom League.

    In the third story arc of the campaign titled "To Serve and Protect" we will see exactly what that term means in the greate sense of being a superhero. By this time several of the players' alt characters have been introduced. These seemly individual story lines will come together by the end of the story arc in a manner that will shake the Freedom League to its very core and see a split in the team.

    In the fourth story arc of this campaign titled "Time of Crisis" we will see the individual heroes come together, both the players' main characters as well as alts. The very fabric of the entire multiverse is in danger and all will be on the very edge of complete and utter destruction! If the heroes survive and thwart the Ultimate plan of Omega to annihilate every single universe and all continuities in the multiverse we will finally see the formation of The Champions of Freedom!

    Category: Campaigns
    Last Activity: Saturday, 11th March, 2017 06:29 AM

    3 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Sunday, 26th February, 2017 06:26 AM

    425 member(s)
    Latest Discussion:
    April Showers of Savings