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  • FG Campaigns

    A group of gamers dedicated to playing Pathfinder on Fantasy Grounds.

    Category: Campaigns
    Last Activity: Wednesday, 1st April, 2015 08:42 AM

    2 member(s)
  • Prueba

    Prueba a ver cómo va esto.

    Category: Campaigns
    Last Activity: Wednesday, 24th April, 2013 11:40 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • AD&D2E Revisionists Guild

    For those who seek to expand the guidelines set in 2E, setting their minds squarely within the boundaries of a feasibly realistic and believable fantasy setting. If you prefer detail, challenge and complexity rather than a more basic game experience, then this is the group for you!

    Category: Campaigns
    Last Activity: Sunday, 8th September, 2013 06:25 AM

    3 member(s)
    Latest Discussion:
    Your Opinion
  • Central Houston D&D Next

    A group of D&D Next players in Central Houston.

    Category: Campaigns
    Last Activity: Saturday, 1st June, 2013 05:32 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • St. Paul - Rise of the Runelords

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 28th May, 2013 03:52 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Rise of the Runelords PbP

    Play by post campaign for the Rise of the Runelords adventure path

    Category: Campaigns
    Last Activity: Sunday, 21st July, 2013 07:09 AM

    1 member(s)
    Latest Discussion:
    Test post for the campaign
  • Dragonlance War of the Lance

    Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from the northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought creatures of myth and legend to fight in their battles. Dragons- ancient, deadly, and powerful- have returned to Krynn. An adventure like no other calls the heroes to rediscover the greatest gift given to the mortal races, to find a safe haven for hundreds of desperate refugees, and unearth the first secrets that might lead to the power of the Dragonlance.

    Category: Campaigns
    Last Activity: Tuesday, 18th September, 2012 05:00 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • DDN Playtest PbP in Eberron

    [b]System:[/b] Dungeons & Dragons: Next (current playtest packet, updated as they are released)

    [b]Setting:[/b] Eberron

    [b]Format:[/b] Play-by-Post



    [FONT="Century Gothic"][SIZE="5"]Gang War Looms, Sharn Watch dispatches Crack Team to Dark Undercity![/SIZE][/FONT]



    Intrepid members of the Sharn Watch head into the dark territory of No Man's Land in search of a dangerous murderer, the infamous "Raven". Gangs in Sharn's undercity and the towers above gird for an all-out crime war, and only the capture of this nefarious criminal can forestall the bloodshed. As they race to bring a cold-blooded killer to justice, secrets and perils unknown await. Survival, much less success, is not guaranteed.



    Will they succeed in time, or is will this be the premature end to their careers in the greatest city on Eberron?

    Category: Campaigns
    Last Activity: Thursday, 18th April, 2013 09:55 AM

    4 member(s)
    Latest Discussion:
    Still Here?
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.



    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.



    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.



    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.



    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.



    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Sunday, 11th November, 2012 10:24 PM

    6 member(s)
    This group doesn't have any discussions yet.
  • Freelands

    A Story-driven campaign primarily set within a region known as The Freelands.

    Category: Campaigns
    Last Activity: Wednesday, 3rd October, 2012 01:32 AM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Yesterday 04:29 PM

    5 member(s)
    Latest Discussion:
    The Usurpers and the Fallen
  • Southampton Guild of Roleplayers

    The Southampton Guild of Roleplayers, formed in July 2017 is an egalitarian and inclusive group dedicated to playing awesome roleplaying games in the Hampshire area.

    We meet every Wednesday (except where specified) at the Millennium Third Age Centre on the corner of Cranbury Terrace and Onslow Road in Southampton.

    All are welcome and your first session is free!

    Please feel free to sort out groups and games and all sorts here!

    Category: Locations
    Last Activity: Monday, 11th December, 2017 03:54 PM

    13 member(s)
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 5th December, 2017 02:09 PM

    1 member(s)
    Latest Discussion:
    Come and catch me if you can...
  • Blakey Home - Family Game

    Currently running Storm Giant

    Category: Campaigns
    Last Activity: Sunday, 3rd December, 2017 05:07 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Mercenaries of Hlontar

    Community for the players of the "Hlontar" D&D/Pathfinder campaign.

    Category: Campaigns
    Last Activity: Thursday, 30th November, 2017 08:41 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Wednesday, 8th November, 2017 07:12 PM

    5 member(s)
    Latest Discussion:
    Novice Tasks:
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 8th November, 2017 05:54 AM

    14 member(s)
    Latest Discussion:
    Game Revision
  • Castle Builders & Crusaders!

    A group dedicated to those of us that play Castles & Crusades.

    Fell free to join up and chat about what ever you want regarding the sytem, rules or homebrew worlds!

    Category: Campaigns
    Last Activity: Tuesday, 7th November, 2017 05:20 AM

    18 member(s)
    Latest Discussion:
    Fantasy Grounds C&C?
  • The Society of 3.5 Revisionists

    The Society of 3.5 Revisionists is for folks who seek to tweak, fix, or revise part or all of the D&D d20 system. Whether you're just looking for a few new rules or a complete overhaul (backwards compatible or not), this is the place for you.

    Category: Campaigns
    Last Activity: Tuesday, 7th November, 2017 05:20 AM

    56 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Sunday, 24th September, 2017 05:25 PM

    426 member(s)
    Latest Discussion:
    April Showers of Savings