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Prueba
Prueba a ver cómo va esto.
Category: CampaignsLast Activity: Wednesday, 24th April, 2013 11:40 PM
1 member(s)This group doesn't have any discussions yet. -
AD&D2E Revisionists Guild
For those who seek to expand the guidelines set in 2E, setting their minds squarely within the boundaries of a feasibly realistic and believable fantasy setting. If you prefer detail, challenge and complexity rather than a more basic game experience, then this is the group for you!
Category: CampaignsLast Activity: Sunday, 8th September, 2013 06:25 AM
3 member(s)Latest Discussion:
Your Opinion -
St. Paul - Rise of the Runelords
No Description
Category: CampaignsLast Activity: Tuesday, 28th May, 2013 03:52 AM
1 member(s)This group doesn't have any discussions yet. -
Central Houston D&D Next
A group of D&D Next players in Central Houston.
Category: CampaignsLast Activity: Saturday, 1st June, 2013 05:32 PM
1 member(s)This group doesn't have any discussions yet. -
Rise of the Runelords PbP
Play by post campaign for the Rise of the Runelords adventure path
Category: CampaignsLast Activity: Sunday, 21st July, 2013 07:09 AM
1 member(s)Latest Discussion:
Test post for the campaign -
Dark Days Are Coming
Unrest lurks on the horizon, bringing with it all manner of supernatural activity. It takes a certain kind of person to hunt these creatures.
Category: CampaignsLast Activity: Tuesday, 5th November, 2013 05:52 AM
5 member(s)Latest Discussion:
[Case I] City of Spires: Ghost Thief -
Numenera: On a Hair's Edge
Excitement comes to a small village on the island of Real when strange things start to occur.
Category: CampaignsLast Activity: Friday, 13th September, 2013 06:26 PM
1 member(s)This group doesn't have any discussions yet. -
Apocalypse
No Description
Category: CampaignsLast Activity: Saturday, 14th September, 2013 09:48 AM
1 member(s)This group doesn't have any discussions yet. -
Pacem in Bellum (peace in war): Eberron dndnext playtest adventures!
PbEM group that will play in adventures set in the Eberron campaign setting
Category: CampaignsLast Activity: Tuesday, 1st October, 2013 10:40 AM
1 member(s)This group doesn't have any discussions yet. -
Home Game
No Description
Category: CampaignsLast Activity: Monday, 7th October, 2013 09:43 PM
1 member(s)This group doesn't have any discussions yet.
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Dragon Helm
A play by post D&D campaign
Category: CampaignsLast Activity: Yesterday 11:00 PM
2 member(s)Latest Discussion:
Dragon Helm - An Introduction -
Dungeons and Dangers of the Blight
No Description
Category: CampaignsLast Activity: Yesterday 07:49 PM
7 member(s)Latest Discussion:
The Usurpers and the Fallen -
http://horlaxendeutschland.de/herzolex-ultra/
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Category: Fan CommunitiesLast Activity: Yesterday 06:16 AM
1 member(s)Latest Discussion:
http://horlaxendeutschland.de/testo-ultra/ -
Creative Mountain Gamers
Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
Visit Creative Mountain Games - http://www.creativemountaingames.com
Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
Twitter @MarkCMG http://twitter.com/MarkCMGCategory: Publishers & CommercialLast Activity: Yesterday 03:20 AM
428 member(s)Latest Discussion:
April Showers of Savings -
World of Kulan
A group open to anyone who is interested in learning more about my homebrewed World of Kulan campaign setting for Dungeons and Dragons v.3.5.
Category: Miscellaneous GroupsLast Activity: Tuesday, 10th April, 2018 06:11 PM
30 member(s)Latest Discussion:
START HERE: World of Kulan -
Unveiler - Discover your urban jungle
NEW GAME RELEASE
Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
Visit real landmarks and explore the possibilities within an alternate reality.
Free trial available:
www.hiddenotherverse.com/Unveiler
or follow us on twitter and Facebook
@UnveilerARCategory: CampaignsLast Activity: Tuesday, 10th April, 2018 04:55 AM
2 member(s)Latest Discussion:
Come and catch me if you can... -
JM
Char gen stuff
Category: CampaignsLast Activity: Thursday, 22nd March, 2018 10:25 PM
1 member(s)Latest Discussion:
DC Heroes -
Greyhawk Fans
For fans of the Greyhawk setting
Category: Miscellaneous GroupsLast Activity: Wednesday, 21st March, 2018 08:48 PM
20 member(s)Latest Discussion:
Greyhawk on Facebook -
The Untamed Wilds
Shakespeare said, "All the world is a stage, the men and women merely players."
Homebrew Setting:
This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.
- Races / Character Description -
All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.
- Classes / Levels -
In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.
- Equipment / Money -
As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.
All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.
The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.
System:
This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?
Technical Mechanics are based on percentile and advancement is a point-buy system.
The world is called The Untamed WildsCategory: CampaignsLast Activity: Monday, 12th March, 2018 04:19 PM
6 member(s)Latest Discussion:
PG 4: Adept Tasks: -
Greyhawk: The Golden Era C.Y. 963
My D&D 3.x campaign, which takes place in the World of Greyhawk, in a very advanced timeline, where much has changed.
Category: CampaignsLast Activity: Monday, 12th March, 2018 03:40 AM
5 member(s)Latest Discussion:
Re-Initializing The Cohort Campaign