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  • drothgery's arcane game

    Kelistin. The city of portals. Heart of the Empire. Where merchants from across the planes brought their wares to the world of mortals. Where airships and wind galleons and lighting railcars arrived and departed from dawn to dusk. Where artificers and magewrights built things only dreamed of in more remote lands. And it was from there there out heroes had set out from on their way to their next adventure.

    Last Activity: Tuesday, 29th September, 2015 12:54 AM

    7 member(s)
    Latest Discussion:
  • A World Of Tainted Legacy

    A proper description will be found here eventually.

    Last Activity: Sunday, 20th May, 2012 06:33 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Fairmont Zeitgeist

    Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

    The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

    Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.

    ZEITGEIST™ is an adventure path for D&D 4th Edition and PATHFINDER RPG, taking a party of heroes from Level 1 to Level 30 (D&D 4E) or 1st-20th Level (PATHFINDER), brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline.

    In the ZEITGEIST™ campaign saga, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.

    For more information, see the [url= mpaign]wiki[/url] for this campaign. Be sure to [url=]watch the trailer[/url], too.

    Last Activity: Sunday, 3rd June, 2012 02:56 PM

    3 member(s)
    Latest Discussion:
    Adventure Hook
  • The continuing exploits of the Fellowship of the White Sash.

    Testing enworld's campaign manager.

    Last Activity: Tuesday, 19th June, 2012 02:22 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Ashes of the West

    A merry romp through a civilization rebuilt after a devastating alien invasion. And also in the past. Also, everyone is involved in one sort of conspiracy or another, except for Gunther Amsel.

    The wiki for the campaign can be found [url=]HERE[/url]. It is still being written, and will be updated as the game progresses and more is learned.

    Last Activity: Monday, 11th March, 2013 05:51 AM

    6 member(s)
  • The Drow War

    My friend Gary is promoting a new D&D 3.5 campaign. Here are the details.

    “I am looking to run an epic level game (starting at level 1 and progressing to level 30)

    The game I'm going to run is called The Drow Wars. Plot line: The game takes place in the world of Ashtar. The party are descendents of heroes, however they don't know it. They are called the star born. Story Line: The Dark is rising, stop it any way you can. The Adventure: The characters have to use political intrigue, deceit, and there role playing skills to solve the 30 chapters of the story. The game incompass dungeon crawls, city adventures, water travel (Both above and below), planar travel, and of course dealing with the DROW. Lolth doesnt exist in this game, they replaced her with a nice diety named SHE. She makes lolth look like a pussy cat.... The rules: Any core class out of PHB1, PHB2, Pathfinder and some other possible classes. Race are the standards with any variant of them you can find, however no level adjusted races.

    I have 5 commitments already looking for 3 more. Do you have the skill to undertake a campaign like this, are you tired of games that feature godlike creatures and godlike players, do you want to try a game that is equal mix roleplaying and combat. Try this game and this group. If interested contact myself at 219-741-3992.”

    Last Activity: Saturday, 23rd June, 2012 05:46 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Scales of War ATX

    No Description

    Last Activity: Wednesday, 27th June, 2012 09:55 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • North LA RPG Alliance

    Exists to direct you to

    Looking for RP, card/war gamers and good times for all.

    Last Activity: Wednesday, 4th July, 2012 05:52 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Store

    A Store has been over taken and turned evil. It is the job of the players to take it back and return it to its former glory where by individuals that aren't trying to take over the world.

    Last Activity: Wednesday, 4th July, 2012 07:29 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Sun: Desert Skies

    The Sorcerer King, Kalak of Tyr is dead. Cries of Freedom echo across the desert sands, while new threats and dark alliances threaten to enslave all of Athas beneath the iron claw of the terrible Dragon of Tyr.

    A small group of former slaves, gladiators, and miscreants joins forces, working to overthrow the power of the merciless Sorcerer Kings.

    The desert skies grow dark. Change is coming...

    Last Activity: Monday, 23rd July, 2012 09:18 PM

    1 member(s)
    This group doesn't have any discussions yet.

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  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Yesterday 07:17 PM

    1 member(s)
    Latest Discussion:
    Rolemaster Magician
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Yesterday 06:38 PM

    7 member(s)
    Latest Discussion:
    The Usurpers and the Fallen
  • Greyhawk Fans

    For fans of the Greyhawk setting

    Last Activity: Saturday, 17th March, 2018 05:27 PM

    19 member(s)
    Latest Discussion:
    Greyhawk on Facebook
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Monday, 12th March, 2018 04:19 PM

    6 member(s)
    Latest Discussion:
    PG 4: Adept Tasks:
  • Greyhawk: The Golden Era C.Y. 963

    My D&D 3.x campaign, which takes place in the World of Greyhawk, in a very advanced timeline, where much has changed.

    Category: Campaigns
    Last Activity: Monday, 12th March, 2018 03:40 AM

    5 member(s)
  • Three's Amigos

    If you're friends with III, well then you're friends with me.

    Category: Campaigns
    Last Activity: Sunday, 4th March, 2018 04:10 PM

    2 member(s)
    Latest Discussion:
    Tivernius County Notes
  • Coast to Coast Play-by-Post

    John's PbP Pathfinder game

    Category: Campaigns
    Last Activity: Wednesday, 21st February, 2018 06:28 AM

    1 member(s)
    Latest Discussion:
  • Montreal EN/FR

    Greater Montréal / et ses environs.
    Feel free to post en français.

    Category: Locations
    Last Activity: Wednesday, 14th February, 2018 02:28 PM

    10 member(s)
    Latest Discussion:
    Recrutement 7th Sea
  • Worldbuilding

    The Worldbuilding community on EN World is home to anyone with a desire to create world from scratch, be it for a role-playing campaign, work of fiction, or simply to flex some creative muscle.

    Anyone can join and use the wiki function to post descriptions of their world or ideas they're developing.

    Last Activity: Wednesday, 17th January, 2018 11:29 PM

    7 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Southampton Guild of Roleplayers

    The Southampton Guild of Roleplayers, formed in July 2017 is an egalitarian and inclusive group dedicated to playing awesome roleplaying games in the Hampshire area.

    We meet every Wednesday (except where specified) at the Millennium Third Age Centre on the corner of Cranbury Terrace and Onslow Road in Southampton.

    All are welcome and your first session is free!

    Please feel free to sort out groups and games and all sorts here!

    Category: Locations
    Last Activity: Friday, 22nd December, 2017 11:07 AM

    14 member(s)