Dark Mircale - EN World: RPG News & Reviews




Dark Mircale (Invite Only Community)

*Geography*

The village of Skull creek sits low in a ravine surrounded by hills. Fog often covers the town in a blinding blanket leaving townsfolk and travelers stranded for weeks at a time. The sky is often a somber grey and a feeling of humdrum surrounds it thicker than even the fog. Despite it's chilling outward appearance the town's people are content. Crime is low, violence is rare and everyone feels safe. (As safe as one can feel in a land with dragons, Minotaur and other beasts.)

To the far west there is a lake known as Yaul's Lake named after Skull Creek's founder Serrevin Yaul. It is from this lake that the creek flows through the town and heads west to east ( an unusual trait for moving water.) As the river flows from Yaul's lake the area around it has become marshland. It is home to a variety of amphibious creatures ranging from frogs to the more voracious predators of the wilds.

To the North is a large forest it has no official name. Everyone calls it different depending on which settlement you are in bordering the forest. Klem's Rest is the closest town to the north and is about a week and a half away.

To the East is the closest town to Skull Creek, simply called, Pit. It lays in the bottom of a crater caused long ago. Who or whatever created the crater has long since been forgotten. It is the closest town to Skull creek at only a half-weeks travel by foot.

*Politics*
These three major settlements are part of a Greater Country known as Mothwing. Ruled by an Oligarchy on the highest level. Each city itself is a City-state ran by an elected Aristocrat. Skull Creek is ran by the Heir of Serrevin Yaul, Mal Yaul. Klem's rest is ran by Payu, and lastly, Pit is ran by Leero.


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