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  • Gods & Monsters: Legends Reborn (Play-by-post 3.5e)

    This community is for the play-by-post campaign of the same name. We will use all the tools to help facilitate a fun and story-driven game.

    Category: Campaigns
    Last Activity: Wednesday, 28th December, 2016 08:32 AM

    10 member(s)
    Latest Discussion:
    Character Backstories
  • Black Sky Bleed

    An Ashen Stars playtest.

    Category: Campaigns
    Last Activity: Wednesday, 12th April, 2017 10:22 PM

    3 member(s)
  • Reborn in Unlikely Mountains

    2017 Initiate playtest.

    Category: Campaigns
    Last Activity: Friday, 17th March, 2017 03:11 PM

    3 member(s)
    Latest Discussion:
    Svalich County
  • Oldschool MTG Legends D&D Campaign

    I have always wanted to play D&D in the setting of Legends, the 1994 Magic the gathering expansion. The names and lands and lore got me hooked in the best way. And Im making the setting. It's taking some hard work, but fun and unimaginable fun ojnce it finished. Anyone ever have similar thoughts?

    Category: Campaigns
    Last Activity: Monday, 1st May, 2017 07:07 AM

    1 member(s)
    Latest Discussion:
    Favorite Old School Legend?
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."



    Homebrew Setting:

    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.



    - Races / Character Description -

    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.



    - Classes / Levels -

    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.



    - Equipment / Money -

    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.



    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.



    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.



    System:

    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?



    Technical Mechanics are based on percentile and advancement is a point-buy system.



    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 16th June, 2018 03:39 PM

    6 member(s)
    Latest Discussion:
    Character Advancement:
  • Graelbane RPG - Northern Indiana RPG Group

    Welcome Adventurer to the World of Graelbane!



    My name is Marshall Peterson, and I am, and have been working on on an RPG for a year now called Graelbane, set in a fantasy universe I created.



    I have decided to set up a group and invite strangers to play for two reasons. For one, the people I personally know have been playing with me for a while now, and I could use some fresh blood to play with. Secondly, I need new people to test the RPG, and bring different perspectives to it.



    I do expect a few things from people who play with me.



    I expect anyone who plays with me is Mature. Maturity is subjective, I will not set up some arbitrary age requirement, but if you find that you have been told in the past that you cannot be mature, then this group is not for you.



    I expect anyone who plays with me is Kind. Sometimes RPGs can get heated. We care about our characters, about the story, about our party, and when things go wrong, often people get upset, and that is expected, but I also expect us all to keep in mind that it is a game, and it should not compromise the way we treat each other.



    I expect anyone who plays with me is Focused. I love table talk, and I enjoy goofy stuff while we play, but I also expect that when it is time to focus (during combat, during dialogue, etc.) that you do so.



    As far as the type of Campaign I run: I pride myself on attempting to give the players as much agency as possible, so sometimes I will put rails in front of the players, but they don't need to ride them. I generally run a very political campaign, with multiple factions competing for dominance, and I hope, but do not expect, for the players to engage with these factions. I tend to value role play in my games, and am a huge fan of dialogue, whether between PCs or a PC and an NPC. I do have combat in my games of course, but I also try to reward my players for avoiding combat as well. In fact, often I make combat encounters very difficult, so that the players realize sometimes it is smarter to resolve things peacefully.



    Currently there is no schedule for sessions, but one will be created as soon as at least 3 players have joined the group.

    Category: Campaigns
    Last Activity: Monday, 24th April, 2017 06:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Radstock Not-MtG

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 25th April, 2017 02:50 PM

    1 member(s)
    Latest Discussion:
    Changes from vanilla
  • Aeberron

    No Description

    Category: Campaigns
    Last Activity: Friday, 5th May, 2017 04:56 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Volunteer Zombie Eradication Force

    Towering directly over your head is an ragged and imposing drill sergeant in his fifties. His tidily worn fatigues mock his appearance and presence: his leathery, scarred face wrinkles a hundred times over and he spits as he talks. Looking directly into your eye, into your soul, he yells,

    "This is where all V.Z.E.F. recruits come to learn how to survive the madness of the apocalyptic world.

    Report here to gear up and to find out how, when and where you will be stationed!

    Check back to take on new missions (if available) and to meet other recruits.

    If this is where it all ends, then this is where it all begins. Soooooound GOOD?!"



    Ok, but seriously...



    This is just a place to get started before you even know what's going on.

    Some won't know what D&D is let alone table top role playing games, let alone what this site is for.

    Some of you won't have a character yet, some will. Either way, if you're new you're in the right place.



    For anyone interested in the Volunteer Zombie Eradication Force, 3.5 D&D, undead apocalypse campaign (aka VZEF Camp), this Community is for:



    - making friends

    - any kind of general conversation (out of character)

    - learning about what Dungeons & Dragons is and how to play

    - deciding what type of game and character you want to play

    - choosing a group you wish to play with (unless you are playing solo)



    Finally, and I really shouldn't have to mention this, but...



    Please be respectful, even if you can't be kind.

    No racism, no sexism, basically... if it end in ism and you're unsure, don't post it.

    No erotic fantasy talk (in character or out of character) unless you're in a forum/thread that states you can.

    Keep the profanity to a minimum. If you're going to use it, use it right.

    No nudity!

    Category: Campaigns
    Last Activity: Saturday, 3rd June, 2017 12:25 PM

    2 member(s)
    Latest Discussion:
    FAQs & QnAs

View All Recently Updated

  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Today 04:25 PM

    2 member(s)
    Latest Discussion:
    Dragon Helm - An Introduction
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 16th June, 2018 03:39 PM

    6 member(s)
    Latest Discussion:
    Character Advancement:
  • Dallas-Fort Worth Gamers

    A group for gamers in the greater Dallas and Fort Worth metroplex.

    Category: Locations
    Last Activity: Saturday, 16th June, 2018 12:32 AM

    57 member(s)
  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Monday, 28th May, 2018 08:09 AM

    23 member(s)
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Friday, 4th May, 2018 05:55 PM

    427 member(s)
    Latest Discussion:
    April Showers of Savings
  • http://horlaxendeutschland.de/herzolex-ultra/

    Despite the fact that there are other anonymous fixings, Herzolex Ultra Raspberry names ketone as the primary part of their supplement. This is the normal aggravate that is removed from various plants and has a raspberry aroma. This regular compound has an indistinguishable compound structure from capsaicin, a pepper extricate that is likewise a weight reduction specialist. Adinopectin hormone works by expanding the affectability of insulin, which prompts weight reduction. Research likewise demonstrates that the impacts of this supplement increment fat digestion and less fat stays in the body. This is supplemented even after the presentation of research points on a high-fat eating regimen and raspberry ketones. To know more and buy Herzolex Ultra supplement online please visit http://horlaxendeutschland.de/herzolex-ultra/

    Category: Fan Communities
    Last Activity: Thursday, 19th April, 2018 06:16 AM

    1 member(s)
  • World of Kulan

    A group open to anyone who is interested in learning more about my homebrewed World of Kulan campaign setting for Dungeons and Dragons v.3.5.

    Last Activity: Tuesday, 10th April, 2018 06:11 PM

    30 member(s)
    Latest Discussion:
    START HERE: World of Kulan
  • Unveiler - Discover your urban jungle

    NEW GAME RELEASE

    Brand new AR game, track, capture, sell and trade creatures in our real world. Travel around your city to unveil a new world of adventure and collect them all!
    Visit real landmarks and explore the possibilities within an alternate reality.

    Free trial available:
    www.hiddenotherverse.com/Unveiler

    or follow us on twitter and Facebook

    @UnveilerAR

    Category: Campaigns
    Last Activity: Tuesday, 10th April, 2018 04:55 AM

    2 member(s)
    Latest Discussion:
    Come and catch me if you can...
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Thursday, 22nd March, 2018 10:25 PM

    1 member(s)
    Latest Discussion:
    DC Heroes