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  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Today 01:55 AM

    2 member(s)
    Latest Discussion:
    Market Day
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Friday, 14th December, 2018 06:38 PM

    7 member(s)
  • Gifts delivery in Kochi, India | IndiaGift

    Make your moments special by surprising it with gifts to your loved ones. Get online gifts delivery in Kochi and make your love happy. For more details: https://www.indiagift.in/gifts-delivery-online-in-kochi

    Last Activity: Thursday, 13th December, 2018 10:22 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Wednesday, 12th December, 2018 07:34 PM

    7 member(s)
    Latest Discussion:
    Theologic Tasks and Techniques
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    Last Activity: Wednesday, 12th December, 2018 03:32 PM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Iron DM 2011 Judges

    A place for Iron DM Judges (past & present) to discuss Iron DM stuff.






    [size=1]With thanks to Pbartender for the image![/size]

    Last Activity: Saturday, 24th November, 2018 01:58 AM

    This is a private group.
  • Oldschooler's

    This group is for those who enjoy the older versions of RPG's. Play, post, discuss!

    Category: Campaigns
    Last Activity: Saturday, 24th November, 2018 12:34 AM

    28 member(s)
  • Living Pathfinder

    Welcome to the Living Pathfinder Social Group. Here you will find a great group of players looking to play adventures in the world of E'n. Join us and make a character to explore ancient dwarven runes or the deep dark forest long ago reclaimed by monsters. Run an adventure as you help add to the realm of a growing world.

    Find us at the Living Pathfinder Wiki on the web.

    Category: Campaigns
    Last Activity: Saturday, 24th November, 2018 12:25 AM

    116 member(s)
    Latest Discussion:
    Iago home thread
  • Pathfinder Society Play-by-Post

    A group for those interested in engaging in Pathfinder Society Organized Play through the ENWorld Forums.

    Category: Campaigns
    Last Activity: Friday, 23rd November, 2018 11:26 PM

    32 member(s)
  • C4bal

    A group for 4E fanatics.

    Members can learn the secret handshake and get access to our secret meeting place on EN World.

    Prerequisite for membership: An undying love for 4E, the willingness to defend it with your own life, and a sense of humor.

    Category: Campaigns
    Last Activity: Friday, 23rd November, 2018 11:25 PM

    This is a private group.