Communities & Groups - Morrus' Unofficial Tabletop RPG News

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  • The Store

    A Store has been over taken and turned evil. It is the job of the players to take it back and return it to its former glory where by individuals that aren't trying to take over the world.

    Last Activity: Wednesday, 4th July, 2012 07:29 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark Sun: Desert Skies

    The Sorcerer King, Kalak of Tyr is dead. Cries of Freedom echo across the desert sands, while new threats and dark alliances threaten to enslave all of Athas beneath the iron claw of the terrible Dragon of Tyr.



    A small group of former slaves, gladiators, and miscreants joins forces, working to overthrow the power of the merciless Sorcerer Kings.



    The desert skies grow dark. Change is coming...

    Last Activity: Monday, 23rd July, 2012 09:18 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Traibjun

    4th Edition RPGA gaming group

    Last Activity: Tuesday, 24th July, 2012 05:24 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Ostboria

    A dark hostile land of mystery, thrown into chaos after the collapse of an eons old tyrannical empire.



    Players take the role of ordinary people who find themselves facing impossible odds to make the world a better place, or perhaps, simply keep it from slipping farther.

    Last Activity: Thursday, 26th July, 2012 04:02 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Covenant of the Hallowed Scrolls

    No Description

    Last Activity: Friday, 27th July, 2012 09:02 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • abc

    fghjkl;vbnmnmk

    Last Activity: Monday, 30th July, 2012 07:51 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Rise to Power

    Before the time of humans the elves ruled over the area of Cormanthor. Then the humans came in and eventually took control of some of the bordering areas such as Hillsfar. Though the elves never directly ruled over Hillsfar, they did indeed own it until a tyrant took it over and banned all non-human races from the walls of the city.



    This campaign is the story of how one elf with help from friends did not relent in his quest to regain control of the city his ancestors ruled over and restored his homeland to a land that was accepted of all races.

    Last Activity: Monday, 30th July, 2012 10:54 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Douven's Great Adventure

    Our weekly Dungeons and Dragons game set in the Forgotten Realms.

    Last Activity: Wednesday, 15th August, 2012 12:53 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Planescape Memo

    No Description

    Last Activity: Thursday, 22nd November, 2012 08:25 PM

    1 member(s)
    Latest Discussion:
    Mimir Malfunction
  • Skies of Escarnum: War of the Burning Sky

    Just a test for now.

    Last Activity: Friday, 17th August, 2012 05:31 AM

    1 member(s)
    This group doesn't have any discussions yet.

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  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Today 07:42 AM

    1 member(s)
    Latest Discussion:
    first M&M game
  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Yesterday 08:17 PM

    2 member(s)
    Latest Discussion:
    Market Day
  • HELP THE NOOBS LIKE ME (:

    I am new at the game, and I appreciate any advice that you can give for me.

    Category: Fan Communities
    Last Activity: Thursday, 15th November, 2018 04:41 PM

    1 member(s)
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Monday, 12th November, 2018 07:56 PM

    7 member(s)
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 10th November, 2018 04:51 PM

    7 member(s)
    Latest Discussion:
    PG 4: Character Advancement:
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.

    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.

    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.

    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.

    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.

    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Tuesday, 6th November, 2018 09:55 PM

    6 member(s)
    Latest Discussion:
    doghead's game
  • http://horlaxendeutschland.de/herzolex-ultra/

    Despite the fact that there are other anonymous fixings, Herzolex Ultra Raspberry names ketone as the primary part of their supplement. This is the normal aggravate that is removed from various plants and has a raspberry aroma. This regular compound has an indistinguishable compound structure from capsaicin, a pepper extricate that is likewise a weight reduction specialist. Adinopectin hormone works by expanding the affectability of insulin, which prompts weight reduction. Research likewise demonstrates that the impacts of this supplement increment fat digestion and less fat stays in the body. This is supplemented even after the presentation of research points on a high-fat eating regimen and raspberry ketones. To know more and buy Herzolex Ultra supplement online please visit http://horlaxendeutschland.de/herzolex-ultra/

    Category: Fan Communities
    Last Activity: Sunday, 29th July, 2018 09:43 AM

    1 member(s)
  • Jorge Juan Joyeros

    All about engagement rings in Madrid, Spain

    Last Activity: Sunday, 29th July, 2018 09:29 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Monday, 23rd July, 2018 08:54 AM

    23 member(s)
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 11th July, 2018 04:09 AM

    14 member(s)