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  • Alfaysia

    Homebrew Campaign Setting

    Category: Campaigns
    Last Activity: Wednesday, 28th September, 2016 03:32 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Apocalypse Engine

    Jeremy's D&D Campaign

    Category: Campaigns
    Last Activity: Friday, 18th November, 2016 08:32 AM

    1 member(s)
    Latest Discussion:
    New Discussion Topic, Test #1
  • Gods & Monsters: Legends Reborn (Play-by-post 3.5e)

    This community is for the play-by-post campaign of the same name. We will use all the tools to help facilitate a fun and story-driven game.

    Category: Campaigns
    Last Activity: Wednesday, 28th December, 2016 08:32 AM

    10 member(s)
    Latest Discussion:
    Character Backstories
  • Black Sky Bleed

    An Ashen Stars playtest.

    Category: Campaigns
    Last Activity: Wednesday, 12th April, 2017 10:22 PM

    3 member(s)
  • Reborn in Unlikely Mountains

    2017 Initiate playtest.

    Category: Campaigns
    Last Activity: Friday, 17th March, 2017 03:11 PM

    3 member(s)
    Latest Discussion:
    Svalich County
  • Oldschool MTG Legends D&D Campaign

    I have always wanted to play D&D in the setting of Legends, the 1994 Magic the gathering expansion. The names and lands and lore got me hooked in the best way. And Im making the setting. It's taking some hard work, but fun and unimaginable fun ojnce it finished. Anyone ever have similar thoughts?

    Category: Campaigns
    Last Activity: Monday, 1st May, 2017 07:07 AM

    1 member(s)
    Latest Discussion:
    Favorite Old School Legend?
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."



    Homebrew Setting:

    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.



    - Races / Character Description -

    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.



    - Classes / Levels -

    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.



    - Equipment / Money -

    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.



    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.



    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.



    System:

    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?



    Technical Mechanics are based on percentile and advancement is a point-buy system.



    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 10th November, 2018 04:51 PM

    7 member(s)
    Latest Discussion:
    PG 4: Character Advancement:
  • Graelbane RPG - Northern Indiana RPG Group

    Welcome Adventurer to the World of Graelbane!



    My name is Marshall Peterson, and I am, and have been working on on an RPG for a year now called Graelbane, set in a fantasy universe I created.



    I have decided to set up a group and invite strangers to play for two reasons. For one, the people I personally know have been playing with me for a while now, and I could use some fresh blood to play with. Secondly, I need new people to test the RPG, and bring different perspectives to it.



    I do expect a few things from people who play with me.



    I expect anyone who plays with me is Mature. Maturity is subjective, I will not set up some arbitrary age requirement, but if you find that you have been told in the past that you cannot be mature, then this group is not for you.



    I expect anyone who plays with me is Kind. Sometimes RPGs can get heated. We care about our characters, about the story, about our party, and when things go wrong, often people get upset, and that is expected, but I also expect us all to keep in mind that it is a game, and it should not compromise the way we treat each other.



    I expect anyone who plays with me is Focused. I love table talk, and I enjoy goofy stuff while we play, but I also expect that when it is time to focus (during combat, during dialogue, etc.) that you do so.



    As far as the type of Campaign I run: I pride myself on attempting to give the players as much agency as possible, so sometimes I will put rails in front of the players, but they don't need to ride them. I generally run a very political campaign, with multiple factions competing for dominance, and I hope, but do not expect, for the players to engage with these factions. I tend to value role play in my games, and am a huge fan of dialogue, whether between PCs or a PC and an NPC. I do have combat in my games of course, but I also try to reward my players for avoiding combat as well. In fact, often I make combat encounters very difficult, so that the players realize sometimes it is smarter to resolve things peacefully.



    Currently there is no schedule for sessions, but one will be created as soon as at least 3 players have joined the group.

    Category: Campaigns
    Last Activity: Monday, 24th April, 2017 06:40 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Radstock Not-MtG

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 25th April, 2017 02:50 PM

    1 member(s)
    Latest Discussion:
    Changes from vanilla
  • Aeberron

    No Description

    Category: Campaigns
    Last Activity: Friday, 5th May, 2017 04:56 AM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Yesterday 07:56 PM

    7 member(s)
  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Saturday, 10th November, 2018 11:38 PM

    2 member(s)
    Latest Discussion:
    Market Day
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 10th November, 2018 04:51 PM

    7 member(s)
    Latest Discussion:
    PG 4: Character Advancement:
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.

    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.

    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.

    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.

    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.

    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Tuesday, 6th November, 2018 09:55 PM

    6 member(s)
    Latest Discussion:
    doghead's game
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Wednesday, 19th September, 2018 07:02 AM

    1 member(s)
    Latest Discussion:
    DD
  • http://horlaxendeutschland.de/herzolex-ultra/

    Despite the fact that there are other anonymous fixings, Herzolex Ultra Raspberry names ketone as the primary part of their supplement. This is the normal aggravate that is removed from various plants and has a raspberry aroma. This regular compound has an indistinguishable compound structure from capsaicin, a pepper extricate that is likewise a weight reduction specialist. Adinopectin hormone works by expanding the affectability of insulin, which prompts weight reduction. Research likewise demonstrates that the impacts of this supplement increment fat digestion and less fat stays in the body. This is supplemented even after the presentation of research points on a high-fat eating regimen and raspberry ketones. To know more and buy Herzolex Ultra supplement online please visit http://horlaxendeutschland.de/herzolex-ultra/

    Category: Fan Communities
    Last Activity: Sunday, 29th July, 2018 09:43 AM

    1 member(s)
  • Jorge Juan Joyeros

    All about engagement rings in Madrid, Spain

    Last Activity: Sunday, 29th July, 2018 09:29 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Monday, 23rd July, 2018 08:54 AM

    23 member(s)
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 11th July, 2018 04:09 AM

    14 member(s)
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Wednesday, 27th June, 2018 08:01 AM

    427 member(s)
    Latest Discussion:
    April Showers of Savings