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  • The Burning of Kindle

    [sblock=OOC Preamble]To those interested in this epic fantasy setting, I have pre-made characters available but am happy to consider your ideas! As stated, using the M&M 2nd Ed rules as they seem the simplest and, to my mind, best fit.



    I would be looking at having players start at Power Level 5 to begin with, until we'd all warmed into it a bit! THe premise would be a group of people that already know each other in some way, who all live the city of Kindle that is mentioned later on - this city is under threat from the Malazan Empire and our story would start off with the players being involved in Kindle's response to that. The details will be fully fleshed out once some people are on board



    The following is just background, to give you some idea - note, have referenced several sources and none of this is my own![/sblock]



    In the Free City of Kindle, a small city that sits to the north of Greenwater Lake on the Rhivi Plain. Its position is neither strategic nor particularly advantageous in terms of trade or resources but Kindle has prospered. It may not match the tall spires of Pale or the cosmopolitanism of Darujhistan, but it has its own charms.

    Kindle is governed by the Five Houses:

    House of Blades, essentially the city’s own assassin’s guild which serves the functions of keeping petty squabbles amongst the other Houses from spilling out onto the cobbled streets of Kindle

    House of Faith, these are representatives of the many religions that have temples within Kindle’s walls

    House of Wyrd, a collection of prominent mages and scholars

    House of Manners, the nobles of Kindle that can trace their lineage back to the city’s founding

    House of Coins, arguably the most influential House as it comprises the city’s most successful, and therefore wealthy, merchants

    The expansion of the Malazan Empire had appeared to pass Kindle by, lying so far to the west it was believed that this small city had been largely ignored by Malazan strategists. Boasting little of import save its excellent relations with the Rhivi tribes and as such indirectly support the efforts of the mercenary company the Crimson Guard, and the Ascendant Caladan Brood, to drive back the encroaching forces of the Malazan Empire.

    But news has arrived of Pale’s fall, and the Empress has turned her eye on the ‘glittering jem of Genabackis’ that is Darujhistan. The legendary Moon’s Spawn, which had been described as: “ ..Ragged as a blackened tooth, the basalt fortress was home to the most powerful enemy the Malazan Empire had ever faced. High above the earth, Moon’s Spawn could not be breached by siege. Even Laseen’s own undead army, the T’lan Imass, who travelled as easily as dust on the wind, were unable, or unwilling, to penetrate its magical defences.”, was said to have been driven off by the Malazan High Mage and his cadre. Even now a Malazan company as detached itself from the clearing of Pale and is moving towards Kindle across the Rhivi Trail towards Greenwater Lake…



    [url=http://www.enworld.org/forum/talking-talk/277157-malazan-book-fallen-recruiting-m-m-2nd-ed.html]Malazan Book of the Fallen:The Burning of Kindle (OOC Thread)[/url]

    Category: Campaigns
    Last Activity: Tuesday, 17th April, 2012 08:06 PM

    3 member(s)
    Latest Discussion:
    Trying this out...
  • KingMaker from the south

    using KM, and adding 3rd party stuff

    Category: Campaigns
    Last Activity: Wednesday, 23rd May, 2012 02:01 PM

    3 member(s)
    Latest Discussion:
    day 2
  • Scott Paeth's Kingmaker Campaign

    This campaign is under development.

    Category: Campaigns
    Last Activity: Wednesday, 14th November, 2012 09:19 PM

    2 member(s)
    This group doesn't have any discussions yet.
  • Night Below

    A Pathfinder version of the classic AD&D 2nd edition boxed set adventure.



    Note that this is inspired by Night Below rather than being a straight conversion.

    Category: Campaigns
    Last Activity: Tuesday, 17th April, 2012 10:27 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Carrion Crown Adventure Path

    I ran two modules as a "pre-Carrion Crown" because one of my players had health-related issues and we were not going to start the campiagn without him. So I wrote up two modules. The first one was called The Horror Beneath Consecrated Ground and the other was the Library of Stark Madness.

    The synopsis for both of them are as follows:

    Fleeing the inquisitors from the City of Karcau, everyone has their own agenda and purpose, but when a roadside accident forces the coach to stop, there are terrible things in those woods, things that no mortal man should ever face. Unfortunately for one of the teamsters, an attack on the coach by strange wolves causes one of them to be dragged off into the woods. Passengers become heroes as they brave the woods to rescue the teamster that leads them to an old cemetery and manor lost in time, yet where evil festers.

    For the Library of Stark Madness:

    After leaving the roadside temple, the party arrives in Ardagh Town, only to be offered a chance of a lifetime to find the infamous Library of Stark Madness. Can the party trust their sponsor, a scoundrel who was exiled under penalty of death by Count Lucinean Galdana or will they actually find this accursed place filled with treasures but known to make all who dwell in the Sunderwood go mad? Only time will tell of who the party's true friends are and what is real and what is not.

    1st adventure is Haunting in Harrowstone. Taken from the Paizo website:

    When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?

    Category: Campaigns
    Last Activity: Tuesday, 12th June, 2012 04:30 PM

    1 member(s)
  • The Red Way

    In a busting city on the edge of the Great Crooked Lake, a group of adventurers set out to find fame and fortune!

    Category: Campaigns
    Last Activity: Monday, 23rd April, 2012 06:17 PM

    1 member(s)
    Latest Discussion:
    Game Night Scheduling
  • Friday Night Jade Regent Campaign

    An assortment of heroes both "common" and "odd" travel from Varisia to Tien, unraveling and discovering a trusted friend and ally's mysterious heritage during their trek.

    Category: Campaigns
    Last Activity: Thursday, 19th April, 2012 01:52 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Jade Reagent

    No Description

    Category: Campaigns
    Last Activity: Thursday, 19th April, 2012 01:36 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Kingmaker Campaign

    Carve out your own realm! This campaign follows the Paizo Kingmaker adventure path!

    Category: Campaigns
    Last Activity: Monday, 30th April, 2012 01:43 PM

    1 member(s)
    Latest Discussion:
    Welcome to the Campaign Website
  • Around the Realms

    The Pathfinder Guild has sponsored a group of misfits and loaners to travel the Realms righting wrongs and exploring old ruins.

    Category: Campaigns
    Last Activity: Tuesday, 24th April, 2012 06:07 PM

    3 member(s)
    This group doesn't have any discussions yet.

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  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Today 07:42 AM

    1 member(s)
    Latest Discussion:
    first M&M game
  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Yesterday 08:17 PM

    2 member(s)
    Latest Discussion:
    Market Day
  • HELP THE NOOBS LIKE ME (:

    I am new at the game, and I appreciate any advice that you can give for me.

    Category: Fan Communities
    Last Activity: Thursday, 15th November, 2018 04:41 PM

    1 member(s)
  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Monday, 12th November, 2018 07:56 PM

    7 member(s)
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Saturday, 10th November, 2018 04:51 PM

    7 member(s)
    Latest Discussion:
    PG 4: Character Advancement:
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.

    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.

    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.

    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.

    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.

    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Tuesday, 6th November, 2018 09:55 PM

    6 member(s)
    Latest Discussion:
    doghead's game
  • http://horlaxendeutschland.de/herzolex-ultra/

    Despite the fact that there are other anonymous fixings, Herzolex Ultra Raspberry names ketone as the primary part of their supplement. This is the normal aggravate that is removed from various plants and has a raspberry aroma. This regular compound has an indistinguishable compound structure from capsaicin, a pepper extricate that is likewise a weight reduction specialist. Adinopectin hormone works by expanding the affectability of insulin, which prompts weight reduction. Research likewise demonstrates that the impacts of this supplement increment fat digestion and less fat stays in the body. This is supplemented even after the presentation of research points on a high-fat eating regimen and raspberry ketones. To know more and buy Herzolex Ultra supplement online please visit http://horlaxendeutschland.de/herzolex-ultra/

    Category: Fan Communities
    Last Activity: Sunday, 29th July, 2018 09:43 AM

    1 member(s)
  • Jorge Juan Joyeros

    All about engagement rings in Madrid, Spain

    Last Activity: Sunday, 29th July, 2018 09:29 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Monday, 23rd July, 2018 08:54 AM

    23 member(s)
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 11th July, 2018 04:09 AM

    14 member(s)