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  • The Southern Seas

    Exploring the diverse and uncharted archipelagos, south of Ashen-Tikki.



    Once the domain of the Elchaeonic Empire, little is remembered of them, or that era, save by a few sages; only that the island Empire rose and fell on the discovery of magic. Left in its wake, centuries later, are isolated tribes marked by the wizards who once ruled them, crumbled fortresses and forgotten island towers, and -- in theory, at least -- artifacts of unknowable power lying in their ruin all this time, waiting to see the light of day once more....

    Category: Campaigns
    Last Activity: Sunday, 29th March, 2015 12:06 AM

    2 member(s)
  • Dragonlance War of the Lance

    Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from the northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought creatures of myth and legend to fight in their battles. Dragons- ancient, deadly, and powerful- have returned to Krynn. An adventure like no other calls the heroes to rediscover the greatest gift given to the mortal races, to find a safe haven for hundreds of desperate refugees, and unearth the first secrets that might lead to the power of the Dragonlance.

    Category: Campaigns
    Last Activity: Tuesday, 18th September, 2012 05:00 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • DDN Playtest PbP in Eberron

    [b]System:[/b] Dungeons & Dragons: Next (current playtest packet, updated as they are released)

    [b]Setting:[/b] Eberron

    [b]Format:[/b] Play-by-Post



    [FONT="Century Gothic"][SIZE="5"]Gang War Looms, Sharn Watch dispatches Crack Team to Dark Undercity![/SIZE][/FONT]



    Intrepid members of the Sharn Watch head into the dark territory of No Man's Land in search of a dangerous murderer, the infamous "Raven". Gangs in Sharn's undercity and the towers above gird for an all-out crime war, and only the capture of this nefarious criminal can forestall the bloodshed. As they race to bring a cold-blooded killer to justice, secrets and perils unknown await. Survival, much less success, is not guaranteed.



    Will they succeed in time, or is will this be the premature end to their careers in the greatest city on Eberron?

    Category: Campaigns
    Last Activity: Thursday, 18th April, 2013 09:55 AM

    4 member(s)
    Latest Discussion:
    Still Here?
  • Freelands

    A Story-driven campaign primarily set within a region known as The Freelands.

    Category: Campaigns
    Last Activity: Wednesday, 3rd October, 2012 01:32 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • The Keys of Solomon

    <i>They are coming.



    The First Prophet looked up at the stars, his eyes white and unseeing, yet his gaze extending far beyond time and space. From across a thousand light years and a hundred centuries, he could sense the gathering forces racing towards Solomon, ready to dive upon its surface and claim its treasure as their own. Millennia ago, Solomon had been entrusted with the Keys- seven links in the chain of reality, each with dominion over one of the basic forces of the Universe. Discovered by the ancient Eldar, scattered amongst the people of Solomon, hidden and protected against discovery at all costs, the Keys combined could make the wielder a god, able to reshape reality as he or she saw fit. For thousands of years, the people of Solomon had kept them secret and safe. Now the secret was out, and the race was on.



    Time. Space. Creation. Destruction. Matter. Energy. Spirit.



    The armies of the galaxy were gathering. The war for Solomon could result in the birth of a golden age- or the destruction of everyone and everything in the universe. Only time would tell.



    The First Prophet lowered his eyes. The End of All was near. After uncounted centuries, now it would fall to this generation to determine the fate of reality itself. He sighed wearily as the first pulses of ships translating from the Warp bloomed high over the planet's surface. Almost simultaneously, he felt the webway burst forth on Solomon's surface, disgorging the Eldar who would be the world's saviors or destroyers. It was all as he had feared.



    They are coming.</i>

    Category: Campaigns
    Last Activity: Monday, 22nd October, 2012 06:26 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Rise of the Rune Lords

    Running Paizo's 1st Adventure Path, Rise of the Rune Lords.

    -Campaign begins at level 1

    -High Fantasy Point buy (20 points)

    -Core Races

    -Any non-third party Class

    -No Alignment Restrictions

    Category: Campaigns
    Last Activity: Wednesday, 7th November, 2012 08:40 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Mad King's Monkey

    There is a cold wind blowing through the Reaches of Man.



    For as long as history records, there have been gates - from the huge Arches through which whole wagon trains can pass, to little doors more suitable for a child than a grown adult. Between all of these gates is the Netherworld, sometimes dry and dusty, sometimes green and fertile, sometimes cold and snow-covered. But always with the same flat iron-grey sky and generally safe so long as you follow the rules; stay on the path, do not sleep while in the Netherworld and take nothing from the Netherworld through a gate.



    The paths of the Netherworld are as many and varied as the gates they traverse between. The most famous are the Great Roads that connect the Arches. They are arrow straight and topped with smooth paving stones. One hundred paces to each side the land is flat and featureless, adorned only with grass and wild flowers. The other paths range from tracks wide enough for wagons to those that seem little more than animal tracks. Most are of handpicked earth sometimes supplemented by hewn timber or crushed stone where the ground is boggy. Occasionally there are small bridges or raised walkways of timber or stones. But most are just hard-beaten earth. But whatever the appearance of the paths, they have been uniformly easy enough to traverse with good footing and clear of obstructing vegitation.



    Or so they once were. Now a days it is not uncommon to find weeds growing through the paving stones of the Great Roads, which no longer seem as straight and smooth as they used to be, and thorny bushes and corpses of small stunted trees and thick underground seem to crowd the roads in places. The smaller paths seem to be narrower, rockier and more treacherous underfoot, and a wise traveller takes a stout staff for there are places now where branches hang low over the paths and thorny bushes clutch and tear at the fabric of ones clothes. And while the Netherworld seems as empty and uninhabited as always, travellers commonly talk about the sense of being watched and of darker shadows lurking in the shadows which hover at the edge of ones vision. Many old timers will tell you that it is colder now in the Netherworld, and will point out the dark clouds that can now sometimes be seen rolling slowly across a sky that was once just a featureless expanse of unchanging grey.



    There is a cold wind blowing through the reaches of man and it seems to be coming from the Netherworld.



    Many dismiss such stories and reports of growing darkness and danger in the Netherworld as superstitious nonsense. They point to thousands of people who daily, and safely, traverse the paths between the portals. They point to the countless stories and fables of of dark happenings and terrible fates set in the Netherworld as evidence that nothing has changed, or if it has, it is not the first time it has, and will not be the last. Of course the Netherworld is dangerous, but not if you follow the rules: stay on the path, do not sleep while in the Netherworld and take nothing from it.

    Category: Campaigns
    Last Activity: Sunday, 11th November, 2012 10:24 PM

    6 member(s)
    This group doesn't have any discussions yet.
  • Black Crusade 40k

    Currently in the planning stages, looking for 4-6 players with some knowledge of Warhammer 40k background. System experience is not required (although is preferred.) Game will require Skype and will use a virtual tabletop TBA once the group is formed.

    Category: Campaigns
    Last Activity: Thursday, 29th November, 2012 03:19 PM

    1 member(s)
    This group doesn't have any discussions yet.
  • Dark & Dangerous - The Myst Legacy

    No Description

    Category: Campaigns
    Last Activity: Tuesday, 29th January, 2013 12:04 AM

    1 member(s)
    This group doesn't have any discussions yet.
  • Rise of the Runelords

    Trouble stirs in Sandpoint - and its only the tip of the iceberg.



    Paizo's first stand alone Adventure Path, Rise of the Runelords, using the updated Anniversary Edition.

    Category: Campaigns
    Last Activity: Thursday, 21st February, 2013 06:49 PM

    1 member(s)
    This group doesn't have any discussions yet.

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  • Dungeons and Dangers of the Blight

    No Description

    Category: Campaigns
    Last Activity: Yesterday 01:28 PM

    7 member(s)
  • Dragon Helm

    A play by post D&D campaign

    Category: Campaigns
    Last Activity: Friday, 21st September, 2018 09:46 PM

    2 member(s)
    Latest Discussion:
    Dragon Helm - An Introduction
  • JM

    Char gen stuff

    Category: Campaigns
    Last Activity: Wednesday, 19th September, 2018 07:02 AM

    1 member(s)
    Latest Discussion:
    DD
  • The Untamed Wilds

    Shakespeare said, "All the world is a stage, the men and women merely players."

    Homebrew Setting:
    This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

    - Races / Character Description -
    All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration (melaninic) or yellow to reddish (caratenoic) or some hue from black to white (chromatic). Star Wars has its own diversity. The people of this world are more uniform.

    - Classes / Levels -
    In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

    - Equipment / Money -
    As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

    All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

    The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

    System:
    This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

    Technical Mechanics are based on percentile and advancement is a point-buy system.

    The world is called The Untamed Wilds

    Category: Campaigns
    Last Activity: Wednesday, 29th August, 2018 05:35 PM

    7 member(s)
    Latest Discussion:
    PG 3: Novice Tasks:
  • http://horlaxendeutschland.de/herzolex-ultra/

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    Category: Fan Communities
    Last Activity: Sunday, 29th July, 2018 09:43 AM

    1 member(s)
  • Jorge Juan Joyeros

    All about engagement rings in Madrid, Spain

    Last Activity: Sunday, 29th July, 2018 09:29 AM

    1 member(s)
    Latest Discussion:
    This group doesn't have any discussions yet.
  • Fans of HERO System & Champions

    A place for fans of the HERO System (including the newest books: Champions Complete & Monster Hunter International) that don't frequent the Hero Games forums as much as they used to.

    Last Activity: Monday, 23rd July, 2018 08:54 AM

    23 member(s)
  • Modos RPG Support Group

    A community for all things Modos RPG: game revision, modding, campaigns, fan creation, house rules, art . . . and hero points!

    Last Activity: Wednesday, 11th July, 2018 04:09 AM

    14 member(s)
  • Creative Mountain Gamers

    Creative Mountain Games sold its first offering in December 2001 under the Open Game License.
    Visit Creative Mountain Games - http://www.creativemountaingames.com
    Keep up with the Grymvald Gazetteer (Campaign Setting) website - http://www.grymvald.com
    The MF CMG (Medieval Fantasy Combat Miniatures Game) and MF WARS (Medieval Fantasy Wargame and Roleplaying System) website - http://www.mfwars.com
    Follow CMG on the CMG Google Group - http://groups.google.com/group/creativemountaingames
    Facebook - http://www.facebook.com/?ref=home#!/profile.php?id=1315595608
    Twitter @MarkCMG http://twitter.com/MarkCMG

    Last Activity: Wednesday, 27th June, 2018 08:01 AM

    427 member(s)
    Latest Discussion:
    April Showers of Savings
  • Dallas-Fort Worth Gamers

    A group for gamers in the greater Dallas and Fort Worth metroplex.

    Category: Locations
    Last Activity: Saturday, 16th June, 2018 12:32 AM

    57 member(s)