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- Homebrews
( http://www.enworld.org/forum/homebrews/)
| DnDChick | 28th April 2002 06:42 PM | [CoC] Deep One Hybrid! DEEP ONE HYBRID (TEMPLATE)
Deep ones and humans are, surprisingly enough, biologically compatible; it is possible for a deep one to impregnate a human. Hybrid deep ones appear perfectly human until they are about 20 years old. At that time the body of the hybrid begins to undergo a slow change. His eyes bulge slightly, and his form becomes hunched and his legs twisted. His walk becomes more of a hop, and his fingers twist into clawed paws. His teeth loosen and fall out, replaced by needle-sharp teeth like those of a piranha. Hybrid deep ones who have begun the change are said to have the ‘Innsmouth look.’ By age 25, the hybrid completes the transformation to full-blooded deep one and joins his kin in the ocean. Creating a Deep One Hybrid
“Deep One Hybrid” is a template that can be added to any human of 5th level or lower with deep one ancestry (hereafter referred to as the ‘base character’). A character who is a deep one hybrid will begin his transformation at age 20 or when he reaches 5th level, whichever comes first. A deep one hybrid’s sanity is reduced to half its current value when the transformation begins. His type changes to Monstrous Humanoid and he gains the subtype ‘lesser servitor race.’ It uses all the base character’s statistics and special abilities except as noted here.
Hit Dice: Increase by 1.
Speed: Decrease to 20 ft., and base character gains swim 30 ft.
AC: Base character gains a natural armor bonus of +2.
Attacks: A deep one hybrid gains all the attacks of the base character and also gains a claw attack.
Damage: Deep one hybrids have a claw attack which inflicts 1d3 damage.
Special Qualities: A deep one hybrid gains low-light vision, plus the ability to temporarily breathe water. A hybrid deep one can remain submerged in salt water for a number of minutes equal to his Constitution score. After that, he must return to the air or begin to drown.
Saves: The deep one hybrid’s high saves become Reflexes and Will.
Abilities: Str +4, Dex +2, Con +2, Cha -2.
Skills: A deep one hybrid ceases to gain skills as an investigator, and instead receives skill points as per a deep one with extra hit dice. The core skills of a deep one hybrid are the same as those for a deep one.
Feats: A deep one hybrid receives the Alertness feat for free.
CR: As base character +1
Advancement: As deep one.
San Loss: 0/1d3 (1d4 if known to the viewer) |
| Krishnath | 28th April 2002 10:32 PM | Very useful template Erica, and very faithful to the original story :D |
| Devon | 29th April 2002 04:33 AM | Hi, Erica,
Just the template I had been looking for when I first found out that CoC was coming out in d20 form!
About the temporary water breathing: I would have imagined that the hybrids would be as amphibious as their full-blooded brethren. I will admit, though, that I've read only a few Deep One stories, and may not have read where this is established in some of the supplemental fiction.
Perhaps provisions for the full evolution into a Deep One should be made, when the hybrid jumps into the water and joins its forebears under the deep dark sea? One option would perhaps be to make this into a Prestige class... a la the Dragon Disciple.
I do remember a hybrid hibernating into a frog-sized form whilst magically trapped in an attic room...
Just some thoughts on a Sunday evening. Wonderful work, Erica,
- Devon |
| DnDChick | 29th April 2002 11:21 AM | Quote: Originally posted by Devon Hi, Erica,
Just the template I had been looking for when I first found out that CoC was coming out in d20 form! | Glad I could fill an empty niche in the CofCD20 book for you, then! :) Quote:
About the temporary water breathing: I would have imagined that the hybrids would be as amphibious as their full-blooded brethren. I will admit, though, that I've read only a few Deep One stories, and may not have read where this is established in some of the supplemental fiction.
| I made them semi-amphibious because this template represents a deep one in a transitional stage. They arent fully human anymore, but on the same token they arent fully deep one. Their gills arent fully developed, and 'tire out' after several minutes. You can always Rule 0 this limitation. :) Quote:
Perhaps one option would perhaps be to make this into a Prestige class... a la the Dragon Disciple.
| Im not sure a PrC is appropriate. Firstly, CofCD20 doesnt use prestige classes. Secondly, becoming a deep one isnt a matter of choice or profession. It is (literally!) something youre born with. A PrC is a 'career path' of sorts, and doesnt really represent a person transforming into a monster via some curse of genetics.
Good input though. Thanks! :) | | All times are GMT +1. The time now is 09:09 PM. | |
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