[quote=Frukathka]Worked on this earlier this evening and thought I'd share.
Code:
Small Monstrous Humanoid
Hit Dice: 1d8+1 (6 hp)
Initiative: +4
Speed: 30' (Glide 50')
Armor Class: 17 (+2 natural, +4 Dex, +1 size)
Base Attack/Grapple: +1/-3
Attack: Quarterstaff +2 (d4/d4), or bite +6 (1d4)
Full Attack: Quarterstaff +2 (d4/d4), or bite +6 (1d4)
Space/Reach: 5’ ft/5 ft.
Special Attacks: Favored Enemy (spider-kin)
Special Qualities: Darkvision 60 feet, Glide
Saves: Fort +1, Ref +6, Will +3
Abilities: Str 10, Dex 18, Con 13, Int 12, Wis 13, Cha 13
Skills: Balance +7, Climb +6, Hide +11, Tumble +7
Feats: Skill Focus (Climb), Weapon Finesse [Bonus]
Environment: Any jungle
Organization: Hunting party (3d6), village (30-300) plus 1 war chief
and 2-12 bodyguards per every 30, plus 1 sub-chief and
2-8 bodyguards per 100 phanaton, plus 1 tribal king with
4 bodyguards per 300 phanaton.
Challenge Rating: 1/2
Treasure: Standard
Alignment: Any good
Advancement: by character class
Level Adjustment: +1
I hope I'm not intruding too badly into your creation, but as a person who has created a lot of creatures, I noticed some things which should probably be changed and then I will explain why. I went with Monstrous Humanoid cause it fit the description well. This gives it a BA of +1 naturally, which helps. Also gives +2 Ref/Will saves. You may want it to be a Humanoid, I'm not sure.
As for the feats: +4 Init seemed pretty good so I don't really see it needing more. Also, it should only have 1 feat, but you gave it to. Weapon Finesse is frequently a Bonus feat, so I figured you could add that in well as a Bonus feat.
Lastly, LA. At least +1, perhaps +2. Not really many abilities, but +4 dex and +2 to every other stat besides Str is worth one LA by itself.
As for the Phanaton themselves, they seem neat, but is it possible to go into a little more detail about I guess their Ecology? [Note: I mean this as a 'I find them interesting which is why I would more details'] What reason, for example, is it that they hate the spiders so much?