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Megamania's manical creature collection and mutations!
Thought I would share some of my crazier combos of creatures and templates. The following is the stat block I have always used since 3.0 came out. It is not the "standard" format
CREATURE INIT SP AC (TO FT ) AL CR HD
Sz Type SAVES F+ R+ W+ S D C I W C
ATTACKS / DAM
FULL ROUND
BASE ATT / GRAPPLE:
ARMOR (+)
SPEC ATT nada
SPEC QUA nada
FACE / REACH 5 / 5
SKILLS nada
FEATS nada
TREASURE standard
LANGUAGE
BOOK / PAGE
NOTES 3.5
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
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THE BROOD: Low / Mid Level humanoids
These creatures were designed to be "mid level" cannonfodder. I have 40K "Brood" warriors that I have assembled to have a quasi "savage-tech" type of equipment. This is the base I use for the creatures which I then add levels of classes to if I want special ones.
THE BROOD INIT+2 SP 45 AC 18 (TO 11 FT17 ) AL CN CR 3 HD 3d10+18 (38)
Medium Humanoid Warrior 2 / Fighter 1 SAVES F+13 R+5 W+2 S22 D12 C22 I08 W08 C08
ATTACKS / DAM Falchion +9 melee 1d8+ 6 (2 hd +9) 18-20 crit
OR Longbow +4 ranged melee 1d8 20 x3
OR Claw attack +9 melee 1d8 +6 20 x2
FULL ROUND Falchion +9 melee 1d8+ 6 (2 hd +8) 18-20 crit
OR Longbow +4 ranged melee 1d8 20 x3
BASE ATT / GRAPPLE: +3 / +9
ARMOR 18 (+1 dex +3 Stud Leather, +4 Nac)
SPEC ATT nada
SPEC QUA Primal Darkness: Animals naturally sense the evil within them. –4 to all checks
L’Tala Root: They grow a special plant that by eating the root gives them the Barbarian
Rage ability that lasts 1d6+CON MOD in rds, Fort DC 20 is required. (+1 to DC per
dose taken in the past 24hrs). Failure means 1d4 bone spurs grow out of the body. These
spurs grow over the course of a week after a failure. These spurs give a +1 (per spike/
3+3 is the max) to diplo checks with other Uthuk Y’llan
Skills: +2 Intimidate, +8 M Sil, +8 Surv
BONUS FEAT: Track
FAVORED CLASS: Barbarian
Cold Resistance: 5+ 1/HD (max of +20)
DARKVISION: 60ft
Low Light Vision
Shadow Blend (SU): Anything other than full daylight allows 9/10 Concealment
SHADOW POWERS: 1 per 4 HD
1-4 HD +2 all Saves (added already as base)
5-8 HD Damage Reduction 5/+1
9-12 HD Evasion
13-16 HD Plane shift (Eberron / Lamannia 1/day
DAMAGE REDUCTION: 1-3 HD nada 4-7 HD 5/+1 8-11 5/+2 12+ 10 /+3
(doesn’t stack with 5+ HD bonus of SHADOW POWERS)
DISRUPTIVE ATTACK (SU): If it hits a living Non-Outsider,
it does an additional ½ HD in VILE damage.
ENHANCED POWER (SU): DC +4 per Special Attack
FAST HEALING (EX): Heal ½ HD / RD to the Maxium of 10.
CR: 1-3 HD +1 (already included as base) 4-7 +2 8+ +3
FACE / REACH 5 / 5
SKILLS Climb +9, Intimidate +1 Jump +6, M Sil +4, Surv +6
FEATS Alertness, Power Att, Track
TREASURE standard Falchion, Longbow and Studded Leather Armor
LANGUAGE Common and Uthuk
BOOK / PAGE Uthuk Y’llan Mythic Races page 158 (slightly adjusted)
Shadow Creature Template Manual of the Planes page 190
Corrupted Creature Template from Book of Vile Deeds page 186
NOTES 3.5 Lamannia natives captured and used as hunters by some of the Aberrational Invaders
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Last edited by megamania; 23rd December 2007 at 12:13 AM..
Location: center of despair to the left of depression
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Dinosaur: Tyrannosaurus, ½ Dragon ½ Farspawn
I created this monstrousity for the horrorific fun of it then decided to use it on my group. Deadly but lots of fun!
DINOSAUR: TYRANNOSAURUS, ½ DRAGON ½ FARSPAWN
INIT +1 SP40 / Fly 80 ave AC22 (FT20 T10 ) ALn CR 13 HD 20d10+202 (325)
Huge Dragon (Native) Outsider SAVES F+21 R+13 W+10 S38 D14 C30 I04 W19 C14
ATTACKS / DAM Bite +27 melee (3d6+18)
OR a Tentacle +26 melee 1d8+14 damage (15ft Reach)
FULL ROUND Bite +27 melee (3d6+18)
TENTACLES (x2) +26 melee 1d8+14 damage
BASE ATT / GRAPPLE: +15 / +37
ARMOR 22 (-2 SZ, +2 DEX, +12 NAC)
SPEC ATT Improved Grab, Swallow Huge
BREATH WEAPON (SU): 30ft Cone of Fire 6d8 damage REF 28 = ½ DAM
SPELL-LIKE ABILITIES (SU): 10+20+CHA MOD 32
Blur 3/day
Touch of Idiocy
Stinking Cloud
Blink 3/day
GREATER INVISIBILITY
TK
Ethereal Jaunt 3/day
Scintillating Pattern
Summon Monster 9 (vermin/farrealm only)
IMPLOSION
SPEC QUA Low Light Vision, Scent, Dark Vision 60ft Blindsight 60ft
IMMUNE: Sleep Paral, Poisonand Fire
RESIST: Acid / Elec 10
DAMAGE REDUCTION 10/Magic
Magical Nat Weapons: Bite / Tent are treated as Magical Weapons
SPELL RESIST: 25
May change shape into a mass of tentacles, WHEN THIS WAY- can not be flanked
Tentacle x4
FACE / REACH 15 / 10 (bite) 15 (Tentacles)
SKILLS Hide +11 M Sil +12 Search +10 List +18 Spot +16
FEATS Alert, Imp Nat Att: Bite), Run, Toughness(3), Track
TREASURE nada
LANGUAGE nada
BOOK / PAGE MM 3.5 page 61 ½ Dragon 146 Increased HD to 20 Lords of Mad ½ Farspawn 152
NOTES 3.5 Imp Grab: Large or smaller succ bite= free grapple with no Att of Opp. Win then
Swallow next ruond
Swallow Whole: 2 sizes smaller, after winning grapple: win 2nd grapple
Swallowed= 2D8+8 bludgeoning then 8 of acid per round
To cut out- LIGHT slashing or pirceing weapon 25pts of dam. Reseals
After 25 dam is done
Hold 2 med, 8 small, 32 tiny
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Ignemessis, Dragon Bane Giant, Fire, ½ Dragon (red)
We got talking about creating powerfully strong creatures and this is what I created.
IGNEMESSIS, DRAGON BANE
GIANT, FIRE, ½ DRAGON (RED) VAMPIRE INIT+4 SP30 (armored) 40 (unarmored) FLY w/wings 40
STR MAXED VAMPIRE AC 41(TO12 FT40 ) AL LE CR 14 (17?) HD 15d12+150 (121)
Large Undead Giant SAVES F+18 R+10 W+9 S58 D14 C30 I14 W14 C17
ATTACKS / DAM Great Sword+2 Flaming +36 melee 4d6+24 (2hd +36)
OR Slam +34 1d8+17
OR Rock +13 ranged 2d6+2d6 fire+10 120 ft
FULL ROUND Great Sword+2 Flaming +36/31/+26 melee 4d6+24 (2hd +36)
+ BITE +25 melee 1d8+15
OR Slam +34/+34 1d8+17
OR Rock +13 ranged 2d6+2d6 fire+10 120 ft
BASE ATT / GRAPPLE: +11/+39
ARMOR 41(-1 sz, +2 dex,+26 nac, +11 ½ plate(+4), Ring Pro+3)
SPEC ATT Rock Throwing, Blood Drain, Children of the Night, Dominate, Create Spawn,
Energy Drain, Breath Weapon (Fire)
SPEC QUA Immune to Fire
Dark Vision 60ft
Low-Light Vision
Rock Catching
Vulnibility to Cold
Alternate Form, Damage Reduction, Fast Healing, Gaseous Form, Resistance,
Spider Climb, Turn Resistance
FACE / REACH 10 / 10
SKILLS Bluff +16, Climb +20, Craft: Weapons +6, Hide +10, Intim +17, List +17, Jump +20,
Know: Anc Hist +10, Know: Noble +10, M Sil +14, Search +15, S Mot +24, Spot +24,
Surv +10
FEATS Alertness, Combat Reflex (+2), Cleave, Dodge, Great Cleave,Improved Init,
Improved Overrun, Improved Sunder, Iron Will, L Reflexes,Pow Att
TREASURE standard x2 45,000 x2 = 90,000 Great Sword +2 Flaming = 18,000, Ring Pro+3 18,000
Belt Giant Str +6 36,000 ½ Plate+4 16,000 2000 remain
LANGUAGE Giant
BOOK / PAGE MM 3.5 page 121 Savage Species page 168 base S18 D12 C18 MM 3.5 pg252
HOOK “Dragons are the evil of the earth and NEED to be destroyed. I smell Dragon on you.”
NOTES 3.5 Fire Giants like to take captives/hostages
BLOOD DRAIN: Grapple and feed. 1d4 CONlose per round pinned Each round
the Vampiric Fire Giant gains 5 HP
CHILDREN OF THE NIGHT: 1/day call 1d6+1 rat swarms, 1d4+1 bat swarms OR
3d6 Wolves as STANDARD action Arrive in 2d6 rounds and
commanded for 1 hour
DOMINATE: Standard Action- Gaze WILL DC 20 Range 30ft
CREATE SPAWN: If killed by Energy Drain- rise as a Vampire 1d4 days later
Vampire has complete command over the new vampires. Limit of HDx2 Spawn
Can be under a Vampire’s command
ENERGY DRAIN: Slam attack = 2 NEGATIVE Levels. For each successful hit =
+10 hp
ALTERNATE FORM: Become Bat, Dire Bat, Wolf or Dire Wolf. No healing or
Blood drain / Level drain abilities
DAMAGE REDUCTION: 10 / Silver or Magic
FAST HEALING: Recover 5 HP a Round
GAS FORM: Fly Perfect 20 at will
RESISTANCE: Cold 10 Elec 10
SPIDER CLIMB: At will as the spell
TURN RESIST: +4 to Turn Resistance
BREATH WEAPON (SU): 30ft Cone of Fire 6d8 damage REF DC 25
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
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HYDRA, CRYO ADVANCED ½ Earth ELEMENTAL 12- HEADED
Something different
HYDRA, CRYO ADVANCED ½ Earth ELEMENTAL 12- HEADED
Huge Magical Beast ½ Earth Elemental Advanced
INIT+1 SP20 / swim 20 AC 23 (TO09 FT22 ) AL N CR 17
HD18d10+147 (261)
SAVES F+16 R+11 W+ 8 S27 D12 C24 I02 W10 C09
ATTACKS / DAM Bite x12 +25 melee (2d8+8) 20 x2
FULL ROUND Bite x12 +25 melee (2d8+8) 20 x2
BASE ATT / GRAPPLE: +18 / +26
ARMOR 23(-2 sz, +1 dex, +14 nat)
SPEC ATT BW (SU): 10ft high, ten feet wide and 20ft long all heads breath every 1d4 rds
3d8 cold dam each REF = ½ 23
SPEC QUA Fast Healing 22
Darkvision 60ft
Low Light Vision
Scent
Immune: Poison and Earth Spells effects
Spell-like Abilities
Magic Stone, Soften Earth and Stone, Stone Shape, Spike Stones,
Wall of Stone, Stone Skin, Iron Body, Iron Body, Elemental Swarm
FACE / REACH 15 / 10
SKILLS Climb +18 List +12 Spot +15 Swim +14
FEATS Blind Fight, Combat Reflexes ALL HEADS MAY ATTACK!!!!!!!
Improv Nat Att: Bite, Iron Will, Toughness, Weapon Focus: Bite,
Improved Toughness, Improved NAC
TREASURE 1/10 coins 50% goods and 50% items
LANGUAGE nada
HOOK “Oh….my….god…..LOOK AT THE SIZE OF THAT MONSTER!”
BOOK / PAGE MM3.5 page 155 Manual of the Planes: ½ Earth Elemental 189
NOTES 3.5 LIMIT of 24 heads at once with regrowing
BODY HP 261
HEAD HP 22 HP
HEAD REMOVED regrows within 1d4 rds Only with 5pts of fire or acid
damage does the head not regrow
FOR EACH HEAD REMOVED TWO MORE GROW BACK
TO REMOVE A HEAD- Successful SUNDER ATTACK with SLASHING weapon. Allows Attack of Opertunity if PC doesn’t have a Improved Sunder Attack FEAT.
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
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Scorpion, Monstrous ½ Dragon (bronze)
Something simple....
SCORPION, MONSTROUS ½ DRAGON (BRONZE) HUGE
Huge Dragon INIT+0 SP50 /Fly 100 ave. AC24 (TO8 FT24 ) AL N CR 9 HD 10d10+40 (90)
SAVES F+11 R+3 W+3 S31 D10 C18 I02 W10 C4
ATTACKS / DAM CLAW +15 melee 1d8+10
FULL ROUND CLAW (x2) +15 melee 1d8+10
And Stinger +10 melee 2d4+5 + Poison
BASE ATT / GRAPPLE: +7 / +25
ARMOR 24 (-2 sz, +16 nat)
SPEC ATT CONSTRICT (EX): 1d6+4 Auto damage from claw if grabbed
IMPROVED GRAB (EX): Use either dex or Str to grapple
POISON (EX): Fort DC 19 1d6 CON two rounds
BREATH WEAPON (SU): BRONZE 60ft Lightning 1/day 6d8 DC REF 18
SPEC QUA Dark Vision :60ft
Low Light (EX): normal x2
Tremor Sense 60ft
Vermin Traits
IMMUNITIES (EX): BRONZE Immune to Elec
FACE / REACH 15 / 10
SKILLS Climb +17 Hide +4 List +3 Search +4 Spot +4
FEATS nada
TREASURE 1/10 coins 50% goods and items
LANGUAGE nada
BOOK / PAGE MM 3.5 287 MM 3.5 146
NOTES 3.5 For use in Albany Gameday Drow guardian
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
Minotaur ½ Troll
I forget when I made this guy and why. Still- a nasty surprise for many players
MINOTAUR ½ TROLL INIT+0 SP30 AC20 (FT14 TO15 ) AL CE CR11 HD4d10+6d8+80 (124)
Large Giant Fit 4 SAVES F+13 R+7 W+6 S32 D12 C27 I05 W10 C06
Lolth-Touched Creature
ATTACKS / DAM Great axe +16 melee 3d6+16 damage
OR Gore with horns +20 melee 1d8+12
FULL ROUND Great Axe +21/+16 3d6+16
AND Gore +15 melee 1d8+12
AND BITE +15 melee 1d8+12
ARMOR 18(-1sz +9 nat )
SPEC ATT Powerful Charge- 4d6+17
Rend (EX): 2 successful Claw Attacks = 2d6+ 1 ½ STR Rending Damage
SPEC QUA Darkvision 60ft
Natural Cunning,
Scent
Fearless (EX): Immune to Fear spells/spell effects
Fast Healing (EX): 5 points are healed per round
FACE / REACH 10x10 / 10ft
SKILLS Hide +5 Intim+1 List+6 Know: Dung +0, M Sil +5, Search+4 Spot +7
FEATS Cleave, Great Fort, Pow Att, Track, Weapon Focus: Great Axe,
Weapon Spec: Great Axe
TREASURE standard
LANGUAGE Giant
BOOK / PAGE MM3.5 page 188 Lolth-Touched MMIV 93 ½ Troll FF 92
NOTES 3.5 POWERFUL CHARGE (EX) +14 to hit with 4d6+8 damage
NATURAL CUNNING (EX) Immune to Maze spell, Never become Lost, Never caught Flat-Footed
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Owlbear ½ Dragon (brown) Vampire
I wanted something to throw at the overly cocky players to make them know fear again
OWLBEAR ½ DRAGON (BROWN) VAMPIRE
INIT+5 SP30 FLY 60 Ave. AC27 (TO12 FT24 ) AL N CR 8 HD 5d12+30 (60)
Large Undead Dragon SAVES F+10 R+9 W+3 S35 D16 C23 I06 W14 C16
ATTACKS / DAM CLAW +16 melee 1d8+12 damage 20x2
OR BITE +16 melee 1d8+10 damage 20x2
BW 60ft Line of Acid 6d8 damage DC 12+ CON MOD (6) [DC 18]
FULL ROUND CLAW (x2) +16 melee 1d8+12 damage 20x2
BITE +16 melee 1d8+10 damage 20x2
BASE ATT / GRAPPLE: +5 / +14
ARMOR 27 (-1 sz, +3 Dex, +15 Nac)
SPEC ATT Improved Grab
Blood Drain (EX): Grapple then feed 1d4 CON drain Vampire Heals 5 pts per attack
Children of the Night (SU): 2d4 Dire Wolves arrive in 2d6 rds
Dominate (SU): Will save or stand there for it to ravish you
Create Spawn (SU): can not
Energy Drain (SU): Gain two neg ative levels if hit by Slam. Vamp gains 5 hps
SPEC QUA Scent
DARKVISION: 60ft
LOW LIGHT VISION
IMMUNITIES: Sleep and Paral and any Acid
Alernate Form (SU): Giant owl
DR (SU): 10 / Silver or Magic
Fast Healing 5 / rd
Gasious Form (SU): Standard action Fly 20 as a gas
RESISTANCE (EX): Cold / Elec 10
Spider Climb
Turn Resistance +4
FACE / REACH 10 / 5
SKILLS Hide +10, List +16, M Sil +12, Search +12, Spot +16
FEATS Alertness, Combat Reflexes, Dodge, Impr Init, Light ReflexTrack
TREASURE none
LANGUAGE none
BOOK / PAGE MM 3.5 page 206 DRAGNONMICON page 166
NOTES 3.5
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
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Visceral Mass, Evolved Undead
Something I created for an Albany Gameday session. I even had a beautiful (in a disgusting way) miniture of it made from a Mold Purgeing that I painted in an organic fleshy pink with blue then a HIGH gloss sealant to give it that wet look. yummy
VISCERAL MASS, EVOLVED UNDEAD
INIT-2 SP40/climb 20 AC 15 (TO10 FT14 ) AL N CR 7 HD 12d12 (72)
HUGE UNDEAD Ooze SAVES F+5 R+8 W+2 S36 D07 C** I 01 W-1 C03
ATTACKS / DAM SLAM +18 melee 2d6+13 damage
FULL ROUND SLAM (x4) +18 melee 2d6+13 damage
BASE ATT / GRAPPLE: +5 / +21
ARMOR 15(-2 dex, +6 Nac, +1 Dodge from HASTE)
SPEC ATT INTESTINIAL ROPES (EX): Use three loops of intestines to attack with per round.
SLAM Attack of 1d6(med)+STR MOD
CONSTRICT (EX): Grapple allows Auto SLAM Damage.
IMPROVED GRAB (EX): Hit with a slam attack it can grapple.
STENCH (SU): DC 12 FORT or become sickened for 1d6+4 MIN CHA BASED
SPELL-LIKE ABILITY (SU): HASTE
FAST HEALING (SU): 3/RD so long as it has 1 hp remaining
SPEC QUA IMMUNITIES (EX): ½ DAM from Piercing and slashing damage
OOZE TRAITS (EX): Mindless (immune to mind altering effects / spells), Blind and
Immune to Poison, Sleep, Para, Poly and Stunning
Immune to Crits
UNDEAD TRAITS (EX): As above plus no food, sleep, drink or air
FACE / REACH 15 / 10 10 with Int. Rope Attack
SKILLS Hide +6
FEATS nada
TREASURE nada
LANGUAGE nada
BOOK / PAGE NIGHTMARES & DREAMS: Page 66
HOOK Remains of a cursed/gutted giant of long ago.
NOTES 3.5 Original 3.0 This has been updated to 3.5 Ooze creature type
Updated using 3.5 undead
Updated for med-large-huge using MM 3.5
Evolved Undead Template Libris Mortus page 99 Gave it 01 INT from Evil
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Warforged Charger- Smash
This guy was especially designed to surprise and confuse the PCs. This large Warforged had a hunch back. Within this hunch back was a Warforged Scout Artificer that secretly repaired and boosted Smash. Killed two PCs and serious injured another before they decided to flee him and the general area.
WARFORGED CHARGER- SMASH
INIT+9 SP20 AC22 (FT22 TO14 ) AL LE CR10 HD6d10+3d12+81 (150)
Large Warforged / Fit 2 / Juggernaut 3 SAVES F+16 R+2 W+0 S29 D10 C28 I05 W06 C03
ATTACKS / DAM SLAM +16 melee 2d8+10 or charge of 2d8+2d6+9
FULL ROUND SLAM x2 +16 melee each 2D8+10 ea
BASE ATT / GRAPPLE: +6 / +21
ARMOR 22(-1sz +8 adam, +5 enhance )
SPEC ATT Adam Fists
SPEC QUA Adam Plate, Damage Reduct 2/adam, Living Construct Traits, Moderate Fort
FACE / REACH 10 / 10
SKILLS Climb+15, Jump +18, List –3, Spot +0
FEATS Adam Body, Blooded, Improv Bullrush, Improv Init, Improv Natural Att,
Pow Att, Powerful Charge
TREASURE Battlefist (x2) Eberron 268 Designed for LARGE Armor is +5 enhancement
LANGUAGE Limited Common
BOOK / PAGE MM III page 191 and Eberron page 84 and Races of Eberron page 130- Racial
Substitusions
NOTES 3.5 Used as SMASH (of the 87) in Creation Schema story “Monster Mash”
10ft tall 2400 lbs
Adam Fists (EX) forged with Adam- thus ignores Damage Reduction of other
constructs and Hardness of other items
Adam Plate: Damage Reduct 2/Adam
Moderate Fort: 75% chance of a crit failing against his heavily armored body.
RACIAL SUB +3 Init
+3 vs FEAR
JUGGERNAUT- Armor Spikes Grapple = 1d6 damage
Expert Bullrush Class level of Jugg (+3) to Strength Checks
Powerful Charge
Reserved- avoid “living” things
Charge Bonus- +1 extra to Charge Attack roll
Construct Perfection- IMMUNE TO CRITICALS
Construct Perfection II- Immune to Mental attacks
Extended Charge- +5 speed when charging
Healing Immunity- No longer able to heal at all- only Repair.
Can not drink potions for magic
Superior Bull Rush- Success Bullrush=
Normal damage + Str mod + Spikes OR
Charge- Normal damage + Str + Spikes
CHARGE INTO GROUP (Powered Up by SN- 012)
CHARGE ATTEMPT 10 feet min speed x2 (limit of 10-50ft) Stop at contact
CHARGE DAMAGE AC = 20
Melee +18 Damage 2d8+ (Base) [ 2d8+3d6+10]
3d6(Pow Charge+ Spikes)
+10 (Str+Charge Bonus)
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Warforged Scout Sn – 12
Thought I would include Smash's lil' bud for completeness.
WARFORGED SCOUT SN – 12 INIT+1 SP 20 AC 15 (TO 13 FT14 ) AL LE CR10 HD 10d6 (31)
SMALL LIVING CONSTRUCT ARTIFICER 10
SAVES F+3 R+4 W+6 S+08 D+12 C+10 I+14 W+08 C+20
ATTACKS / DAM +7/+2 attack size
FULL ROUND +7 / +2
BASE ATT / GRAPPLE: +7 / +5
ARMOR 15(+1 size,+2 Nac, +2 deflection)
SPEC ATT nada
SPEC QUA Living Construct traits 25% mis on Crits Action Points [13 2d8 take best]
FACE / REACH 5 / 5
SKILLS Appraise +12, Climb +4, HIDE +10, Know: Arch +6, Search +12, Spellcraft+6, Surv +4,
Use Magic Device +21
FEATS Action Boost, Action Surge, Heric Spirit, Scribe Scroll*, Brew Potion*,
Craft Wonderous Item*, Craft Magic arm/armor*, Craft Wand*, Craft Rod*
Skill Focus: Use Mag Device, Attune Magic Weapon*, Extra Rings*, *= free feat
TREASURE Rings Invisibility, Protec +2, Ring of Climb
LANGUAGE
BOOK / PAGE Scout MM III 193, Art Eberron 31
NOTES 3.5 Action Point= caste Infusion as a standard action
Action Surge For 2 Action Points, caste two spells at once
INFUSIONS: Use any spell from List much like a sorc but better 1=3 2=3 3=3 4=2
1= Identify
Repair Light damage 1d8+5
Shield of Faith +2 Deflection Bonus
2= Bear / Bull +4 10 minutes
Repair Moderate 2d8+10
Weapon Augumention LesserWeapon gains +1 market / 5000 gd value bonus 1d6 Force Impact CRIT 19-20
3= Repair Serious Damage 3d8+10
4= Iron Construct 15 DR / Adam
Repair Serious Damage 4d8+10
Weapon Aug +3 market or 70,000 gd Shock burst 1d10 Crit = 2d10
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WARFORGED WARLOCK aka CANNON
Warforged are fun to create with a name in mind....
WARFORGED WARLOCK INIT+13 SP30 AC 19 (TO12 FT12 ) AL CN / CE CR 10 HD 10d6+30 (62)
Medium Living Construct CANNON SAVES F+6 R+10 W+8 S12 D24 C16 I12 W 12 C18
ATTACKS / DAM Slam Melee +8 1d4+1+5d6 +2d6 fire
OR ELDRITCH BLAST Range Touch+15 60 or 250ft 5d6 damage 19-20 / x2
OR ELDERITCH NAPALM BLAST+15 Range 60 feet 5d6 dam 19-20 / x2
FULL ROUND Slam Melee +8 / +3 1d4+1 (1st successful hit add 5d6+Fire 2d6)
OR ELDRITCH BLAST Range Touch +15 60 or 250ft 5d6 damage 19-20 / x2
OR ELDERITCH NAPALM BLAST Range +15 60 feet 5d6 dam 19-20 / x2
BASE ATT / GRAPPLE: +7 / +8
ARMOR 19 (+7 dex, +2 base )
SPEC ATT nada
SPEC QUA Immune to poison, Sleep, Disease, Paral, sickness and Energy Drain
Healing spells = ½ healing power but repair = full, Heat/Chill metal causes damage and
repel armor also effects them. At 0 they become inert but not dead.
NO SLEEP, REST or BREATHING
FACE / REACH 5 / 5
SKILLS Bluff+9, Con+9, Intim +6, Jump +4, Know:Arcana +7. Know: Planes +6, S Motive +6,
Spell Craft +5, Spot +3, Use Magic +7 (+17 use 10 at will)
FEATS Blooded, Weapon Focus: Ray, Improved Critical, Improv Init
TREASURE Gloves of Dex +6, Ioun Stone (Deep Red) +2 Dex
LANGUAGE Common, Fiendish
BOOK / PAGE Complete Arcane: Warlock
NOTES 3.5 5% chance of missing spells / E Blast due to warforged plating.
Detect Magic: at will
Damage Reduction: Damage Reduction +2 / Cold Iron
Fiendish Resilience: 1/day Meditate for 2 minutes Fast Healing 1
Energy Resistance: 5 vs Fire and Electric
DC 10+Spell Level + CHA Mod (14+ Spell level)
INVOCATIONS KNOWN 6 LESSER and LEAST(max of 3)
LEAST- Spider Walk As per the spell 24 HOURS; FreeAction vs WEBS
Elderitch Spear Range 250ft
Hideous Blow Elderitch blasts channeled through Melee attack
LESS- Fell Flight Fly; Good 30ft shrouded by darkness 24 HOURS
Walk Unseen Invisibility as the spell 24 HOURS reappear if strike
Brimstone Blast Fire Damage and target catches on fire
REF DC 17 F= Catch on Fire 2d6 round 2 rds
Member of the 87 SN-30
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
Trap, Fire Summoning Cr 18
and here is a Trap I created.
TRAP, FIRE SUMMONING CR 18
TYPE Mechanical and Magic Device
TRIGGER TYPE Trigger
AUTO RESET YES / NO
DC AND TYPE DC 19 REFLEX=1/2
SEARCH DC DC 38
DISABLE DC DC 38
ATTACKS / DAM Jets of gas shoot out in a 20ft Radius while being instantly ignited 17d6 damage for
10 rds. It summons an Elder Fire Elemental after first blast. ELDER FIRE ELEMENTAL remains for 17 rounds.
SPEC QUA nada
TREASURE nada
BOOK / PAGE DMG II page 43
NOTES 3.5
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
Trap, Pit Into Lava, Cr 9
As one can tell- Traps are not my thing...
TRAP, PIT INTO LAVA, CR 9 VERY FATAL IT MISSED
TYPE Mechanical
TRIGGER TYPE Location
AUTO RESET YES / NO
DC AND SAVE TYPE Reflex DC 15
SEARCH DC 20
DISABLE DC 10
ATTACKS / DAM fall into lava 20d6 Emersion
SPEC QUA nada
TREASURE nada
BOOK / PAGE DMG 71-75
NOTES 3.5 Built for Trap of Drogan in Eberron
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
Certaind Archon, Hound Hero / Blackguard+1
Here is a villian I had created to be different for my Creation Schema story.
CERTAIND
ARCHON, HOUND HERO / BLACKGUARD+1
INIT+4 SP40 AC25 (TO22 FT25 ) AL LG CR 17 HD 6d8+18 + 12d10+33 (153)
Med Outsider, Extraplanar, Evil, Law SAVES F+23/27 Poi R+14 W+16 S21 D10 C16 I08 W14 C16
ATTACKS / DAM Longsword+2 +23 melee 1d8+7 (2hd +9) dam SNEAK ATT 3d6 FULL ROUND Longsword+2 +23 / +18 / +13 / +08 1d8+7 (2hd +9) dam
BASE ATT / GRAPPLE: +18 +23
ARMOR 25 (Stud leather+3, +9 Natural)
SPEC ATT SMIT GOOD (SU): 3/day +3 to normal melee attack that does +11 damage to an G foe
SPELLS: Level 1=2 2=2 3=2 4=1
1 Divine favor +4 Att and Damage
1 Lesser Restoration 1d4 Ability is replaced
2 Resist Energy Ignore first 10 points of damage of a specific energy type per attack
2 Bulls Str +4 STR
3 Remove Curse
3 Cure M W 2d8+10 HP
4 Restoration Replaces ALL lost Ability Damage
4 CSW 3d8+12
USE OF POISON: Never fear accidently poisoning oneself
SPELL-LIKE ABILITY (SU): AT WILL caster level 6
Aid Touch 6 min +1 Morale to Att and saves vs fear + temp HP of 1d8+6
Cont Flame Obj Touched Perm light = torch NO heat
Detect Evil 60ft Cone shape Con for 60 min RD 1 yes/no to evil
RD 2 # of Evil auras If evil is HDx2 of Archon it Stuns him 1 rd
RD 3 Power / Location of each Aura Phy Description PHB 218
Message 160ft 6 creatures 60min 2-way whispers
TURN UNDEAD (SU): 6/day
SPEC QUA AURA of DESPAIR (SU): IF ANGRY 10ft rad WILL DC 18 (based on CHA)
Failure = -2 on Att, Saves and AC for 24 hours or if the victum hits Archon
CHANGE SHAPE (SU): Change to ANY canine form size small to large
DAMAGE REDUCT (SU): 10 / Evil
DARKVISION: 60ft
COMMAND UNDEAD (SU): Command as a cleric of 8th level
IMMUNITY: ELEC PETRI
SPELL RESIST: 27
MAGIC CIRCLE vs EVIL (SU): Caster level = char HD
PALADIN ABILITIES (SU): Remove Disease 2/week , Spec Mount, Lay on Hands
Lay On Hands: 36 HP a day
SCENT: Use Track when following in Dog/Wolf Form
SNEAK ATTACK (3d6 Sneak attack damage
TELEPORT: (SU) Greater Teleport as caster 14 ONLY itself and 50lbs of equipment
TONGUES (SU): speak ANY language one has
FACE / REACH 5 / 5
SKILLS Con +20 Dipl +19 Hide +11/+13* Jump+0 Know: Rel +2 List +10 Ride +10 S Mot +19 Spot +10 Surv +2/+4* *= Canine form
FEATS Cleave, Improv Init, Improv Sunder, Leadership, Pow Att,
Weapon Focus (Longsword)
TREASURE standard (36,000) Stud Leather +3 Shadowed (12,500),
Longsword +2 Bane vs Outsiders, Good (18,000) Xoriat Globe*
LANGUAGE Common, Cele, Fiendish
BOOK / PAGE MM 3.5 page 17 DMG181 Blackguard
HOOK “I am mankinds worst nightmare reliezed”
NOTES 3.5 Member of the EMERALD CLAW and stationed within STORMREACH.
Changes into a WORG instead of a normal dog or wolf.
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
BEHOLDER (modified)
....and if they were not dangerous enough already!
BEHOLDER (modified)
INIT +8 SPFLY 20 good/ 5 Crawl AC30 (TO15 FT26 ) ALLE CR 13 HD 11d8+44 (93)
Large Aberration SAVES F+9 R+5 W+11 S10 D14/18 C18 I17 W15 C16/20
ATTACKS / DAM EYE RAYS +12 Ranged Att AND Bite +2 melee 2d4 damage
FULL ROUND EYE RAYS x4 +12 Ranged Att AND Bite +2 melee 2d4 damage
BASE ATT / GRAPPLE: +8 / +12
ARMOR 30(-1 size +4 dex +15 nac, Ring Pro +2)
SPEC ATT Eye rays
SPEC QUA All-around Vision, Anti-magic Cone, Darkvision 60ft Flight
FACE / REACH 5 / 5
SKILLS Hide 14 Know:Arc +17 List =16 Search +21 Spot +20 Surv +2 / +4 vs Tracking
FEATS Agile Tyrant, Flyby Attack Improv Init Iron Will Weapon Focus: Ray
TREASURE 2x standard (2x 13000) LENS of RAY DOUBLING 16,000 Ring of Pro+2
Potions of Cat Grace x2 600 and of Fox Cunning x2 (600) (600gd)
LANGUAGE Common Infernal Undercommon Giant
BOOK / PAGE MM3.5 page 26 Lords of Madness 44 Feats,46 Magic Items
HOOK “You think you are so miughty with your magics? I’ll see about that indeed!”
NOTES 3.5 EYE RAYS (SU): 13th caster level Range 150 DC 20 (CHA based)
CHARM MONSTER Will 13hrs Regard you as trusted friend
CHARM PERSON Will 13hrs Regard you as trusted friend Opposed CHA
Check to ask it to do something it normally
wouldn’t consider
DISINTERGRATE Fort 26d6 damage (at 0 reduced to dust possessions remain) Object (10x10 cube) Save = 5d6 damage
FEAR Will ANY LEVEL 13rds Become Paniced.(flee) Paniced = cowering
Lens 2 rays FINGER of DEATH Fort Success= 3d6+13 damage still Other wise –10 HP
FLESH TO STONE Fort Save negates
INFLICT MOD WOUNDS Will 2d8+10 damage
SLEEP Will Any HD Level 13 min
SLOW Will 13rds Make ONLy a Move or Standard action
NO FULL ROUND ACTIONS
TK 325 lbs WILL 13rds with CON check Sustained Force 325lbs 20ft/rd
Combat Maneuver Bullrush, Disarm Trip
CHA check vs others STR/DEX check
Violent thrust Spent in one round 325 lbs ten feet in one direction
BASE ATT + CHA Mod to hit. Move weapons or people 1d6 damage
ANTI-MAGIC RAY 150 CONE (Anti Magic Field) Within this area all magic is
dead including the Beholder’s eyes. Magic weapons become mere
Masterworked Weapons
LENS of RAY DOUBLING two rays vs one. Use on same target OR two if within 30ft
Of each other ON FLESH TO STONE
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
Location: center of despair to the left of depression
Posts: 12,939
CRYSIS ½ DRAGON BUGBEAR Fit 6 / Rogue 6
A Chamber member my PCs killed without a reason.... so much for that NPC....
CRYSIS
½ DRAGON BUGBEAR INIT+9 SP30 AC 22 (TO12 FT20 ) ALCE CR16
Medium Dragon Fit 6 / Rogue 6 HD 3d10+6d10+6d6+60 (156)
SAVES F+10 R+13 W+5 S25 D14 C20 I14 W12 C16
ATTACKS / DAM Great Axe melee +24/+19/+14 1d10+14 damage +2d6 vs Chaotic Align
OR Javelin +14/+9/+4 melee 1d6+3
OR Bite +19 1d6+5
OR Claw +19 1d4 +7
FULL ROUND Great Axe melee +24/+19/+14 1d10+14 damage +2d6 vs Chaotic Align
OR Javelin +14 /+9/+4 melee 1d6+3
OR Bite +19 1d6+1
Claw (x2) +19/+11/+7 1d4 +7
BASE ATT / GRAPPLE: +12/+7/+2 / +21
ARMOR 22(+2 dex +7 nac, +2 Leather, +1 small wooden shield)
SPEC ATT Sneak Attack +3d6
BREATH WEAPON: 30ft Cone of Cold 6d6 DC 21
SPEC QUA Dark vision 60ft
Low Light Vision x2 normal
Scent
Trap Sense +2 to saves vs Traps
IMMUNITIES: COLD
FACE / REACH 5 / 5
SKILLS Bal +11, Bluff +12, Climb +20, Dis Trap +11, Gather Info +12, Hide 18, Intim +8,
Cleave, Know: Arcana +8, Know: Hist +8, Know: Xen’drik +8, Know: Nobles+8,
List +15, M Sil +18, Search +22, S Mot +19, Spot +19 , Surv +5
FEATS Alertness, Blooded, EVASION, Improv Init, L Reflexes, Pow Att, SUNDER, Thug,
Uncanny Dodge, Weapon Focus: Great Axe, Weapon Spec: Great Axe,
TREASURE Great Axe +3 Bane vs Chaos
LANGUAGE Goblin and Common
BOOK / PAGE MM 3.5 page 29
NOTES 3.5 Prefer ambush and overwhelm after for battle tactics
Uncanny Dodge: Never Flat Footed
Andy the originator, Mega the drama queen, Mania the insane, Al whom uses movie quotes to connect with the world he did not create, Ugh- primal urges and the only sane one of the group and DarkMania the Sith Lord
Lovin' the four 'B's of life- Beer, Babes, Buffets and Bombs. just being funny
I think he means that while you capitalized the entry such as ATTACK or HD, it would be better to stand out just a little more than that so everything can be a little more easily found, especially when using a different format than the one everyone is accustomed to. It just makes things a little easier for us.
Wow, Farspawn is buff, if it gives Summon Monster IX. Seriously though, I really don't think a Half-Dragon Dinosaur needs Gr. Invis to it's repertoire. Ouchy.
Will have to go through more later.
__________________
Quote:
Stupid Firenewt debating Intelligent Ratroo:
Firenewt: cheese no come from cow
Ratroo: Yes, it does
Firenewt: When me eat cow, me no see cheese
Bring back Nightfall Monsters and Villians To Be Updated Soon! Darkness has broken the code of silence and will be illuminated.