20th January 2009, 05:17 AM
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Anton's MnM character Thread
Ok, so I thought I would start posting my MnM conversions for anyone interested on ENworld.
Let me say that these builds should credit both Tailsen and the J-Mart, over one the MnM roll call board. Usually what I do is compare the two and then find a happy medium.
More to come...
20th January 2009, 05:18 AM
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DC Characters
DC Characters
Batman
Superman
Wonder Woman
Last edited by Anton85; 20th January 2009 at 09:40 PM ..
20th January 2009, 05:18 AM
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Marvel Characters
Marvel Characters
Captain America
DareDevil
Iron Man
Thor
Last edited by Anton85; 21st January 2009 at 02:45 AM ..
20th January 2009, 05:19 AM
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Other Comic Books Characters
Other Comic Books Characters
Invincible
Last edited by Anton85; 21st January 2009 at 12:29 AM ..
20th January 2009, 05:20 AM
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Past Characters
Past Characters
20th January 2009, 05:21 AM
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Modern Characters
Modern Characters
Nuclear Blast
Last edited by Anton85; 21st January 2009 at 12:53 AM ..
20th January 2009, 05:22 AM
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Future Characters
Future Characters
20th January 2009, 05:24 AM
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Superman
Superman
Power Level: 18; Power Points Spent: 271
STR: +22 (25/55), DEX: +5 (20), CON: +22 (25/55), INT: +5 (20), WIS: +5 (20), CHA: +5 (20)
Tough: +22, Fort: +22, Ref: +5, Will: +5
Skills: Diplomacy 16 (+21), Gather Information 4 (+9), Notice 4 (+9), Search 4 (+9), Sense Motive 4 (+9), Knowledge: Current Events 8 (+13)
Feats: Wealth 8, Reputation 18, Contacts, Fast Overrun, Fearless, Improved Initiative 2, Inspire 2, Interpose, Leadership, Power Attack, Quick Change 1, Ultimate Effort - Toughness 1
Powers:
Kryptonian (Container, Passive 18) (Powers: Enhanced Ability 30, Enhanced Ability 30, Immunity 10, Space Travel 1, Super-Senses 19, Drawbacks: Power Loss 3 (Kryptonite, loss of sunlight))
Enhanced Ability 30 (+30 CON; Ability: Constitution)
Enhanced Ability 30 (+30 STR; Ability: Strength)
Immunity 10 (Aging, Life Support)
Space Travel 1 (Speed: 1x light speed)
Super-Senses 19 (X-Ray Vision, Ultravision, Ultra-Hearing, Microscopic Vision 4 (atom-size), Infravision, Extended: Sight 4 (x10000), Extended: Hearing 4 (x10000))
Super Strength (Super-Strength 14) (+70 STR carrying capacity; +14 STR to some checks; Alternate Powers: Flight 14 [Alt] [Dyn: 2/r, max 31PP], Quickness 14 [Alt] [Dyn: 1/r, max 31PP], Blast 10 [Alt], Power Feats: Countering Punch, Super-Breath (+22, Cone: 220 ft., DC 32), Groundstrike (Radius: 220 ft., DC 32))
Flight 14 [Alt] [Dyn: 2/r, max 31PP] (Speed: 250000 mph, 2200000 ft./rnd)
Quickness 14 [Alt] [Dyn: 1/r, max 31PP] (Perform routine tasks at 50000x speed)
Blast 10 [Alt] (DC 25, Power Feats: Accurate 1 (+2), Precise)
Attack Bonus: +14 (Ranged: +14, Melee: +14, Grapple: +36)
Attacks: Unarmed Attack, +14 (DC 37), Blast 10 [Alt], +16 (DC 25)
Defense: 24 (Flat-footed: 17), Knockback: -11
Initiative: +13
Languages: Native Language
Totals: Abilities 70 + Skills 10 (40 ranks) + Feats 12 + Powers 123 + Combat 56 + Saves 0 + Drawbacks 0 = 271
Validation: Grapple: Exceeds Power Level limit by 14
Yeah PL 18 is pretty high, but I thought if anyone deserved it supes' did.
By the rules, superman should be able to take out 256 PL 10 heroes like Batman.
Last edited by Anton85; 20th January 2009 at 07:53 AM ..
20th January 2009, 08:16 AM
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Batman
Batman
Power Level: 10; Power Points Spent: 203 STR: +4 (19), DEX: +5 (20), CON: +5 (20), INT: +7 (24), WIS: +5 (20), CHA: +3 (16) Tough: +5/+8, Fort: +10, Ref: +10, Will: +10 Skills: Acrobatics 15 (+20 ), Bluff 8 (+11 ), Climb 4 (+8 ), Computers 4 (+11 ), Disable Device 8 (+15 ), Disguise 8 (+11 ), Drive 4 (+9 ), Escape Artist 12 (+17 ), Gather Information 8 (+11 ), Intimidate 15 (+18 ), Investigate 15 (+22 ), Notice 8 (+13 ), Pilot 4 (+9 ), Search 4 (+11 ), Sense Motive 8 (+13 ), Sleight of Hand 8 (+13 ), Stealth 12 (+17 ), Survival 4 (+9 ), Knowledge: Streetwise 4 (+11 ), Knowledge: Tactics 12 (+19 ), Knowledge: Technology 4 (+11 ) Feats: Equipment 13, Wealth 32, Reputation 10, Assessment, Attractive 1, Benefit (Wealth) 6, Beginner's Luck, Blind-Fight, Critical Strike, Diehard, Dodge Focus 5, Eidetic Memory, Elusive Target, Evasion 1, Fearsome Presence 5, Hide in Plain Sight, Improved Initiative 1, Jack-Of-All-Trades, Master Plan, Quick Draw 1, Ranged Pin, Sneak Attack 1, Startle, Takedown Attack 1, Track, Well-Informed Powers: Flight 1 (Speed: 10 mph, 88 ft./rnd; Flaws: Gliding) Protection 3 (+3 Toughness) Equipment: Costume [Flight 1, Speed: 10 mph, 88 ft./rnd; Flaws: Gliding; Protection 3, +3 Toughness]; Binoculars; Commlink; GPS Receiver; Digital Audio Recorder; Flashlight; Gas Mask; Handcuffs; Mini-Tracer; Multi-Tool; Night Vision Goggles; Bolos; Boomerang; Flash-Bang; Pepper Spray; Shuriken Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +16) Attacks: Unarmed Attack, +12 (DC 19), Bolos, +12 (DC Ref 18), Boomerang, +12 (DC 21), Flash-Bang, +12 (DC Fort/Ref 14), Pepper Spray, +12 (DC Fort/Ref 15), Shuriken, +12 (DC 20) Defense: 22 (Flat-footed: 14), Knockback: -4 Initiative: +9 Languages: Native Language Totals: Abilities 59 + Skills 43 (169 ranks) + Feats 48 + Powers 0 + Combat 38 + Saves 15 + Drawbacks 0 = 203 Validation: Critical Strike: Requires Favored Opponent feat.
20th January 2009, 09:32 PM
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Wonder Woman
Wonder Woman
Power Level: 16; Power Points Spent: 284
STR: +15 (40),
DEX: +8 (26),
CON: +15 (40),
INT: +4 (18),
WIS: +4 (18),
CHA: +4 (18)
Tough: +15, Fort: +18, Ref: +11, Will: +9 Skills: Acrobatics 12 (
+20 ), Diplomacy 12 (
+16 ), Handle Animal 4 (
+8 ), Medicine 4 (
+8 ), Notice 8 (
+12 ), Pilot 4 (
+12 ), Ride 4 (
+12 ), Sense Motive 8 (
+12 ), Survival 8 (
+12 ), Knowledge: Arcane Lore 4 (
+8 ), Knowledge: Tactics 12 (
+16 ), Knowledge: Theology & Philsophy 8 (
+12 )
Feats: Wealth 8, Reputation 16, Accurate Attack, Animal Empathy, Attractive 2, Connected, Defensive Attack, Improved Initiative 1, Interpose, Quick Change 1, Takedown Attack 1, Track, Improved Defense 2, Improved Sunder, Weapon Bind, Weapon Break
Powers: Deflect 15 (Deflects: Energy + Fast (2/r), Flaws: Distracting, Custom 1 (Requires "Guantlets of Victory") [1 ranks only])
Immunity 2 (Aging, Environmental Condition: ALL, Extras: Custom 2)
Impervious Toughness 12 Super-Strength 10 (+50 STR carrying capacity; +10 STR to some checks; Alternate Powers: Flight 8 [Alt] [Dyn: 2/r, max 20PP])
Flight 8 [Alt] [Dyn: 2/r, max 20PP] (Speed: 2500 mph, 22000 ft./rnd)
Super-Senses 6 (Accurate: Hearing, Extended: Sight 2 (x100), Counters Illusion: Sight)
Lasso of Truth (Device 2) [Lose] (Powers: Elongation 5, Mind Control 1, Power Feats: Indestructible)
Elongation 5 (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple; Extras: Projection, Flaws: Limited 1 (Grapples Only))
Mind Control 1 (DC 11, Extras: Conscious, No Saving Throw, Flaws: One Command (Tell the Truth), Requires Grapple)
Guantlets of Victory (Device 1) (Powers: Enhanced Trait 5)
Enhanced Trait 5 (Feats: Improved Defense 2, Improved Sunder, Weapon Bind, Weapon Break)
Attack Bonus: +17 (Ranged: +17, Melee: +17, Grapple: +32)
Attacks: Unarmed Attack, +17 (DC 30), Mind Control 1, +17 (DC Will 11)
Defense: 27 (Flat-footed: 19), Knockback: -13
Initiative: +12 Languages: Native Language
Totals: Abilities 100 + Skills 22 (88 ranks) + Feats 11 + Powers 72 + Combat 68 + Saves 11 + Drawbacks 0 = 284
Validation: Grapple: Exceeds Power Level limit by 10
While statistacally this is a good rendition of Wonder Woman, I need to go back and point shave a little to get her under superman's cost, and probably up his PP total as well.
Last edited by Anton85; 20th January 2009 at 09:37 PM ..
20th January 2009, 09:50 PM
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Captain America
Captain America
Power Level: 10; Power Points Spent: 211
STR: +7 (25),
DEX: +5 (20),
CON: +7 (25),
INT: +2 (14),
WIS: +5 (20),
CHA: +5 (20)
Tough: +7, Fort: +12, Ref: +10, Will: +10 Skills: Acrobatics 12 (
+17 ), Climb 4 (
+11 ), Diplomacy 12 (
+17 ), Disguise 4 (
+9 ), Drive 4 (
+9 ), Intimidate 8 (
+13 ), Medicine 4 (
+9 ), Notice 8 (
+13 ), Pilot 8 (
+13 ), Sense Motive 8 (
+13 ), Stealth 8 (
+13 ), Survival 8 (
+13 ), Swim 4 (
+11 ), Knowledge: History 8 (
+10 ), Knowledge: Tactics 15 (
+17 )
Feats: Assessment, Connected, Diehard, Fearless, Inspire 5, Interpose, Leadership, Luck 5, Master Plan, Takedown Attack 2, Teamwork 3, Accurate Attack, All-Out Attack, Endurance 1, Evasion 1, Improved Overrun, Improved Throw, Power Attack, Ranged Pin
Powers: Device 10 [Lose] [Restr] (Powers: Blast 2, Deflect 10, Shield 2)
Blast 2 (DC 24, Alternate Powers: Immovable 11 [Alt], Power Feats: Mighty 7 (+7 to hit), Extras: Area, Shapeable (10 cu. ft. - Targeted))
Immovable 11 [Alt] (Resist Movement: +44, Resist Knockback: -11)
Deflect 10 (Deflects: All Ranged Attacks (3/r))
Shield 2 (+2 dodge bonus)
Attack Bonus: +11 (Ranged: +11, Melee: +11, Grapple: +18)
Attacks: Unarmed Attack, +11 (DC 22), Blast 2, +11 (DC 24)
Defense: +12 (Flat-footed: +5), Knockback: -3/-14
Initiative: +5 Languages: Native Language
Totals: Abilities 64 + Skills 29 (115 ranks) + Feats 30 + Powers 31 + Combat 42 + Saves 15 + Drawbacks 0 = 211
Captain America is known for his fighting style. In game terms I think this should be portrayed as having the Accurate Attack, Power Attack and Defensive Attack feats. This lets Cap get around using trade offs and adjust his style to fight individual opponents.
20th January 2009, 11:10 PM
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Iron Man
Iron Man
Power Level: 14; Power Points Spent: 243 STR: +15 (10/40), DEX: +0 (10), CON: +0 (10), INT: +6 (22), WIS: +3 (16), CHA: +7 (25) Tough: +0/+14, Fort: +5, Ref: +5, Will: +8 Skills: Bluff 8 (+15 ), Computers 12 (+18 ), Diplomacy 8 (+15 ), Disable Device 12 (+18 ), Pilot 8 (+8 ), Sense Motive 8 (+11 ), Craft: Electronic 16 (+22 ), Craft: Mechanical 16 (+22 ), Knowledge: Business 12 (+18 ), Knowledge: Physical Sciences 8 (+14 ), Knowledge: Tactics 8 (+14 ), Knowledge: Technology 16 (+22 ) Feats: Wealth 24, Reputation 14, Attractive 1, Benefit - Security Clearance 1, Benefit (Wealth) 4, Connected, Contacts, Inventor, Master Plan Powers: Datalink 10 (Sense Type: Radio, Power Feats: Cyberspace, Rapid 3) Regeneration 11 (DC 21, Ability Damage 2 (recover 1 / hour), Recovery Bonus 9 (+9 to recover)) Iron Man Armor (Device 27) [Restr] (Powers: Enhanced Ability 30, Flight 8, Protection 10, Force Field 4, Immunity 9, Super-Senses 15, Enhanced Trait 36) Enhanced Ability 30 (+30 STR; Ability: Strength, Alternate Powers: Blast 14 [Alt]) Blast 14 [Alt] (DC 29) Flight 8 (Speed: 2500 mph, 22000 ft./rnd; Alternate Powers: Super-Strength 8 [Alt] [Dyn: 2/r, max 16PP]) Super-Strength 8 [Alt] [Dyn: 2/r, max 16PP] (+40 STR carrying capacity; +8 STR to some checks) Protection 10 (+10 Toughness; Extras: Impervious) Force Field 4 (+4 Toughness) Immunity 9 (Life Support) Super-Senses 15 (Microscopic Vision 2 (cell-size), Radio, X-Ray Vision, Infravision, Extended (Type): Sight 3 (x1000)) Enhanced Trait 36 (Traits: Attack Bonus +9 (+13 ), Defense Bonus +9 (+24 )) Attack Bonus: +4/+13 (Ranged: +4/+13, Melee: +4/+13, Grapple: +19/+28) Attacks: Unarmed Attack, +13 (DC 30), Blast 14 [Alt], +13 (DC 29) Defense: 5/24 (Flat-footed: 17), Knockback: -12 Initiative: +0 Languages: Native Language Totals: Abilities 33 + Skills 33 (132 ranks) + Feats 10 + Powers 134 + Combat 18 + Saves 15 + Drawbacks 0 = 243 Validation: Grapple: Exceeds Power Level limit by 8
21st January 2009, 12:04 AM
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Thor
Thor
Power Level: 16; Power Points Spent: 334
STR: +17 (44),
DEX: +1 (12),
CON: +15 (40),
INT: +1 (12),
WIS: +2 (14),
CHA: +4 (18)
Tough: +17, Fort: +20, Ref: +6, Will: +7 Skills: Diplomacy 4 (
+8 ), Intimidate 12 (
+16 ), Survival 4 (
+6 ), Knowledge: Arcane Lore 8 (
+9 ), Knowledge: Theology & Philsophy 12 (
+13 )
Feats: Wealth 8, Reputation 16, All-Out Attack, Attack Focus (Melee) 2, Connected, Fearless, Leadership, Power Attack, Quick Change 1, Takedown Attack 2
Powers: Density 4 (+8 STR, +2 Toughness, Weight Multiplier: x2; Adds: Super-Strength 1, Immovable 1, Power Feats: Innate, Extras: Duration 1 (continuous), Flaws: Permanent)
Super-Strength 1 (+5 STR carrying capacity; +1 STR to some checks)
Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Immortality Immunity 10 (Common Descriptor: Weather)
Impervious Toughness 12 Super-Strength 4 (+20 STR carrying capacity; +4 STR to some checks)
Weather Control 10 (Radius: 5000 ft.; DC 20, Cold (Extreme), Distraction (DC10), Hamper Move (25%), Mix-and-match 1, Visibility, Flaws: Limited 1 (Requires Mjolnir) [4 ranks only])
Device 14 [Restr] (Powers: Lightning (Blast 19), Flight 12, Super-Senses 2)
Lightning (Blast 19) (DC 34, Alternate Powers: Strike 3 [Alt], Deflect 12 [Alt], Power Feats: Indirect 2 (any point, directed away))
Strike 3 [Alt] (DC 35, Power Feats: Mighty, Thrown 1 (Range: 50 ft., incr 10 ft.), Affects Insubstantial 1 (half ranks))
Deflect 12 [Alt] (Deflects: All Ranged Attacks (3/r))
Flight 12 (Speed: 50000 mph, 440000 ft./rnd; Alternate Powers: Space Travel 1 [Alt])
Space Travel 1 [Alt] (Speed: 1x light speed)
Super-Senses 2 (Detect: Magic 2 (ranged))
Attack Bonus: +8 (Ranged: +8, Melee: +10, Grapple: +27/+32)
Attacks: Unarmed Attack, +10 (DC 32), Lightning (Blast 19), +8 (DC 34), Strike 3 [Alt], +10 (DC 35)
Defense: 25 (Flat-footed: 18), Knockback: -16
Initiative: +1 Languages: Native Language
Totals: Abilities 72 + Skills 10 (40 ranks) + Feats 10 + Powers 181 + Combat 46 + Saves 15 + Drawbacks 0 = 334
Thor comes out as WAY to expensive for what he can do. I blame weather control, which is way to costly for what it does. It really should be a 1 or 2 point power.
Thor is a really complicated character. Lots of powers and base abilities.
Both Superman and Wonder Woman, are way more balanced then Thor. Thor will have trouble hitting most opponents of his PL, but there are few people in the Marvel Universe of Thor's power. Of course what Thor lacks in accuracy, he makes up for in hitting power.
21st January 2009, 12:27 AM
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Invincible
Power Level: 12; Power Points Spent: 180
STR: +15 (40),
DEX: +3 (16),
CON: +15 (40),
INT: +2 (14),
WIS: +1 (12),
CHA: +2 (14)
Tough: +15, Fort: +17, Ref: +6, Will: +4 Skills: Bluff 8 (
+10 ), Computers 4 (
+6 ), Diplomacy 8 (
+10 ), Notice 8 (
+9 ), Sense Motive 4 (
+5 ), Stealth 4 (
+7 ), Knowledge: Current Events 4 (
+6 ), Knowledge: Popular Culture 8 (
+10 )
Feats: Equipment 1, Wealth 16, Reputation 12, Attack Focus (Melee) 4, All-Out Attack, Benefit (Wealth) 2, Diehard, Fast Overrun, Improved Initiative 2, Interpose, Power Attack, Taunt
Powers: Impervious Toughness 10 Flight 10 (Speed: 10000 mph, 88000 ft./rnd; Alternate Powers: Super-Strength 4 [Alt] [Dyn: 2/r, max 20PP])
Super-Strength 4 [Alt] [Dyn: 2/r, max 20PP] (+20 STR carrying capacity; +4 STR to some checks)
Quickness 9 (Perform routine tasks at 1000x speed)
Equipment: Commlink; Flash Goggles; GPS Receiver
Attack Bonus: +5 (Ranged: +5, Melee: +9, Grapple: +24)
Attacks: Unarmed Attack, +9 (DC 30)
Defense: 19 (Flat-footed: 15), Knockback: -12
Initiative: +11 Languages: Native Language
Totals: Abilities 76 + Skills 12 (48 ranks) + Feats 15 + Powers 41 + Combat 28 + Saves 8 + Drawbacks 0 = 180
Validation: Grapple: Exceeds Power Level limit by 4
Invincible comes in at exactly PL 12/180PP without even trying! PC ready!
Invincible is basically Superman Light, without the laundry list of other abilities and drawbacks.
21st January 2009, 12:49 AM
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Nuclear Blast
Powers: Nuclear Blast (Blast 20) (DC 35 to 40, Power Feats: Indirect, Progression, Incr. Area Extra 9 (area x1000), Progression, Increase Range 11 (range x5000), Extras: Area, Burst (100 ft. radius - General))
Ok, so I thought I would post a simple Nuclear Weapon for comparison to my other builds.
The blast can hit an entire city from anywhere on earth.
A PL 15 character could get a low powered nuclear blast for about 35% of their PP.
21st January 2009, 01:17 AM
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DCU Vs Marvel Universe
In a theoretical fight between the big three of DC and Marvel respectively, I would give it to DC, but it would be close.
Captain America would go full defensive and use his Inspire and Hero Points to give Thor 6 attacks at +5 Atk each. This would be enough to take out superman, but thor would be nearly out by the end of the fight.
Iron Man attacks Wonder Woman and looses pretty fast.
Batman, attacks Captain America and would Win after awhile.
All in all, the DC character's would grind down their Marvel counter parts. This makes since because DC tends to be more powerful in general. Of course the rolls might change this a dramatically.
In the fight between Batman and Captain America, it would depend on setting. If Batman can use his Hide in Plain Sight, he would win easily against Cap. If not, Cap has the clear advantage.
21st January 2009, 02:44 AM
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DareDevil
DareDevil
Power Level: 8; Power Points Spent: 151
STR: +4 (18),
DEX: +7 (25),
CON: +4 (18),
INT: +3 (16),
WIS: +7 (25),
CHA: +4 (18)
Tough: +4/+6, Fort: +7, Ref: +10, Will: +10 Skills: Acrobatics 12 (
+19 ), Climb 8 (
+12 ), Gather Information 12 (
+16 ), Intimidate 8 (
+12 ), Investigate 8 (
+11 ), Notice 12 (
+19 ), Sense Motive 12 (
+19 ), Stealth 12 (
+19 ), Knowledge: Streetwise 8 (
+11 ), Knowledge: Civics 8 (
+11 )
Feats: Equipment 1, Wealth 8, Reputation 8, Acrobatic Bluff, Assessment, Defensive Attack, Dodge Focus 6, Elusive Target, Evasion 1, Fearless, Improved Initiative 1, Sneak Attack 1, Attack Focus (Melee) 2
Powers: Super-Senses 10 (Accurate: Hearing, Extended: Hearing 1 (x10), Counters Concealment: Hearing, Analytical (Type): Touch, Uncanny Dodge: Hearing, Scent, Ultra-Hearing)
Device 3 [Lose] (Powers: Blast 2, Super-Movement 1)
Blast 2 (DC 21, Power Feats: Mighty 4 (+4 to hit), Ricochet 1 (1 bounce), Split Attack 1 (2 targets))
Super-Movement 1 (Swinging)
Equipment: Undercover Shirt
Attack Bonus: +10 (Ranged: +10, Melee: +12, Grapple: +16)
Attacks: Unarmed Attack, +12 (DC 19), Blast 2, +10 (DC 21)
Defense: 20 (Flat-footed: 12), Knockback: -3
Initiative: +11 Drawbacks: Disability - Very Common - Minor - Blindness, Vulnerable - Common - Major - Sonic Attacks
Languages: Native Language
Totals: Abilities 60 + Skills 25 (100 ranks) + Feats 17 + Powers 19 + Combat 28 + Saves 9 - Drawbacks 7 = 151
DareDevil is a street level hero, albeit a really good one.
21st January 2009, 08:04 AM
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Flash, The
Flash, The
Power Level: 12; Power Points Spent: 187 STR: +2 (14), DEX: +3 (16), CON: +4 (18), INT: +2 (14), WIS: +2 (14), CHA: +2 (14) Tough: +4/+8, Fort: +8, Ref: +7, Will: +6 Skills: Investigate 8 (+10 ), Craft: Mechanical 4 (+6 ), Knowledge: Physical Sciences 8 (+10 ) Feats: Wealth 8, Reputation 12, Jack-Of-All-Trades, Defensive Roll 4, Dodge Focus 6, Elusive Target, Evasion 1, Fast Overrun, Move-By Action Powers: Super-Speed 15 (+60 Initiative; Adds: Quickness 15, Speed 15, Alternate Powers: Air Control 15 [Alt], Strike 15 [Alt], Super-Movement 6 [Alt], Insubstantial 4 [Alt], Power Feats: Moving Feint, Rapid Attack (Radius: 75 ft.), Rapid Fire, Wall Run, Water Run) Quickness 15 (Perform routine tasks at 100000x speed) Speed 15 (Speed: 500000 mph, 4400000 ft./rnd) Air Control 15 [Alt] (Strength: 75, Carry: 136.2 tons / 272.9 tons / 409.6 tons / 819.2 tons) Strike 15 [Alt] (DC 30, Extras: Autofire 1 (interval 2, max +5)) Super-Movement 6 [Alt] (Dimensional 3 (any dimension), Temporal Move 3 (any time)) Insubstantial 4 [Alt] (Incorporeal) Invisibility 4 (Total concealment from all visual senses; Flaws: Limited 1 (While Running)) Enhanced Trait 14 (Feats: Defensive Roll 4, Dodge Focus 6, Elusive Target, Evasion 1, Fast Overrun, Move-By Action) Attack Bonus: +9 (Ranged: +9, Melee: +9, Grapple: +11) Attacks: Unarmed Attack, +9 (DC 17), Strike 15 [Alt], +9 (DC 30) Defense: 26 (Flat-footed: 15), Knockback: -4 Initiative: +3/+63 Languages: Native Language Totals: Abilities 30 + Skills 5 (20 ranks) + Feats 1 + Powers 101 + Combat 38 + Saves 12 + Drawbacks 0 = 187
21st January 2009, 10:27 PM
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Mr. Freeze
Mr. Freeze
Power Level: 10; Power Points Spent: 145 STR: +10 (12/30), DEX: +2 (14), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: -1 (8) Tough: +2/+14, Fort: +5, Ref: +5, Will: +5 Skills: Craft: Chemical 8 (+13 ), Craft: Mechanical 8 (+13 ), Knowledge: Physical Sciences 8 (+13 ), Knowledge: Technology 8 (+13 ) Feats: Wealth 8, Reputation 10, Inventor Powers: Immunity 7 (Aging, Environmental Condition: Cold, Damage Type: Cold) Freeze Gun (Device 15) [Lose] (Powers: - Linked Powers -) - Linked Powers - (Powers: Blast 15 [Link], Snare 15 [Link]) Blast 15 [Link] (DC 30, Extras: Alternate Save (Fortitude)) Snare 15 [Link] (DC 25) Containment Suit (Device 9) [Restr] (Powers: Immunity 9, Enhanced Ability 18, Protection 12) Immunity 9 (Life Support) Enhanced Ability 18 (+18 STR; Ability: Strength) Protection 12 (+12 Toughness; Drawbacks: Weak Point, Extras: Impervious [7 ranks only]) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +15) Attacks: Unarmed Attack, +5 (DC 25), Blast 15 [Link], +5 (DC Fort 30), Snare 15 [Link], +5 (DC Ref/Staged 25) Defense: 16 (Flat-footed: 13), Knockback: -10 Initiative: +2 Drawbacks: Weakness - Uncommon - Moderate + 4 - -1 con per round without containment suit, leathal Languages: Native Language Totals: Abilities 22 + Skills 8 (32 ranks) + Feats 1 + Powers 89 + Combat 22 + Saves 9 - Drawbacks 6 = 145
21st January 2009, 10:43 PM
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Benchmarking INT
I haven't seen any posts regarding the benchmarking of intelligence. My own basic outline is this
To convert INT to I.Q., multiply INT by 10. So a 10 INT is a 100 I.Q. This seems pretty reasonable and gives us a base for comparing super heroes to real world people. Note that the difference between each two points of INT is equal to a two standard deviations in I.Q. or two orders of magnitude.
INT 18: PHD's who are the head of their fields. In real life these people can change the world, or the way it is viewed.
INT 20: A 200 IQ is a 1 in a billion phenomenon. This is the first level of 'super genius'. suitable for characters who have one or two super science inventions under their belt. Peter Parker, Mr. Freeze, Scarecrow, Bruce Banner.
INT 22: Never seen in the real world. Norman Osborn, Magneto, Beast,
INT 24: Bat Man, Iron Man.
INT 25: Heroes who are supposed to be smarter then even the geniuses of their world. Hank Prym.
INT 30: Dr. Doom.
INT 40: Mr. Fantastic. I choose 40 for Reed mainly because it is the highest INT a level 10 character could get (Peak Average Hero). Higher levels then this would be really hard to justify and roleplay.
INT > 40: Galactus, Ultron.
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