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Old 14th October 2002, 08:49 PM   #1 (permalink)
las
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MTG Convershens

Heres what I have done so far.

Laccolith Whelp
Medium-Size Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natrural)
Attacks: 2 Claws +5 and bite +2
Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills: Climb +5, Spot +4
Feats: Multiattack, Weapon Focus (Claw)

Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Any evil
Advancement: 5-7 HD (Medium-Size)

Combat

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long.

Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save.

Laccolith Grunt
Large Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative

Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)

Combat

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.

Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.

Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)

Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Huge)

Combat

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.

Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.

Laccolith Titan
Gargantuan Aberration
Hit Dice: 32d8+336 (480 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 41 (+3 Dex, +32 natrural, -4 Size)
Attacks: 2 Claws +26 and bite +24
Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype
Saves: Fort +20, Ref +15, Will +18
Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10
Skills: Climb +52, Jump +52, Spot +32, Bluff +32
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave
Epic feats: Epic Toughness (x4)

Climate/Terrain: Any land
Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 39
Treasure: Standard
Alignment: Any evil
Advancement: 32-40 HD (Gargantuan)

Combat

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.

Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save.

Venomus Dragonfly
Tiny Vermin
Hit Dice: 1/4d8 (2 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: Fly 60 ft. (Perfect)
AC: 18 (+2 Size, +5 Dex, +1 Natural)
Attacks: Bite +7
Damage: Bite 1d3-4 and pioson
Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft.
Special Attacks: Pioson
Special Qualities: Vermin
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10
Skills: Hide +9, Intuit Direction +6, Spot +6
Feats: Weapon Finesse (bite) (B), Improved Initiative (B)

Climate/Terrain: warm marsh, forest or jungle
Organization: Solotary or pair
Challenge Rating: 1/4
Treasure: none
Alignment: Always neutral
Advancement: -


For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings.

Combat

The venomus dragonfly bites first and formost.

Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con.
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Last edited by las; 22nd October 2002 at 06:34 PM..
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Old 15th October 2002, 03:49 PM   #2 (permalink)
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Looks nice, although I think the damage is a little high from the line of fire, as is it's HD, but other than that I like what I see.

I'm working on the slivers myself, by the way
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Old 15th October 2002, 06:05 PM   #3 (permalink)
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Thanks ill take the Line of Molten rock done one step. I think the HD are fine.

Heres the HD for the reamaning 3.

Laccolith Grunt= 8 HD
Laccolith Warrior= 16 HD
Laccolith Titan= 32 HD

Ill be posting the complet stats one the Whelp sone then ill move onto the grunt.
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Old 15th October 2002, 09:06 PM   #4 (permalink)
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Personally I would like to see the whelp as 2 HD creature, since it's not much stronger than a wolf, the Grunt would then be a 4 HD, the Warrior 8 (as a 3/3 creature, roughly the size of a Hill Giant) and the titan at 24 HD. But that's probably just me. Any chance of doing a template that emulates the Laccolith enchantment?
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Old 15th October 2002, 10:53 PM   #5 (permalink)
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Its will most likely be a magic item.
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Old 15th October 2002, 11:29 PM   #6 (permalink)
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Heres the Grunt.

Laccolith Grunt
Larg Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative

Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)

Combate

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.

Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.
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Last edited by las; 17th October 2002 at 06:25 PM..
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Old 16th October 2002, 10:19 PM   #7 (permalink)
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Very nice, but you realy should write what they look like, for those people frequenting the board that does not play MTG.
(Still Working on the slivers, that is a mega-sized project.)
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Old 16th October 2002, 10:30 PM   #8 (permalink)
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Hey when im done with these ill try doing Drakes.
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Old 17th October 2002, 05:20 AM   #9 (permalink)
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Quote:
Originally posted by Krishnath
Very nice, but you realy should write what they look like, for those people frequenting the board that does not play MTG.
(Still Working on the slivers, that is a mega-sized project.)
Oooh! Slivers! My best deck ever was a five-color sliver deck, had the queen, a Mox diamond, those thingies that reduce the activation cost of creature abilities by 1- nasty!

Can't wait to see them statted for dnd.... Make sure you post those when you're done.
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Old 17th October 2002, 06:26 PM   #10 (permalink)
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Heres the Warrior.

Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)

Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Large)

Combate

Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.

Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.

Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.

How dose this look.
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Old 17th October 2002, 08:45 PM   #11 (permalink)
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Jester: I have every intention to post the slivers here when I'm finished with them (I'll even add several new sub-species (Aquatic for one). But as I said it's an incredibly large project, so don't expect to see them until next year (By the way, from one M:TG player to another, word has it that the slivers will be back in Legions.)

Ias: Looking good, but you still need a physical description of the beast for those here who do not play M:TG.

Later,
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near a garbage can
Now she put her kid away, she's gone to get a hit
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That's one more kid, that'll never go to school
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Old 18th October 2002, 01:32 AM   #12 (permalink)
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Ill make them after im done with the titain.
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Old 19th October 2002, 03:26 AM   #13 (permalink)
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When im done with thos which of these drakes do you whant me to do first.

Vigilant Drake
Timid Drake
Wind Drake
Whirlpool Drake
Silver Drake
Spitting Drake
Peregrine Drake
Spiketail hatchling
Spiketail Drake
Urborg Drake
Tower Drake
Coastal Drake
hunting Drake

Which one of these do you think I should do first.
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Old 19th October 2002, 03:43 AM   #14 (permalink)
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This is for those that have not sean this.

http://enworld.cyberstreet.com/showt...threadid=27217

another conveshen from me.
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Old 19th October 2002, 09:32 AM   #15 (permalink)
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Quote:
Originally posted by Krishnath
Jester: I have every intention to post the slivers here when I'm finished with them (I'll even add several new sub-species (Aquatic for one). But as I said it's an incredibly large project, so don't expect to see them until next year (By the way, from one M:TG player to another, word has it that the slivers will be back in Legions.)

Ias: Looking good, but you still need a physical description of the beast for those here who do not play M:TG.

Later,
Krish....I did my conversion of the Slivers in my own image. If anyonw would like a looksee...let me know.
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Old 19th October 2002, 10:24 AM   #16 (permalink)
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Ias: Spiketail Hatchling is a younger version of the Spiketail Drake, so there is no need to do two different creatures there. As for what drake to start with, go with the easy one: Wind Drake. And remember, drakes are dragons.

Gish: Feel free to post them, It won't stop me from making my versions anyways. But I might get some ideas (for example I'll have the Muscle Sliver give +2 Str and +2 Con to all slivers in a 60' radius from itself. )

Later,
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I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool

- Keep On Rocking In The Free World, Neil Young
Help me help Boz: Converting dragons for the CC 3.5. You know you want to...
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Old 19th October 2002, 04:54 PM   #17 (permalink)
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Yes I know there dragons. Thanks your the second person to say wind drake.
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Old 21st October 2002, 03:23 AM   #18 (permalink)
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Ill be posting the titan on monday or tuesday.
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Old 22nd October 2002, 06:36 PM   #19 (permalink)
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Ill be making what they look like and how they act be the end of the week.
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Old 23rd October 2002, 08:07 PM   #20 (permalink)
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Waiting for the titan...
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I see a girl in the night
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Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool

- Keep On Rocking In The Free World, Neil Young
Help me help Boz: Converting dragons for the CC 3.5. You know you want to...
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