Laccolith Whelp
Medium-Size Aberration
Hit Dice: 4d8+4 (22 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natrural)
Attacks: 2 Claws +5 and bite +2
Damage: Claw 1d4+1/18-20/x3, Bite 1d8+1/18-20/x3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 5/+1, Augmented critical, Fast Healing 1, Fire Subtype
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills: Climb +5, Spot +4
Feats: Multiattack, Weapon Focus (Claw)
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Any evil
Advancement: 5-7 HD (Medium-Size)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith whelp can release a line of molten rock which deals 2d6 Fire damage and 1d6 Impack damage and can make a Reflex save for half damage (DC 13). A line is always 5 ft. wide and 5 ft. High. A laccolith whelp’s line of molten rock is 60 ft. long.
Firey Blood (Ex): When a laccolith whelp is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d4 Fire damage. No save.
Laccolith Grunt
Large Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.
Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.
Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)
Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Huge)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.
Laccolith Titan
Gargantuan Aberration
Hit Dice: 32d8+336 (480 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 41 (+3 Dex, +32 natrural, -4 Size)
Attacks: 2 Claws +26 and bite +24
Damage: Claw 2d6+20/18-20/x3, Bite 4d6+10/18-20/x3
Face/Reach: 20 ft. by 20 ft./20 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 20/+4, Augmented critical, Fast Healing 4, Fire Subtype
Saves: Fort +20, Ref +15, Will +18
Abilities: Str 30, Dex 16, Con 26, Int 14, Wis 10, Cha 10
Skills: Climb +52, Jump +52, Spot +32, Bluff +32
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative, Power attack, Cleave, Greate Cleave
Epic feats: Epic Toughness (x4)
Climate/Terrain: Any land
Organization: Solitary or Army (1 plus 20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 39
Treasure: Standard
Alignment: Any evil
Advancement: 32-40 HD (Gargantuan)
Combat
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith Titan can release a line of molten rock which deals 10d6 Fire damage and 4d6 Impack damage and can make a Reflex save for half damage (DC 34). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith titan is dealt damage by a piercing or slashing attack, its firey blood sprays outward in a 5-ft. cone dealing 2d6 Fire damage. No save.
Venomus Dragonfly
Tiny Vermin
Hit Dice: 1/4d8 (2 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: Fly 60 ft. (Perfect)
AC: 18 (+2 Size, +5 Dex, +1 Natural)
Attacks: Bite +7
Damage: Bite 1d3-4 and pioson
Face/Reach: 2 1/2 ft. by 2 1/2 ft//o ft.
Special Attacks: Pioson
Special Qualities: Vermin
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 2, Dex 20, Con 12, Int -, Wis 14, Cha 10
Skills: Hide +9, Intuit Direction +6, Spot +6
Feats: Weapon Finesse (bite) (B), Improved Initiative (B)
Climate/Terrain: warm marsh, forest or jungle
Organization: Solotary or pair
Challenge Rating: 1/4
Treasure: none
Alignment: Always neutral
Advancement: -
For a bug its hard to hit and its bite has ben known to kill livestock within minutes. Its a tiny Dragonfly with a light green body and orenge wings.
Combat
The venomus dragonfly bites first and formost.
Poison (Ex): Save DC 11, Initial and Secondary damage 1d6 Con.
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Looks nice, although I think the damage is a little high from the line of fire, as is it's HD, but other than that I like what I see.
I'm working on the slivers myself, by the way
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Personally I would like to see the whelp as 2 HD creature, since it's not much stronger than a wolf, the Grunt would then be a 4 HD, the Warrior 8 (as a 3/3 creature, roughly the size of a Hill Giant) and the titan at 24 HD. But that's probably just me. Any chance of doing a template that emulates the Laccolith enchantment?
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Laccolith Grunt
Larg Aberration
Hit Dice: 8d8+4 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 19 (+2 Dex, +8 natrural, -1 Size)
Attacks: 2 Claws +10 and bite +7
Damage: Claw 1d6+4/18-20/x3, Bite 2d6+2/18-20/x3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 10/+2, Augmented critical, Fast Healing 2, Fire Subtype
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills: Climb +12, Jump +12
Feats: Multiattack, Weapon Focus (Claw), Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, pair, or Squad (11-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Any evil
Advancement: 9-15 HD (Large)
Combate
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith grunt can release a line of molten rock which deals 4d6 Fire damage and 2d6 Impack damage and can make a Reflex save for half damage (DC 16). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 90 ft. long.
Firey Blood (Ex): When a laccolith grunt is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d6 Fire damage. No save.
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Very nice, but you realy should write what they look like, for those people frequenting the board that does not play MTG.
(Still Working on the slivers, that is a mega-sized project.)
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Originally posted by Krishnath Very nice, but you realy should write what they look like, for those people frequenting the board that does not play MTG.
(Still Working on the slivers, that is a mega-sized project.)
Oooh! Slivers! My best deck ever was a five-color sliver deck, had the queen, a Mox diamond, those thingies that reduce the activation cost of creature abilities by 1- nasty!
Can't wait to see them statted for dnd.... Make sure you post those when you're done.
Laccolith Warrior
Huge Aberration
Hit Dice: 16d8+64 (136 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 27 (+3 Dex, +16 natrural, -2 Size)
Attacks: 2 Claws +20 and bite +18
Damage: Claw 1d8+9/18-20/x3, Bite 2d8+5/18-20/x3
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Line of Molten Rock, Firey Blood
Special Qualities: DR 15/+3, Augmented critical, Fast Healing 3, Fire Subtype
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 24, Dex 16, Con 18, Int 12, Wis 10, Cha 10
Skills: Climb +23, Jump +23
Feats: Multiattack, Weapon Focus (Claw), Weapon Focus (Bite), Weapon Specialization (Claw), Weapon Specialization (Bite)
Climate/Terrain: Any land
Organization: Solitary, pair, Squad (11-20), or Army (20-40 Whelp, 20-30 Grunt, and 11-20 Warrior)
Challenge Rating: 13
Treasure: Standard
Alignment: Any evil
Advancement: 17-31 HD (Large)
Combate
Augmented Critical (Ex): A Laccolith threaten a critical hit on a natural attack roll of 18-20. On a successful critical hit with a bit or claw, it deals triple damage.
Line of Molten Rock (Ex): Every 1d4 rounds a laccolith warrior can release a line of molten rock which deals 6d6 Fire damage and 3d6 Impack damage and can make a Reflex save for half damage (DC 22). A line is always 5 ft. wide and 5 ft. High. A laccolith grunt’s line of molten rock is 120 ft. long.
Firey Blood (Ex): When a laccolith warrior is dealt damage by a piercing or dlashing attack, its firey blood sprays outward in a 5-ft. cone dealing 1d8 Fire damage. No save.
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Jester: I have every intention to post the slivers here when I'm finished with them (I'll even add several new sub-species (Aquatic for one). But as I said it's an incredibly large project, so don't expect to see them until next year (By the way, from one M:TG player to another, word has it that the slivers will be back in Legions.)
Ias: Looking good, but you still need a physical description of the beast for those here who do not play M:TG.
Later,
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Originally posted by Krishnath Jester: I have every intention to post the slivers here when I'm finished with them (I'll even add several new sub-species (Aquatic for one). But as I said it's an incredibly large project, so don't expect to see them until next year (By the way, from one M:TG player to another, word has it that the slivers will be back in Legions.)
Ias: Looking good, but you still need a physical description of the beast for those here who do not play M:TG.
Later,
Krish....I did my conversion of the Slivers in my own image. If anyonw would like a looksee...let me know.
__________________ ~~
(_)@
Gotta have my coffee!!
-----------------------------------
(The guy who gets creature advice from the girl who helps Scott!)
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Ias: Spiketail Hatchling is a younger version of the Spiketail Drake, so there is no need to do two different creatures there. As for what drake to start with, go with the easy one: Wind Drake. And remember, drakes are dragons.
Gish: Feel free to post them, It won't stop me from making my versions anyways. But I might get some ideas (for example I'll have the Muscle Sliver give +2 Str and +2 Con to all slivers in a 60' radius from itself. )
Later,
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool
Location: City of Charion, Nation of Cremoria, Prime Material Plane of Areh
Posts: 5,009
Waiting for the titan...
__________________ I see a girl in the night
with a baby in her hands
Under an old street light
near a garbage can
Now she put her kid away, she's gone to get a hit
She hates her life, and what she's done with it
That's one more kid, that'll never go to school
Never get to fall in love, never get to be cool