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Old 1st January 2008, 05:18 PM   #1 (permalink)
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Mystearia Goblin Sharpshooter (Lvl 2)
Mecha Rp for the future

hello.. not sure if this should go here or in the lab but i was gonna toss around an idea and see how many people bite for it... my friend and myself are starting a mech game on enworld since we both play d20 future... the reason we are doing it on enworld is because we thought some of the enworlders might like to join in if they like it... i'll put the basic info for the game here so everyone knows whats going on...

the year is 5261 on a post apocalyptic earth. a majority of the planet is ruled by the 13 mech clans... the clans are organized into a teir of power... with the top four clans haveing access to the forbidden city, the forbidden city is the only place on the planet that was unaffected by the apocalypse.

we already have two players and a few more people we think might join. if anyone needs information on the mech clans ask cameroth when you see him or post it here and he can help.
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Old 4th January 2008, 03:27 AM   #2 (permalink)
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Interesting, Mech Warrior/Battletech type mecha? or Anime mecha?
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Old 4th January 2008, 05:37 AM   #3 (permalink)
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it'll be anime type mecha...the newest thing is that we are going to require everyone who is interested, to have a pilot for your mech. the reason for this is so when we arent busy fighting there, other things can go on in the tmp and the alleyway. So, make a pilot for the tmp and a mech character to battle with. the other thing is we have been testing out dice rolling for the combat..its worked great so far and not to mention its quicker than typing..plus, no one can god mod that way...damage and dodging in combat are the only things that need elaborated on when fighting..
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Old 4th January 2008, 01:16 PM   #4 (permalink)
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O_O Dude I am so in if you guys got room for me, Cam you got my IM if ya wanna hit me up to fill me in on the details. n_n
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Old 4th January 2008, 02:22 PM   #5 (permalink)
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More Mecha info.....pilots and mecha, need to have thier own screen name...right now, modern weaponry is being used for mecha, but lasers are allowed as well...more futuristic weaponry will be allowed later(like ion beam cannons..lol)..one think i forgot to mention last night was how the dice worked..its simple the way we do it..say someone calls a shot then rolls 1d20 or however many weapons they fired, like 4d20 for four weapons, the person trying to dodge or evade simply rolls the same amount and if thier numbers are higher, they escape damage, if not then they take damage..simple as that...each die roll is taken by number individually..as in a four missile attack it is possible to dodge three and still be hit by one, depending on the rolls you get.
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Old 4th January 2008, 02:50 PM   #6 (permalink)
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Quote:
Originally Posted by cameroth
, other things can go on in the tmp and the alleyway. So, make a pilot for the tmp and a mech character to battle with.
Not to rain on any parades, 'cause it sounds like this could be fun, but, TMP doesn't have mechs. There was a thread at one point (I'd have to dig to find it) where that was discussed. Someone wanted to have giant robots. So, mechs in Carpe DM and Ahoy Adventure are fine - 'cause those rooms don't have anything to do with any settings. But, if your pilot character is in TMP or the Alley, he or she wouldn't be a *mech* pilot.
(I will look for that thread later - right now I'm on too slow of a computer to go searching through old threads, and I don't remember when the discussion took place).

Last edited by Sienna_Rose; 4th January 2008 at 02:55 PM..
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Old 4th January 2008, 03:05 PM   #7 (permalink)
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Most of the actual mech storyline will take place in the ahoy and carpe (whichever is useable at the time) the only reason one would need a pilot is if they wanted to also use that char in the tmp... another thing is instead of makeing two seperate characters one could simply put ther mech dessy in their characters dessy and tell that it's for the mech storyline, thatway one can still have a normal tmp char that when not in the tmp would be useable in the mech story
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Old 4th January 2008, 03:22 PM   #8 (permalink)
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Sienna_Rose Goblin Sharpshooter (Lvl 2)
Right, exactly. Just keep in mind - besides the notation in the dessy, if your character talks about piloting a mech in TMP, he or she will get some odd reactions (people may just dismiss him or her as someone who just watches too much anime). It's not a matter of just not seeing the mechs in TMP - they don't exist. So, it will, essentially, be a different character - same dessy and all, but, different stories. If that makes sense at all.

And I'm perfectly willing to be proved wrong, if anyone remembers the thread I'm talking about and can find it.
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Old 4th January 2008, 05:58 PM   #9 (permalink)
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let me know too as well...cause i thought the tmp went by d20 rules and d20 does have mecha campaigns if you use the future book as well..otherwise, we will have characters in the carpe dm or ahoy as well...
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Old 4th January 2008, 08:49 PM   #10 (permalink)
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TMP does use d20. But it uses d20 Modern, not d20 Future. The minor tech advances established in the setting are those that were discussed back when we were still on WotC's site. From what I remember there was really very little extremely futuristic allowed beyond medical such as advanced plastiform cybernetics for artificial limbs.

I distinctly remember that one for a sole reason to, one of my old TMP chars was cleared to have them.

Other than that, if I can work it into my schedule, I would be glad to play. I've got a TMP character I never used, that with a little revamping would fit well into a d20 Future campaign. But still, schedules are hard for me to keep. 12 hour shifts, no weekends off . . . Although, if ya'll plan to do this on say a Monday evening, I'm all kosher. So yeah, drop me a line with the info, either a PM or, my e-mail option might be turned on here to e-mail me.
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This is my BFG. There are many like it, but this one is mine. My BFG is my best friend. It is my life. I must master it, as I must master my life. Without me, my BFG is useless. Without my BFG, I am useless. I must fire my BFG true, I must shoot straighter than my enemy, who is trying to frag me. I must frag him before he frags me. I will. I swear this creed: my BFG and myself are defenders of my team, we are the pwners of my enemy, we are the saviors of my life. So be it, until my enemy is blown to bits.

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Last edited by Babylon Logos; 4th January 2008 at 09:18 PM..
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Old 5th January 2008, 02:59 AM   #11 (permalink)
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for those who are playing, here is the current power tier, 1 being the best and 13 being the worst..regardless, all mecha pilots still have to fight thier way to the city..immortals are #1...then psions are #2 and deathguard are #3..valkyre are #4..gun griffons are #5..steel wolf is #6..steel batallion is #7..metal wraiths are #8..steel prophets are #9..fallen angels are #10..red march is #11..iron maidens are #12 and metal men are #13..clan dessies will be posted as soon as possible
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Old 5th January 2008, 04:49 AM   #12 (permalink)
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What about the mechs. I understand that they're more Anime based. But are we looking Gundamesque, Generic Mobile Suit . . . Arm Slave (Full Metal Panic), or even Veritech Valkyrie (Macross) with Mechmorphing capabilities (Tri-form Humaniod [Battlriod], Squatset [Gerwalk] and fighter plane/tank [Valkryie]) the general humaniod types, or will there be a large mix of Humaniods and squat-sets like in BattleTech. And more importantly, the weaknesses of the mechs, will there be universal weaknesses such as in BattleTech where the back armor of the Mechs, is the thinnest point, and easily piercable via low-powered guass rifle, let alone an STS Missile Volley. And what of jump capability, will the mechs have low-powered boosters (JumpJets) or will they only be able to hover-strafe and slow rise with a VTOL system. And what about small-size, will there be warriors akin to the Elemental from BattleTech, in where five Elementals roughly equates to a small to medium Mech, or the Cyclone Battle Armor from Macross, which is roughly a three to one power ratio to the Valkryies.

My biggest question though is pilot organization. Obviously, these clans will have some sort of military government. But at the lowest point how are the mech warriors going to be organized? Five man-stars, four man Lances, single person points. And in the case of say a Five man Star set up will the mechs in the star all be the same type of mech, will there be say a stalker star made of low armor, low weapon high speed mech or an Assult star made of the larger heavy arsonal all but stationary squat-set mechs that only really manage to hit behind them by having a swivel base at the torso. Or will the "star" be a mix-and mash with a high speed mech, a couple small-size, a big hitting walking weapon platform akin to the BattleTech Timberwolf (Sorry, I'm a Clan fan in BattleTech).


Further, what kind of cloaking technology is going to be availible to the Mechs, will it be a full cloak, or will hiding be based on the mech being powered down and having the right paint job for the battleground.

What sort of power-generators will the mechs have? Fusion Reactors, what, the type of power core these runs on will really tell you what happens when that core gets hit, and how hard the Mechs can be pushed. I mean, overheat a Fusion or Fission reactor and boom, you're a toasted pilot.


I know I may seem over-whelming, but it is better to have all this answered now and have strict guidelines in place before hand than to have someone do something naughty.
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Frag the weak, hurdle the dead.

Jesus saves, except you. Make a new character.

This is my BFG. There are many like it, but this one is mine. My BFG is my best friend. It is my life. I must master it, as I must master my life. Without me, my BFG is useless. Without my BFG, I am useless. I must fire my BFG true, I must shoot straighter than my enemy, who is trying to frag me. I must frag him before he frags me. I will. I swear this creed: my BFG and myself are defenders of my team, we are the pwners of my enemy, we are the saviors of my life. So be it, until my enemy is blown to bits.

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Old 5th January 2008, 02:35 PM   #13 (permalink)
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ok... the types of mechs one would use depend upon two things... personal preference and the clan the player wishes to be a part of. in regards to preference.. it doesn't matter what the mechs look like, in regards to the clans, i'm working on the dessies for the clans, right now i have four of the 13 dessies done.
each clan has access to different technologies and each clan has different strengths and weaknesses. i'll use the death guard as an example. the death guard has balanced parameters but is a mostly long range fighter. therefore it's armor wouldnt be very useful against a closer range attack. in another respect, i'm baseing the dessie of each clan off it's first member, while the planet is in a post apocalyptic state there are bases for each clan all over the planet. (also if you tell me your mech and pick a clan i'll write a dessy based on your mech if you are the first member, but as before there are exceptions to each clan except the clan bonuses and drawbacks.) also the oragization of the clans pilots should be agreed upon by the members of that clan. i can't decide cause at this point there are only four clans with members, as for the individual mechs each person will have different types but the clans serve as basic outlines for the creation of more in that clan.
the generators for each clan depend on their parameters. cloaking tech is available to all clans and their members. also on a note none of the clans can have mechs larger than huge in size at this early stage in the plot, partally due to the fact that walking weapon platforms would be more than the average power suit or even huge mech could take on even with a five person squad. please if you want the biggest mech you can just keep it under 33 ft tall.
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Old 5th January 2008, 03:26 PM   #14 (permalink)
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yes, it is true that the mechs are more anime stylized. whatever mecha anime you have seen, it is virtually possible to have the same kind of mecha in our storyline. All mecha do require pilots in out storyline however. Nurolinks are allowed, the linking of man and machine by a cerebral connection or even body links are possible, having connections that attach to the pilots body and they operate the mecha that way. Core reactors for most mecha tend to usually be fusion reactors. For our storyline, fusion..nuclear..plasma..fuel..and hydro electric engines are possible..later technologies will be available at a future time. Reagardless of you power core, everyones power core is shielded and therefore needs to be hit 5 times before the power core itself explodes.
Each clans make up of mecha is totally up to those in the clan..you can have nothing but big mecha.small mecha or a mix of various sizes and types, its all up to the clan..one thing that needs to be adressed and is a basic requirement for the battles is the dice roller..make sure u have it and it works..we were play testing a three mecha battle and one of the players couldnt get the dice roller to pop up. We arent exactly sure why, but maybe one of the Magi might know. the dice roller is more visible if u log on with the low res pop up window. another thing i dont think i explained enough, is damage and evasion. A mech shoots..say it shoots five missiles(which five is the magic number for any weapon system)..you put 5 in the # slot and then 20 in the die slot..click and it rolls. when shooting, the only thing your target has to do to avoid, dodge or evade your attacks is roll numbers that are higher than yours. Losing parts is also an issue we discussed. All shots fired must be called as to where they are going to hit, that way the target knows whats been destroyed off of thier mecha if they do recieve a hit..rolls of 19 or 20 are critical hits and automatically cause that part to explode or become useless unless the target avoids the attack..i hope i answered your questions, anyone who has more, just send em and i will try and adress the issues..also pop in when u see G.F.X.-Xion or Reeyana on..usually we will be doing some play testing of our storyline and you can see first hand how it works..thanks guys
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Old 6th January 2008, 02:58 PM   #15 (permalink)
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i'll post the dessies i have. in each dessy is the basics, mech types, mech sizes, the rank i gave them, the clan leader, the base of operations, the standard weapon for all units in the clan(exceptions are possible), and the current members.

Death Guard- Mecha types ,balanced, Long Range. Sizes, power suits to huge mechs 5 to 32ft tall. rank on the teir 12. leader Callus drengar. base of ops Old Russia. Standard wepon for all units is the talon missile launcher. members Xion

VALKYRE -Mecha types, Balanced, Specialty(ground). Sizes, large to huge mechas 8 to 32ft tall. Rank on the teir 11. leader Veshan Dexus. Base of ops Germany. standard weapon for all units is the high powered machine rifle. members Mocabre U04

FALLEN ANGELS- Mecha types, unbalanced(high atk low def), long range. sizes powered suits to large mechs 5 to 16ft tall. Rank on the teir 13. leader Dominus Black. Base of ops Austrailia. standard weapon for all units is the Sniper rifle. members ornamentum

GUN GRIFFONS-Mecha types, unbalanced(high attack), specialty(boosters). Sizes,powered suits to huge mechs 5 to 32ft tall. Rank on the teir 9. leader Gaza Plex, base of ops South America. standard weapon for all units is the 155 Howitzer. members G.F.X.

STEEL WOLVES- Mech types, unbalanced(low def high speed), specialty(stealth/recon). Sizes, powered suits to huge mechs 5 to 32ft tall. Rank on teir 10. Leader Zendri Alpha. Base of ops Ireland. standard equipment for all units is the Gauss rifle(depleted uranium rounds)+cloaking device. Members Babylon Logos
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Old 8th January 2008, 03:24 AM   #16 (permalink)
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Ok people.. the playtesting is over.. time to actually start the mech RP.. we have five clans and thats a good start... the five all have at least one member now and i hope to get at least four of us together in one room. if all else fails i and G.F.X's player are usually on between 9pm est and 11pm est. if you need anything or want to join or if you have the need to rp a mech please by all means tell us.. ok this will start asap when i get a break from schoolwork which will hopefully be soon
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Old 8th January 2008, 12:01 PM   #17 (permalink)
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Quote:
Originally Posted by Mystearia
Ok people.. the playtesting is over.. time to actually start the mech RP.. we have five clans and thats a good start... the five all have at least one member now and i hope to get at least four of us together in one room. if all else fails i and G.F.X's player are usually on between 9pm est and 11pm est. if you need anything or want to join or if you have the need to rp a mech please by all means tell us.. ok this will start asap when i get a break from schoolwork which will hopefully be soon
Hmm, guess that means I need to bust out a Dessy for Valentina and her mech asap huh?
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Frag the weak, hurdle the dead.

Jesus saves, except you. Make a new character.

This is my BFG. There are many like it, but this one is mine. My BFG is my best friend. It is my life. I must master it, as I must master my life. Without me, my BFG is useless. Without my BFG, I am useless. I must fire my BFG true, I must shoot straighter than my enemy, who is trying to frag me. I must frag him before he frags me. I will. I swear this creed: my BFG and myself are defenders of my team, we are the pwners of my enemy, we are the saviors of my life. So be it, until my enemy is blown to bits.

Click me.
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Old 9th January 2008, 01:44 AM   #18 (permalink)
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Mystearia Goblin Sharpshooter (Lvl 2)
naw.. since i don't know if i'll have much time with homework and everything i'll let cameroth decide when to play if im not gonna be on... just check with both of us to see whats going on
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Old 10th January 2008, 03:12 AM   #19 (permalink)
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bah, oh well, I don't have any use for anime mecha, good luck with your concept though.
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Old 10th January 2008, 09:03 AM   #20 (permalink)
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I wouldn't mind joining this, since I like things like Gundam, robotech, transformers. And I have a TMP character I'm not really using at the moment, he's set as a mechanic of sorts any way. My issue is time, I live in the US Central time zone and tyically get on LATE at night, like 11pm midnightish. Also where this stuffs being held the fights I mean, I'm guessing on a different page than where TMP is. any way, if there is an email address I can send further questions to, give it to me and we can talk more there, as I'm not often on the message board here.
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