Go Back   EN World D&D / RPG News > Hosted Sites > Interactive Story Roleplaying (ISRP) > ISRP General Chit Chat

Notices

ISRP General Chit Chat Interactive Story Role Play. This board is where you can ask general questions about how to play or take part in out of character discussion the events happening chat-side. Subforums of this board allow for in character participation.

 
LinkBack Thread Tools Display Modes
Old 29th April 2008, 02:29 AM   #1 (permalink)
Registered User
 
Mystearia's Avatar
 
Join Date: Feb 2007
Posts: 44
Mystearia Goblin Sharpshooter (Lvl 2)
Adventure ideas

Hey there folks i just wanted to know what types of adventures people are interested in so i can come up with something that i can get at least 5 people together to play for a weekend or something.
please drop any and all ideas, though i've never DM'd anything higher than 5th level without house rules before so just letting everyone know before they drop an epic level idea on me

Nicolas
__________________
the only certianty in life is death and taxes... gotta pay both!
Mystearia is offline   Reply With Quote
Old 29th April 2008, 04:14 AM   #2 (permalink)
Registered User
 
Join Date: Apr 2008
Posts: 21
Warbridge Goblin Sharpshooter (Lvl 2)
Not to derail your advert, but I'd be curious to know how many people have run games beyond that level without house rules of some kind. I'd think that customization of the game is a common occurrence.
Warbridge is offline   Reply With Quote
Old 30th April 2008, 02:06 PM   #3 (permalink)
Registered User
 
Thezdemeus's Avatar
 
Join Date: Mar 2008
Posts: 13
Thezdemeus Goblin Sharpshooter (Lvl 2)
hey, i like undead adventures or something along that line..spooky adventures rock..anyways, i have to agree with warbridge on rules as well. i think rules are going to be needed just for the simple fact that if there are none, you will quickly find yourself having to up the number of enemies attacking the players or throwing some ridiculously high powered creature within the first five minutes..my suggestion is to have those interested in playing to also make new characters for that specific adventure. the reason for this is to keep the characters within the standard rules and avoid overly powerful players. this gives everyone in general a level playing field. thanks
Thezdemeus is offline   Reply With Quote
Old 30th April 2008, 10:52 PM   #4 (permalink)
Registered User
 
Join Date: Aug 2005
Location: Australia
Posts: 456
Elf_Ariel Goblin Sharpshooter (Lvl 2)
Send a message via MSN to Elf_Ariel
For me, this comes down to:

Define weekend...
And what rules...

Because both become pretty troublesome for me.
Elf_Ariel is offline   Reply With Quote
Old 30th April 2008, 11:39 PM   #5 (permalink)
Registered User
 
Mystearia's Avatar
 
Join Date: Feb 2007
Posts: 44
Mystearia Goblin Sharpshooter (Lvl 2)
Ok weekend- the best time for all parties involved to get together and be on at the same time, now i'm horrid with time zones so i usually go by easter standard time myself
As for rules- well i'll leave that up to everyone involved, i'm an extremely flexable DM if i would do it then my players can do it, though i tend to slice out the skills part and think along the lines of if i wouldnt be able to do that then my character cant, the other thing i slice out is money for starting characters, i mean Its not like a 1st level char is going to be able to afford everything they might need for an adventure or journey, but i do assign money from fights and exp as well
also, if it's in a d&d book it's fair game for a character unless it cannot communicate with others or is so advertly powerful that it would wipe a city off its setting map.

Now i've started mixing D20 with D&D because i love mutants and other odd things and i also love the feel magic and medieval settings give things, so if you've never played D20 or you have and liked it i use it to some extent when i DM, if you need to know what books i have in case you are looking for something specific i have: PH 3.5, DMG 3.0, MM 3.0/3.5/2/3/4/and 5, as well as the feind folio, the monsters of faerun book, and the D20 future book along with the D20 modern book on a disk i can use eberron as well
__________________
the only certianty in life is death and taxes... gotta pay both!
Mystearia is offline   Reply With Quote
Old 1st May 2008, 07:38 AM   #6 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 9
Towey Goblin Sharpshooter (Lvl 2)
-Points to the more broken 9th level spells such as Shapechange-
Towey is offline   Reply With Quote
Old 1st May 2008, 03:07 PM   #7 (permalink)
Registered User
 
Protector_corwin's Avatar
 
Join Date: Dec 2005
Posts: 54
Protector_corwin Goblin Sharpshooter (Lvl 2)
I'm in...I have saturdays and sundays off....saturdays I can start about 1 pm est and sundays at 9 am est just email me if you want to know more ShadowWulfe@aol.com
Protector_corwin is offline   Reply With Quote
Old 1st May 2008, 10:01 PM   #8 (permalink)
Registered User
 
Mystearia's Avatar
 
Join Date: Feb 2007
Posts: 44
Mystearia Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Towey
-Points to the more broken 9th level spells such as Shapechange-
Ah-ha i knew i sat on something!
Um well in all actuality i've not seen in a game a spell used beyond 4th level unless a monster was useing it, but in my game if the players dont mind then i want to use mutation thingies from the d20 future book, of course there are drawbacks, and if anyone needs a list of mutations and how they work let me know and i'll stick a list of them and drawbacks in this thread, and most mutations can fit into the settings fairly easily such as haveing four arms cause some monsters have up to eight i think
__________________
the only certianty in life is death and taxes... gotta pay both!
Mystearia is offline   Reply With Quote
Old 1st May 2008, 11:00 PM   #9 (permalink)
Registered User
 
Join Date: Aug 2005
Location: Australia
Posts: 456
Elf_Ariel Goblin Sharpshooter (Lvl 2)
Send a message via MSN to Elf_Ariel
Heh...

I doubt I'd be an appropriate player. While I have weekends off...my saturday and sunday are your friday and saturday nights.

And well...I'd have to learn the rules...Be slow, painful and tedious and only weigh ya'all down.
Elf_Ariel is offline   Reply With Quote
Old 1st May 2008, 11:36 PM   #10 (permalink)
Registered User
 
Mystearia's Avatar
 
Join Date: Feb 2007
Posts: 44
Mystearia Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Elf_Ariel
Heh...

I doubt I'd be an appropriate player. While I have weekends off...my saturday and sunday are your friday and saturday nights.

And well...I'd have to learn the rules...Be slow, painful and tedious and only weigh ya'all down.
I myself as i said before am a very flexable DM not only because i like to keep players interested but also because i dont really have many rules when i play or DM.
my lack of experiance is part of the cause and the other part is that i myself dont really like some of the rules in the books. also i have not turned a player away because sheesh its a game after all it's supposed to be fun not boring and tedious. but then again i know some people would rather bend a rule than ignore one so its up to you if you want to play, i dont have a problem one bit, except time, i usually spend weekends with my girlfriend and she goes home around 11pm except on sundays when she leaves at 8pm but other than that i'm free to DM whenever i've even started a story called red marsh in a series i am proudly calling D&D Future (dunno if thats trademarked or not)
__________________
the only certianty in life is death and taxes... gotta pay both!
Mystearia is offline   Reply With Quote
Old 2nd May 2008, 11:40 AM   #11 (permalink)
Registered User
 
Join Date: Jan 2008
Posts: 9
Towey Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Mystearia
Ah-ha i knew i sat on something!
Um well in all actuality i've not seen in a game a spell used beyond 4th level unless a monster was useing it, but in my game if the players dont mind then i want to use mutation thingies from the d20 future book, of course there are drawbacks, and if anyone needs a list of mutations and how they work let me know and i'll stick a list of them and drawbacks in this thread, and most mutations can fit into the settings fairly easily such as haveing four arms cause some monsters have up to eight i think
Trust me, regarding combat you start having to deal with low Epic level stuff at 16th level as a wizard, and your party will hate you. Shape Change alone is that powerful not to mention you have other favorites like Wish, and Weird.

The D20 system was built on a modular idea. It all uses the same set of rules over all, but not all of the pegs match their holes.

I'd advise to copy it down into a word pad file or something, then hand the list out on a case by case basis because the Mutation/Drawback lists are fairly long when added together and not everyone wants to scroll through it when they look through a page. On another note, check out D20 Apocalypse for some more 'Fantastical' mutations and their draw backs. Book might even give you a few ideas while you flip through it.
Towey is offline   Reply With Quote
Old 4th May 2008, 04:10 AM   #12 (permalink)
Registered User
 
Mystearia's Avatar
 
Join Date: Feb 2007
Posts: 44
Mystearia Goblin Sharpshooter (Lvl 2)
Okies dokies folk, i have a good portion of my adventure "The Red Drift" finished mostly the Red Mars region of the area, now i know that not many people have applied to take part in this adventure but currently i'm looking for only about 3-4 players that are willing to make or reuse characters for this thing, oh and if you do remake a character or reuse one, no paladins or clerics cause there are no gods inside the Red Drift.
__________________
the only certianty in life is death and taxes... gotta pay both!
Mystearia is offline   Reply With Quote

EN Marketplace Featured Listings
WereDragon Magazine Issue #1!


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



These are the 100 most-searched-for thread tags
Search Tag Cloud
3.5 3.5 still lives here 3.xe 3e 3rd edition 4e 4th edition action rpg adventure aquerra art artificer blizzard bring back nightfall! build campaign cartography cats & dogs rule! character cheese class codex hiveous combat computer games conversational cosmology cydra d&di d20 modern dark sun diablo3 dming dragon dragon magazine dungeon eberron errata feats game game aid games gleemax problems greyhawk gsl gurps hive hivemind hiveocracy homebrew homebrewed homebrew setting house rules humor hunting season is now! legacy legacy thread lorraine williams maps massachusetts meta miniatures monsters ninja'd hive nuclear aoe ftw! od&d off-topic oots optimization order of the stick pathfinder plots powers race races recharge power retro clone rules smilies attack sporked hive ssoass sterich stick hive story hour swordmage tags tale of the twin suns the planes traps true20 turkey sammich unconventional thought wall-e warlock weird wiki worldbuilding world of kulan wotc wyre ymca

All times are GMT +1. The time now is 12:34 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0