Go Back   EN World D&D / RPG News > Hosted Sites > Interactive Story Roleplaying (ISRP) > ISRP Rules and Rulings Reference (OOC)

ISRP Rules and Rulings Reference (OOC) The place to check for rulings, setting and area updates, seminars, new information, and where to participate in discussions for ISRP rooms changes and improvements.

 
Share LinkBack Thread Tools Display Modes
Old 17th August 2009, 03:12 PM   #1 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Possible CRT setting changes

Thoughts? Ideas? Misgivings? Let's hear 'em.


1) Firearms of the muzzleloading black powder variety (i.e Flintlock, Wheelock, and Percussion Cap) are allowed to be carried but use of them in the Tavern or the Garden is expressly forbidden. Use in the Clearing is up to the parties involved.

2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a
character would see something recognizably humanoid in shape. Tieflings and Aasimar are specifically excluded from this requirement and may come about the Tavern as they will.

3) Drow may be played inside the Tavern as they are or in disguise. It is up to the player.

4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

6) Animals are not to be played in the tavern. Animals that cannot take humanoid form are not allowed in the tavern. Note that the term ‘humanoid’ does not imply that ‘furries’ are acceptable within the setting. However, the occasional small animal that darts in and runs about for a short time can be overlooked as long as it is not disrupting play and is removed when asked by Moderators. Familiars of magic using sorts are allowed if accompanied by their masters, or for very short trips to relay messages and so on. Animal companions such as tigers, bears, wolves and so on are not. A bit of common sense is in order here.

7) Fae in humanoid form are allowed in the tavern though their pranks and antics must abide by the Code of Conduct and IC play may never be used as reason to violate the Code of Conduct.

8) Vampires can be in the tavern. Other sorts of undead, such as mummies, zombies, corpses, skeletons, and so on are not allowed. Liches may be if they are disguised as humanoid types.

9) Warforged should not be in the tavern.

10) No Gods or God Avatars allowed in the Tavern. The Gods of Oerth don't allow foreign gods or their avatars to go wandering about, and they themselves don't do so. So don't do it.

11) Technology is limited. Clockwork and See #1.

12) Children under the age of 12 are not allowed in the tavern un-escorted. So no 5, 7, 3, or 9 year olds, or any other age or fraction thereof.

Tavern owners might allow their own children in, but a place like the Crossroads is not the place for unescorted youngsters. And to those

escorting...the river awaits out of control children and their escorts.

Disguised is defined here to mean that people a recognizably humanoid form.

Magi Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 18th August 2009, 08:48 PM   #2 (permalink)
Registered User
 
Bari's Avatar
 
Join Date: Dec 2005
Location: A dirty box under the bridge.
Posts: 152
Bari Goblin Sharpshooter (Lvl 2)
I like the new rules. It gives it more of a plane-port feeling.
__________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GO d- s--:- a? C+++ U? L+ E? W+++ N? o? K- w+ O? M-- V? PS+ Pe- Y+ PGP? !t 5? X R* tv b++ DI? D+ Ge* h++ r--- !z+
------END GEEK CODE BLOCK------
Bari is offline   Reply With Quote
Old 19th August 2009, 01:33 AM   #3 (permalink)
Registered User
 
Imreis's Avatar
 
Join Date: Oct 2005
Location: Within the confines of sanity and reality
Posts: 158
Imreis Goblin Sharpshooter (Lvl 2)
4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

This is the one that is slightly hard to understand. If demons and other odd looking creatures cannot be there and have to be in disguise then why can something of draconic nature walk in appearing in a obvious draconic appearance? Maybe I am reading the change wrong but that's just racist against demons, devils and other sorts of holy/unholy people. :P

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

This one as well fits into the same category that I last pointed out. If they can appear monsterous inside the tavern then why cannot other creatures such as demons an for that matter fae? Most fae look like small elves or humans albiet winged or some other matter of colored skin or slightly in the tiny size category.

That is all I wanted atleast clarifyed and defined a little better.
__________________
Without Chaos there can be no Law, without Evil there can be no Good. The Balance and Order must be kept to have Existance

Imreis is offline   Reply With Quote
Old 19th August 2009, 01:59 AM   #4 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
*points at the word 'Possible' in the subject line*

As you wish:

Old Version:
2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a
character would see something recognizably humanoid in shape.

New Version:
2) Demons, Devils, and Outsiders in general must be disguised. Disguised is defined such that anyone looking at such a character would see a humanoid type.

Old Version:

4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

New Version:

4) Dragons and similar creatures must take human form while in the Tavern.

Old Version:

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

New Version:

5) Were's must take humanoid form in the Tavern.


I'm flexible.

Now. That having been said. I may make some arbitrary distinctions if I feel they work better, and for no better reason than because I think they work better or suit the place better. The entire society of some game worlds is 'racist', 'xenophobic', 'insert derogatory and inflammatory term of choice here'. Some might be more hostile to one sort than to others. I could allow dragon-born or half-dragons but not dragons. Where do I draw the line?

I could make it like it was on Juxta, yes? No. I won't; we all have to move on with various things. So before that becomes a big thing to clamor for, the Tavern will not go back to just how it was on Juxta, nor will it go back to Juxta.

I am considering easing restrictions, not getting rid of them entirely. At least at this stage. For one thing, if I were to totally drop the restrictions on the Tavern, and just so you folks know I have considered it, the other settings become redundant, except perhaps the TMP. And even that if I made the Tavern truly interdimensional, the which I have thought of.

Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"

Last edited by Magi_Siani; 19th August 2009 at 01:17 PM.. Reason: Clarification
Magi_Siani is offline   Reply With Quote
Old 19th August 2009, 04:32 PM   #5 (permalink)
Registered User
 
Imreis's Avatar
 
Join Date: Oct 2005
Location: Within the confines of sanity and reality
Posts: 158
Imreis Goblin Sharpshooter (Lvl 2)
I hope you did not take my post the wrong way, it was not to offend you or anyone. The rulings for possible changes you posted up were good but some were a little unclear.
__________________
Without Chaos there can be no Law, without Evil there can be no Good. The Balance and Order must be kept to have Existance

Imreis is offline   Reply With Quote
Old 20th August 2009, 12:49 AM   #6 (permalink)
Registered User
 
Ruthia's Avatar
 
Join Date: Jul 2005
Location: Between that rock and a hard place.
Posts: 389
Ruthia Goblin Sharpshooter (Lvl 2)
Personally, not that I play much anymore but, I liked the new rules before Immy brought them up *Pokes Imreis in the head* Especially the dragon one cause well, the majority of my characters are dragon or half dragon!

Moving the tavern would be nice. That way the whole drow thing would sort of be reduntant really. More freedom for other types. Interdimensiona would be awesome because for some people, myself included, characters have no REASON to go someplace that you can't get to from anywhere. Loosening of some of the restrictions would be nice to depending on how you do it Siani. For example the no fighting one.....I want to have food fights again :P. Course thats just the goof in me speaking.
__________________

Ruthia is offline   Reply With Quote
Old 21st August 2009, 03:51 PM   #7 (permalink)
ISRP Moderator
 
Join Date: Sep 2005
Posts: 429
Magi_Trelian Goblin Sharpshooter (Lvl 2)
So if the Tavern became a totally open interdimensional setting that allowed fighting... hey, don't we have one of those?

Seriously, the problem is that people will always automatically migrate to whichever room is called the Crossroads Tavern where BeeGee tends bar. That's what they think of when they think of ISRP, that's where they're most comfortable, even when the setting itself doesn't fit the outlines of their character.

But I think it's good to have other rooms and settings around too. That way people don't have to rely on Carpe or Ahoy being open, and have to come up with all the details themselves, when they want a small change of pace.

So if Siani ever did make the Tavern totally open and interdimensional, the Sigil rooms and the Cage might still remain open. Or, then again, I might open up a small quiet low-level tavern elsewhere.
Magi_Trelian is offline   Reply With Quote
Old 22nd August 2009, 01:00 AM   #8 (permalink)
Registered User
 
Ruthia's Avatar
 
Join Date: Jul 2005
Location: Between that rock and a hard place.
Posts: 389
Ruthia Goblin Sharpshooter (Lvl 2)
Thing with the Cage, no offense Tre, it's well...gross! And I did say food fights not full out sock um kill um fights after all. You know, the small *(^^ that is fun. *shrugs*

Suppose your right though. People go to the crossroads because it is the crossroads. Forget I put my two cents in then, I'll be on my way!

*wanders away whistling now*
__________________

Ruthia is offline   Reply With Quote
Old 22nd August 2009, 01:35 PM   #9 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Well, it isn't likely to become totally open and interdimensional in nature, partly because I like multiple settings with different character, but also because some folk like a place where at least a modicum of sense reigns on what is going on around them.

I said I had considered it, not that I was going to do it. Before I posted here or spoke to anyone about it (waves at Trelian) I had spent a goodly amount of time thinking of various changes. I still am. I won't be making any concrete moves for at least another week, possibly longer.

One thing I am fairly sure may happen is that the Tavern, and all of Siani's other holdings in Ford Keep with it, will move elsewhere but on the same planet. Maybe she's getting tired of the meddling of the Greyhawk powermeisters, or the Council of Eight. She owns a lot of stuff scattered around; maybe she moves the place to a group of islands...on idea (notes Imreis) was to have the Clearing on one island, the Garden on another, the Tavern and its surrounding infrastructure and so on located on yet another. It is one example of the things I am considering.

If you see me on site feel free to PM me if you have an idea you think might be of interest. If I'm in the Tavern I'm interacting with people but I am also in the Nexus a fair bit these days so you can talk openly there. I may not be partial to a given notion, but I will listen to a person's ideas. Whether I agree with an idea or not I will give it consideration.

Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 23rd August 2009, 07:27 PM   #10 (permalink)
Registered User
 
Eryk's Avatar
 
Join Date: Oct 2005
Posts: 12
Eryk Goblin Sharpshooter (Lvl 2)
Personally, I wouldn't mind seeing some of the restrictions lifted at all. While the logical part of my brain liked the tavern operating on the understanding that the mundane folk of the area don't want monsters in their midst...well, it always seemed the tavern was more fun when it was a little more open to the strangeness.

That being said, here's one thing that's niggling me about these. And let me say, I don't play any characters that it affects, so it's really just curiousity.

If animal familiars are allowed...why aren't animal companions? They're essentially the same thing. And really...to the minds of the 'xenophobic townsfolk'...aren't they almost the exact same thing? If anything, wouldn't such close-minded people be much more understanding of at least the smaller companions, i.e., dogs and cats and hawks (things like bears and tigers are obviously just out. I mean, come on...) than someone who walked around with a mephit or a talking psuedodragon on their shoulder?

And if the issues is 'animals have fleas and we don't want them in the tavern'...why can't animals of the normal nature that -would- be found in such a setting...be out in the garden?

Like I said, I'm not complaining. It's just always seemed a little weird to me.
Eryk is offline   Reply With Quote
Old 23rd August 2009, 09:21 PM   #11 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Given the types and numbers of supposed familiars who used to come into the Tavern with no sign of their supposed masters, and often the havoc caused I chose to allow them only if their master were present and then only if of reasonable size. Ditto regular animals. There used to be this mouse character that was played brilliantly; I loved interacting with that character. However, for every one like that there were more that were often nuiscances.

So, in the end it was an arbitrary choice made by me to limit chaos. Same reason I restricted fighting in the tavern. There is currently a place where all of those things can happen. I am unlikely to remove those restrictions although I will give it consideration. What is fun for some is irritating to others. I can't satisfy everyone unfortunately, and I still have to keep my own and the other Magi's sanity in mind.

As for the Garden, I don't really mind normal domestic type critters in the Garden. Of course if they are in the Garden then all the other critters people love are getting discriminated against according to various people. The Garden therefore, for the moment anyway, follows the same rules the Tavern does. That is likely to change some.

I want to be clear; there will still be restrictions on the Tavern. Some will be lightened, some done away with, some modified.

A part of me misses the Tavern as it was on Juxta...but not all of what it was. We don't have the personnel to handle that and that sort of free for all would require a lot of watching, as it did at the time. I'm cognizant of the fact that as soon as I reduce the restrictions on the place it may attract people who've been away and didn't like said restrictions so I feel pretty sure that it wouldn't stay the low numbers and fairly easy to monitor place it is at the moment if I simply removed all the restrictions.

Might be fun for some, but surely wouldn't be for others.

Thanks for the input.

Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 24th August 2009, 10:08 AM   #12 (permalink)
Registered User
 
Qijdi's Avatar
 
Join Date: Mar 2007
Posts: 15
Qijdi Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Magi_Siani View Post
*points at the word 'Possible' in the subject line*

As you wish:

Old Version:
2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a
character would see something recognizably humanoid in shape.

New Version:
2) Demons, Devils, and Outsiders in general must be disguised. Disguised is defined such that anyone looking at such a character would see a humanoid type.

Old Version:

4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

New Version:

4) Dragons and similar creatures must take human form while in the Tavern.

Old Version:

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

New Version:

5) Were's must take humanoid form in the Tavern.


I'm flexible.

Now. That having been said. I may make some arbitrary distinctions if I feel they work better, and for no better reason than because I think they work better or suit the place better. The entire society of some game worlds is 'racist', 'xenophobic', 'insert derogatory and inflammatory term of choice here'. Some might be more hostile to one sort than to others. I could allow dragon-born or half-dragons but not dragons. Where do I draw the line?

I could make it like it was on Juxta, yes? No. I won't; we all have to move on with various things. So before that becomes a big thing to clamor for, the Tavern will not go back to just how it was on Juxta, nor will it go back to Juxta.

I am considering easing restrictions, not getting rid of them entirely. At least at this stage. For one thing, if I were to totally drop the restrictions on the Tavern, and just so you folks know I have considered it, the other settings become redundant, except perhaps the TMP. And even that if I made the Tavern truly interdimensional, the which I have thought of.

Siani
Rules 2, 4, and 5 need more work..All that previous remark says to Us is Ping-Pong. Simply caveting back to the old set is not good enough.. This set of rules and restrictions is great deal of what has troubled the CRT and ISRP ever since it left hasbro. We understand that it takes a phenominal amount of time, money, personel and effort to maintain a " free for all " situation.. this is neither desired nor required as way too many went too far over the top. However... attempting to compell many of the more popular types to such constraints is, beneath dignity... and part of the reason so many of the old players left.. We, gave Our Word.. and that's as good as Gold... Moving on... It is a respectable request to assert that peoples maintain proper decorum and setting.. and full disclosure in the rooms of the Clearing, Garden and ( at least it used to be) Sigil. is also acceptable and required for over all system nexus alignment and health of gaming structure.. It's like the old Arena was back in the days of Juxta --another place to go. The current status of a " Humans and Humanoids Only Club is unacceptable to all I know of good conscience from the olde days. Now.. for another matter>>>

Godmoding, and Powergaming and the like have always been an issue here.. and you know.. I've been here almost as long as you have My Dear... We have seen it.. Most folk simply don't have a real clue how to play a character in such Elite classes.. even for the lower end tennants.. and frankly. it's partially due to a lack of study. Here is one rule I have seen broken over and over again in this case-study.

The First Rule Of Divinity>>

Do too much.. and one creates dissension.
Do too little, and one generates apathy.
So the best thing to do is just the right amount, of just the right thing, in just the right way, at just the right time and place so to appear as having done absolutely nothing at all.

All who know Us and have properly RP'd over the years know Who We are and what's the game plan.. Including where the bear sits, and that though he's high powered, he's not a Divine.. sort of somewhere between.. as is his positioning between of all things.. This One has been here almost as long as you have, My dear... as you are well aware.. That date iof arrival was February 16th, 1996 Both of us have seen pratically every major event.. and then some... All these years and so few have actually understood the puzzle.. Have to love it. Agreement on interdimensional is not met with either affirmation or satisfaction.. Trans to a degree, but not inter... Perhaps a touch of Dimensional Trancendentalism would not be remiss. And Yes Trel, and the rest of Us... The Roads has long been known as the central meeting place for almost all tennants and activity in ISRP.. that is partially due to its particular design in the first placem and that it still bears a few peaches. There are three of Us now.. to assist with this current migration in " Olde Worlde Style " and more possibly available.. My's will contact them.. In initial remarks, We will be glad to reopen the Seal of the Travelling that was placed long ago on the tavern floor, just a few days before the destruction/loss of Juxta and the untying of the causal knot that shifted the CRT to its current location... You were there Siani.. ( The Day Of The Seal Of The Pearls Of Sarcastis ) to be exact. To leave the place as a " Free For All " would be anarchy once more and untennable as well as unconscionable.. Keeping it so restricted smacks of a bit of Aryan fascism. The middle path is best... Buddha says, " The Phoenix can fly, but only when its feathers are grown. "

Ideas are available and minor groundwork laid already. If changing the setting again will correct the imbalance here? then so be it.. But the more popular classes have to be at least reasonably accomodated... I'm glad you have finally made move on this situation.. as it is one of the sorest points in many peoples eyes, especially Mine..

Food Fights can be a lot of fun, but folks still have to obey the " Let's Cool It Or You Get Rivered Laws " I have smacked many a person with a lovely cream pie and I know Raj remembers the hailstorm of cashews that buried him almost up to his neck. one day.

We are not as much a " teller " of stories in words, more in action and deed, known as " Story-Showing " This is a definitely missing part in such a chat and was a great joy to provide. Many players have come over the years asking why We won't play.. Now you know... yet another set of reasons.

For example.. One might require folks to have a " Travelling Pass " so to speak.. and if they screw up to much, have it revoked.. fun, quick, and easy.


In the mean time... Happy Ganesh Chaturthi to you all.

Namaste.

* bows politely.. melting away in a haze of multicoloured lights and sublime gold *

Last edited by Qijdi; 24th August 2009 at 10:58 AM..
Qijdi is offline   Reply With Quote
Old 24th August 2009, 02:18 PM   #13 (permalink)
Registered User
 
Infernal Scribe's Avatar
 
Join Date: May 2007
Posts: 33
Infernal Scribe Goblin Sharpshooter (Lvl 2)
Some things to nitpick and some suggestions.

1) I see this more of a setting base rule for native characters and the limits of their technological achievements. But due to the nature of the Crossroads Tavern being an extra-dimensional tavern (due to the high number of portals and most of the player base seems to play characters that are not native to the setting), why couldn’t characters have more advanced weaponry? If it’s a setting moderator’s choice of saying “I don’t like guns in my fantasy, so please don’t introduce guns into the setting.” Disallow it completely.

8) Again, this is an odd choice but of setting preference or game edition preference. I personally don’t see why not a person can’t play a free-willed mechanical construct that’s trying to interact and mimic humanoid society when there’s a stone golem serving me beer. “Oh, its because the people are xenophobic.” Fine, the War forge only comes to visit the tavern and doesn’t go out into Ford Keep or whatever reason. Due to the strangeness or exotic nature of the CRT (and the years of exposure to it), I’ve imagined if the people are so paranoid they wouldn’t go near it anyways (unless someone decides to play a native and that’s a whole other story). Again, this can easily be applied to many exotic but are now becoming common PC races then the standard (Gnome, Elf, Half-Elf, etc).

11) My argument is the same with #1. Is technological advancement limited due to setting (i.e native characters?) or “Oh, all the foreign characters not of this world just happens to have the same technology advancement as ours and none of them are more advanced then us. Except for gnomes, they seem to invented steampunk…”

Everyone pretty much knows, the two rooms that carters to the most ppl are TMP (on a good day) and CRT. As much as it won’t sound good, the other rooms are redundant. They’re suggested settings for ppl to play in. If they’re not seeing a lot of use, drop them. They become suggested settings, but are now freeform rooms like the CARP DM and AHOY rooms, leaving you with more freeform rooms.

Make the CRT into an extra-dimensional setting. It was already slightly based on the World Serpent Inn idea (a common idea used in many fantasy and sci-fi literature, and the last episode of Quantum Leap). The CRT is its own plane with access to many different places with mysterious storefronts. When local authority try to insert their “authority”, the storefront changes to a new location on that world. This way, you don’t need to deal with xenophobia with NPC villagers or townsfolk that players never interact with unless by hearsay of their character’s activities. But what about Sigil? Play Sigil in the DM rooms. Its just another suggested setting. But we’re going to need more moderators to watch for stuff… Recruit volunteers and assign the room moderators of those redundant settings to the CRT and the DM rooms.

This suggested format is more of a method to bring things back to being more Freeform. This will probably appeal to both old school gamers and new blood who are more familiar with the new material (4th Edition), or with people that just love to role play and want to play their original characters with no idea what D&D is about.

Another suggestion to bring in new blood, how about En World have a link on their front page to ISRP's front page. One of the main reasons ISRP of old saw alot of traffic is because ppl would go to the old TSR site and see the community page, noticing a chat option. Go in, talk about whatever and notice "oh! a Role playing option.." I know this may not be possible with En World supporting their own chat option or the fact ppl that want their stuff advertise needs to pay for their advertisements. But it would be nice to inquire to see if its possible. Or we can continue to be obscured, found only in the bottom of the En world forums and only be known thru word of mouth. But thats off topic.

- Toxicsyn
__________________

Last edited by Infernal Scribe; 24th August 2009 at 02:21 PM..
Infernal Scribe is offline   Reply With Quote
Old 24th August 2009, 03:12 PM   #14 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Thanks for the input! As I say, nothing is set in stone at this point. I'm still entertaining all sorts of notions.
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 24th August 2009, 06:14 PM   #15 (permalink)
Registered User
 
Eryk's Avatar
 
Join Date: Oct 2005
Posts: 12
Eryk Goblin Sharpshooter (Lvl 2)
Ahhh. Alright. That makes a lot of sense.
Eryk is offline   Reply With Quote
Old 24th August 2009, 10:04 PM   #16 (permalink)
Registered User
 
Qijdi's Avatar
 
Join Date: Mar 2007
Posts: 15
Qijdi Goblin Sharpshooter (Lvl 2)
Well said Raj... ty
The key fits the lock, but has yet to open the door.

Namaste...

Q.

Last edited by Qijdi; 25th August 2009 at 11:49 AM..
Qijdi is offline   Reply With Quote
Old 25th August 2009, 01:14 PM   #17 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Raj..you're a gem at times. Thank you.

More ideas coming soon guys. Patience please.

Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 26th August 2009, 03:02 PM   #18 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
I've had some very good input, here and in the Nexus as well.

I do wish to make it clear that I am listening to the ideas people are giving me, that I understand the fond memories of the (wide variety) of golden years versions of the Tavern from days of yore, and that I am going to attempt to make the place more inclusive and perhaps more fun for more folk.

That being said.

I can't satisfy everyone, that's a given. I may not use someone's favorite notion or idea, or any of them, or I may pick and choose and modify, or use some whole cloth. Whenever I do use something someone has suggested I'll say so; credit where credit is due. Whatever I finally end up doing it will be because in the end after all the thought and input I've come to think that will be the way that will work best from all points. I don't have just the patrons to consider.

New Magi are hard to find, hard to train. Uping our numbers is slow and difficult at best so that solution isn't as easy as it seems, regardless of what folk might think.

The Tavern won't be what it was on the old forums, the original AOL site, or on Juxta either. There's no going back. It might be broadly similar in some ways, but it won't be the same.

There will be some restrictions in place, although fewer and of different sort for the most part. Nope, can't say more than that yet.

I'm not likely to make the entire Tavern interdimensional. I'll leave it to your imaginations to sort out what that might mean. I am likely to move it from Ford Keep in some way, possibly from Greyhawk entirely, but we'll see.

As I said before, if you see me in the Nexus or even in the Tavern, feel free to PM or have a chat with me on your ideas. Constructive ideas please, thanks.

There's a lot of work involved in this so it won't happen terribly fast. I am, however, working on it rather intensely. Stay tuned.

Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote
Old 28th August 2009, 06:37 AM   #19 (permalink)
Registered User
 
Qijdi's Avatar
 
Join Date: Mar 2007
Posts: 15
Qijdi Goblin Sharpshooter (Lvl 2)
I do like the postulation of moving the tavern and surrounding locations to an Island group.. that would efficiently expand in a secluded format.. The terrain and even provide amusing bits concerning a change of scene for those who would otherwise be dumped in the " River " HAHAHAH Going over and dumping them in the ocean.. while we all watch them do a " Backfield In Motion " as any of several choices of monsters come after them. Now that's worthy of more poetry like the day of " The Swim Of Tim The Terrible ". All the same.. it would definitely permit more freedom without being rediculous like the " Anything Goes " of Hasbro... It is not like those days did not have their charm, but it became nauseating after a while.. I am keeping a few folks abreast of this situation.. We all have hopes of an outcome tht will provide a proper location once again, with mopre moderation... to tell the stories of Olde.. We miss that very much. There could also be some sort of linking to associate the changes so that folks would have a portal in greyhawk, should they require a more specific setting.. A Default landing spot when signing in.. for example.. something more than the Lounge...
Qijdi is offline   Reply With Quote
Old 10th September 2009, 01:34 PM   #20 (permalink)
ISRP Moderator
 
Magi_Siani's Avatar
 
Join Date: Jul 2005
Location: Sunderland MA
Posts: 244
Magi_Siani Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Magi_Siani Send a message via MSN to Magi_Siani
Reigning it in

All right. I know people are excited...so am I. But I have to put the brakes on a bit here because this is not going to be a fast change; it takes a very great deal of work to do and time..and I don't get paid for this so it gets put in wherever a bit of free time happens along.

Firstly; please be patient. I have NOT relaxed the Tavern setting rules as of yet. That WILL NOT happen until the changes actually go into effect. So please do not push; all that does is slow the process down as I have to spend more time dealing with people trying to push the rules instead of making the needed changes. It also tends to make me thing I should not relax things as much as I'd originally planned. The best way you folks can help is to exert peer pressure on those who are getting carried away; I don't want to have to start pulling logs and getting harsh but I will if I am forced. I do not have to be present to issue warnings, no Magi does.

I have been more relaxed lately, true. I have not been eyeballing descriptions to detect violations. Mostly I look at descriptions if someone gets my attention in some (usually negative) way, either via RP or more usually because they are being disruptive of the setting or outrageous in some way; mass magic..which doesn't work in the tavern...fireballs and such..which are forbidden and fighting are good examples.

If you get my attention, I will look. If it violates the current setting rules, I will speak to you. If it continues, you may be warned or kicked from the room. Please do not push it.

Remember folks, the Magi decide what is, or is not, Room Disruption according to our rules. Their decisions on the matter are final for the room. If you have a disagreement you may discuss it in a short manner on site via PM, but when the Magi present makes a decision that is it. The procedure after that is to bring it up to myself and/or Gabriel via EMAIL. Magi judgment, as much as some may not like it, is and always will be a part of how this site is moderated. That's just how it is.

Patience will get you far more than pushing. You've waited this long, you can wait a bit longer. Numbers of people, constant actions meant to influence or push things will only slow it all down.

Respect the setting as it is and await the changes that are coming.

I will note here though, that the CRT will NOT be a free for all zone. At the moment PART of it will most likely allow a larger variety of character types and sizes but a PART of it may still be restricted to more or less humanoid types with outside rooms being open to pretty much anyone..or thing..as long as it doesn't violate the CoC.

The CRT will PROBABLY, have a magical function that automatically resizes folk to fit into its confines...similar to the Plastered Pegasus, for which idea I thank Imreis and company. So no, you won't be so huge you push that roof off..that's room disruption via setting disruption and so not going to be allowed.

The CRT won't be available for destruction in storylines. Period. Neither can it be made into a disco or psychedelic lair of any sort. See the comment on disruption. The setting is invulnerable to these sorts of things, mainly to preserve my sanity and keep complaints from people to a minimum.

It is good to see so many old faces. Welcome back to you folks. It does not do any good, however, to push things. As I say, it only slows them down as I am forced to do moderation work instead of modification work.

So let's be patient if you please.

Thank you.

Magi Siani
__________________
"There is nothing we can't conquer. We'll have our feet on a ship's deck before the Brotherhood open their ports for the trading season. And then we'll show the world what plundering means!"
Magi_Siani is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 09:44 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.