"Dodging the attack, Tharivol tumbled past the creature. Springing up several
feet to the creature's left, he uttered a series of arcane syllables as his
free hand waved an eldritch sign in the air. A luminous disk appeared
briefly in the air before him and then faded into invisibility.
Tharivol is DODGING the creature (AC 25), plus now has shield cast and aimed
in the direction of the creature (AC 32). Next round, he will use expertise
to make his AC 37, but for now it stands as 32."
The creature is visibly frustrated by this tactic. It throws its head back and screams. Fort Save (DC 20) to avoid the effect. and disappears.
an unearthly cold pierces your bones. You feel weak, helpless, and alone. Your body feels as if it has been carved upon with a razor blade, but you can find no marks. (6 damage). Listen check (-2 penalty from the creatures attack)
your ears ring most unpleasantly, but the wail, the same wail that cut through your skull recently seems to becoming from some distant point (another listen check)
You believe you hear, but you are truly unsure, the sounds of battle wafting through the trees softly like a midmorning breeze.
At this point you are very unsure of where they could be coming from... or even if they're real.
Calling upon his empathic bond with his Raven familiar, Tharivol sought out the source of the sounds he thought he heard. "Where?" He sent an emotional query to his bird.
__________________ "On second thought, let's not go to Camelot. It is a silly place."
Tharivol ran toward the southwest, following the empathic pull of his Raven's guidance.
OOC: Well, Ravens can speak one language anyway. Mine speaks Elvish. But as a familiar ability, because I only have two levels of Wizard, he don't possess any of those more advanced abilities. I think empathic link is all we've got at this point.
__________________ "On second thought, let's not go to Camelot. It is a silly place."
Tharivol leapt onto his War Horse and followed the raven's path. Driving the horse hard, he weilded his sword in the air above his head, ready to strike at any foe.
__________________ "On second thought, let's not go to Camelot. It is a silly place."
In the air around you you sense two weak magical forces, the more familar and obvious seems to be emanating from the direction you're heading. It seems extremely familar, almost comforting. The other, slithers in and out of your senses, barely observable (Knowledge Arcana for a true id of the first magical force). If yoiu stop and observe you may have a retry on the other stream of magic.
With a flash it all becomes clear. Your long ago childhood on the isles. Your first tutors in the arts, your Elders discussing how to weave the spell they had designed to find distant members of the family long thought lost. Armestriia's(excuse the spelling)guidance. Which when placed on an object acts as a dowsing rod to find a particular member of your clan.