Winghorn
  • Winghorn


    Sequels can be a tricky thing to handle, especially when they promise a darker, edgier tone. Despite its much gloomier tone, however, Things from the Flood manages to avoid difficult-second-album syndrome with a game that neatly blends weird sci-fi mysteries and teenage drama, though sometimes it’s hard to tell which aspect is the most dangerous and unsettling.  ...READ MORE

    In the Lord of the Rings the quaint little town of Bree marked the place where a dangerous journey grew into a true adventure. Now, with the Bree-Land Region Guide it can easily play the same role for the Adventures in Middle-Earth, framing the party’s first few steps from humdrum civilisation into dangerous wilds.  ...READ MORE

    There are a few fairly simple elements needed to make a solid RPG starter set, and while Warhammer Fantasy RPG 4E’s attempt won’t blow any minds it absolutely nails the fundamentals that new players need to get a game running.  ...READ MORE

    Last week Mike Tresca took an American perspective on the best holidays for dropping fireballs on your friends and family, but how do things fare for those of us living beyond the reach of star-spangled banners and thanksgiving turkeys? Well, here’s the resident Brit to fill you in on how we do it in the land of cinematic fog, hot tea and indecipherable regional accents.  ...READ MORE

    The twisted horrors and blood-crazed cultists of Masks of Nyarlathotep helped define the feel of Lovecraftian roleplaying more than three decades ago, and while this sprawling update weighs heavily on both the wallet and the bookshelf it does an excellent job of adapting the classic campaign for more modern tastes.  ...READ MORE

    “When we approached Darren Pearce to write on the core rulebook, he exploded with excitement,” says Russ Morrisey, designer of Judge Dredd & The Worlds of 2000AD and founder of EN World. “I mean literally. It was messy.”  ...READ MORE

    At first glance it would be easy to dismiss Runequest: Glorantha as just another addition to the pile of fantasy RPGs clogging up the shelves of your local store, but if you delve beneath the surface you’ll find a fascinating blend of wild heroism and ruthless simulation that goes to create a game that offers something utterly unique – so long as the players are willing to put in the effort, that is.  ...READ MORE

    This article is the first in a series of guides to building characters in D&D 5E. The plan is to get into some wackier character concepts further down the line, but we’re going to start with something simple (and, conveniently, right at the front of the Player’s Handbook): creating the most durable barbarian possible.  ...READ MORE

    There are plenty of interesting ideas and novel approaches to adapting parts of the videogame to the tabletop, but The Witcher is tough as dragonhide and as intimidating as any wraith. But if you already love the series and are comfortable with simulationist RPGs, it’s a great way to forge your own stories in its dark, deadly world.  ...READ MORE

    Many RPGs promise to let us do exactly what we want, but few of them achieve this goal quite as well as Open Legend. With a bit of effort this setting-free system can allow you to build everything from a band of medieval knights to off-brand X-Men, though this comes at the cost of a little more complexity than you'd expect from the average d20-based game.  ...READ MORE

    Some RPGs are suited to telling a tight story, and some work best in a sandbox where players can explore and adventure as they please. The Elite: Dangerous RPG definitely falls into the latter category.

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    There are some role-playing games that aim to strip out complexity wherever possible - in the rules, in character creation, even in the setting itself. And then there are those like the Infinity RPG Core Book which choose to embrace it; to lean into a universe stuffed to the brim with backstory and try to lay down mechanics for everything it throws at you.

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    The quest for a truly universal RPG system has been bubbling away for decades, and while Genesys won't be to everybody's taste it certainly carves out its own niche in the middle-ground between lighter systems and their monolithic, crunch-heavy cousins.

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    Most RPGs are designed around slipping into the shoes of someone exceptional, but in Tales From the Loop the heroes are a bunch of teenagers whose powers are limited to baseball, punk rock and half-remembered DOS prompts. Perhaps that’s what makes it one of the most fascinating games to be released in a long time? Produced by Sweden’s Free League Publishing, Tales From the Loop was spawned from two interwoven strands of inspiration. The first is a series of paintings by Simon Stĺlenhag showing an imaginary town based around a powerful and mysterious particle accelerator known as 'The Loop.'
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    Every good sci-fi universe can benefit from the excitement and danger that comes when mighty starships clash in the void of space, and Paizo’s new Starfinder system has seized this with both hands – and possibly a few tentacles. In the same way that most fantasy RPGs assume that the players will explore the game world, the idea of space travel is baked into the game from the ground up. Unless things go seriously wrong, most parties will have access to a starship that acts as a combination of home base, personal transport and weapons platform.  ...READ MORE