sirlarkins
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    Broadly speaking, every traditional role-playing game has some sort of system for tracking the health and well-being of its characters. Classically, as in Dungeons & Dragons, these are expressed as Hit Points. Other systems such as Savage Worlds or Vampire: The Masquerade use some sort of qualitative wound mechanic. For the purposes of this article, which will compare the relative merits of each approach, we’ll call the former approach Tink-Tink-Boom (or TTB for short) and the latter the Death Spiral.  ...READ MORE

    With each passing Storytellers Vault Roundup, it seems, we have more news to announce regarding favorite lines being opened up for development. In the wake of recent Werewolf: The Apocalypse and Mind’s Eye Theatre announcements, we now have Mage: The Ascension soon to join the ranks as well.  ...READ MORE

    This month's Storytellers Vault Roundup takes a look at a pair of setting sourcebooks for Vampire: The Masquerade, but we start with a quick follow-up product to last month's announcement regarding Werewolf: The Apocalypse being opened up for development.

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    In addition to the usual roundup of interesting products available in the program, this month's Storytellers Vault Roundup brings an announcement long awaited by fans of the World of Darkness.

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    Welcome to this month's Storyteller's Vault Roundup! The Vault has been anything but quiet, and there's a lot to catch up on, so let's dive in, shall we?

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    Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're breaking from tradition to look at just one product...and it's a doozy.

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    The concept of player agency is a central pillar of all role-playing games. It is a balancing factor against the omnipotent, omniscient Game Master. For the purposes of this article, we will be focusing on the smaller-scale application of player agency and the role of game mechanics that negate or modify such agency.

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    Welcome to this month’s Storyteller’s Vault Roundup! As with the last couple updates, we bring you more exciting news as the Vault continues to expand to encompass other Vampire-related game lines.

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    Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're taking a look at a trio of titles to drop into—or even kick off—your campaigns.

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    Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're taking a look at a trio of new systems of magick.

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    Welcome to this month's Storyteller's Vault Roundup! This time around we have more exciting news to share for fans of alternate Vampire: The Masquerade settings, and we'll be taking a look at the products coming out from Josh Heath and his team at High Level Games.

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    Back in Ye Olden Days, when I was first starting out running RPG campaigns, I sincerely believed that the worst thing that could happen to a player-character would be for them to die. This belief was encouraged, in part, by the mechanics of the games I was running at the time, particularly AD&D, with its classic binary Hit Point mechanic: positive Hit Points mean the character is healthy and mobile and all that other good stuff; zero or negative Hit Points equal death (or, at best, a discommodious unconsciousness).

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    Welcome to this month's Storyteller's Vault Roundup! This month we have some exciting news for fans of historical Vampire: The Masquerade gaming, as well as a couple spotlights on recent releases from the Vault.

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    Like WotC's Dungeon Masters Guild and White Wolf's Storytellers Vault, Atlas Games has entered the field of fan-contributed content with the (appropriately) enigmatically-named Statosphere program for their Unknown Armies RPG.

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    Launched just prior to this year's Gen Con, Storytellers Vault is a crowd-sourced content creation arrangement that allows fans of World of Darkness to create and sell supplements for their favorite games from that line. The Storytellers Vault is similar to the successful Dungeon Masters Guild program for Dungeons & Dragons, and indeed it uses the very same content guidelines.

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    Weighing in at 680 pages, Mage: the Ascension 20th Anniversary Edition (M20 from here on out), like any forbidden tome of arcane knowledge worth the name, is a massive brick of a book.

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    Written by Rich Lescouflair and published by Alligator Alley Entertainment, Esper Genesis is an RPG subtitled Heroic Sci-Fi Roleplaying. The cover bears a "5E Compatible" stamp, and indeed this game presents what is essentially the current edition of D&D reskinned for over-the-top space opera gaming.

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    It seems like a simple question, but the way you answer it may, in effect, determine the metaphysics of your game. Many RPGs use some sort of "experience point" system to model growth and learning. The progenitor of this idea is, of course, Dungeons & Dragons; the Experience Point (XP) system has been a core feature of the game from the beginning.

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    Published by White Wolf in 1999 as part of its line of supplements for Vampire: the Dark Ages, the 94-page Cainite Heresy provides details on a heretical sect within the vampiric world. Part of the apocalyptic "Year of the Reckoning" line of World of Darkness products that traded on real-world millennialist fears, this book is clearly marked on the cover as "For Adults Only" and was published under White Wolf's "mature content" imprint, Black Dog Studios. As the disclaimer quoted above indicates, this book earns this moniker, both in concept and execution. (As is usual for Black Dog publications, there's more than a bit of nudity scattered throughout the illustrations.)  ...READ MORE


    Running for three days (April 21–23), New MexiCon marked its fourth year of putting on a plethora of indie RPGs and LARPs for gamers from New Mexico and points beyond. Like many smaller cons, New MexiCon raised its seed money via Kickstarter. The campaign this year was successful enough to pay for a trio of game designers to attend: Michelle Lyons-McFarland, Matt McFarland, and Kenneth Hite. Additionally, Magpie Games and John Wick Presents were present, their respective crews running games and generally enlivening the con experience.
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