Freelancers
  • Freelancers


    Obviously, the best way to reward your D&D players for participating is to have a good game ready. But when youíve found a good group and want to dig deeper to enhance the experience, here are a few methods for rewarding your players. Some are DM-specific, but others can apply to any player or the whole group.


    So, you're playing a tabletop RPG for the first time. Congratulations! You're in for an adventure. However, you're probably also feeling a little overwhelmed. Even if you're familiar with other kinds of gaming, tabletop RPGs come with their own specific sets of challenges. With that in mind, let's talk about a few things that will make your gaming experience a critical success.


    Monte Cook Games has a license to create original content for their in-house tabletop system dubbed the Cypher System Creator program. This option augments their offerings by allowing crowd-sourced adventures and supplements. Are you looking for a solid set of Cypher System adventures?


    In the late 70s and early 80s there were a large number of magazines running around that talked about gaming in general and role playing games in particular. Of course most people are familiar with Dragon Magazine or the early White Dwarf, but I wonder how many remember the gem from Task Force Games that did as much to broaden my RPG horizons as either of those. That gem was Nexus Magazine and it began in 1982 talking about of all things, what is a role playing game.


    When the GM puts in the effort to create a game session for your party, and everyone makes time in their busy lives to show up, you might as well make the most of the occasion. Setting the scene for your game and creating a space where you can relax can help immerse you in the experience. Whether you prefer to create an atmosphere that suggests the setting of your game, or choose to focus on the fact that you are hanging out with your friends for a few hours, you can find little ways to make it special.


    A large subset of board games is Eurostyle games. These games are almost exactly the opposite of RPGs in many ways. Keep in mind, board (including some card) games are a vastly larger segment of tabletop gaming than RPGs in monetary terms, and Eurostyle games are a large part of that segment. So even if you have no interest in non-RPGs, a comparison may help you understand what you do (and could do) with your own campaign or RPG design.



    Dungeon World is the first foray into Powered by the Apocalypse games for many gamers, since it is just a hop, skip, and a jump from something like Dungeons and Dragons or Pathfinder into Dungeon World. It borrows quite a bit from those games, in terms of surface-level mechanics, to capture the tone of those worlds while keeping the core of the PbtA system intact.


    Technically, all you need to play Dungeons & Dragons is a set of dice, a pencil, and a character sheet. Sure, itís very helpful to have least one copy of the Players Handbook on the table, of course, but many optional tools are available for players and DMs that can make game play easier, or just more fun.


    Central Iowa gamers, cosplayers and fans took a trip down the rabbit hole last weekend for DemiCon 29. The annual science fiction, fantasy and gaming convention held at a Holiday Inn in Des Moines, Iowa, provided an impressive variety of options for entertainment, from art and music to creator-led panels. I tried to experience as much of the con as possible during my roughly nine hours in attendance, though gaming took precedence as I sorted out my schedule.


    Mordenkainen's Tome of Foes is so packed with material, my first review mainly focused on the lore and race options. Now we'll address the other half of the book Ė the bestiary.


    In addition to the usual roundup of interesting products available in the program, this month's Storytellers Vault Roundup brings an announcement long awaited by fans of the World of Darkness.


    As a dungeon master and co-owner of a tabletop game and comic book shop, I meet brand-new players virtually every time I'm behind the counter or the DM screen. D&Dís recent popularity explosion has brought in countless new players. They usually are feeling both excited and intimidated, and it's my job to maintain that excitement and add confidence too.



    Overnight a vast forest sprang up ancient and full grown. It devastated the works of man. Foreboding and somehow alive, the Sea of Leaves is a wild place permeated by the Call, a siren-song that lures the majority of humans into the woods never to return. Survivors know that tight human connections strongly binding communities together provides resistance to the Call. A small number of people, survivors of terrible trauma, are able to resist the Call to journey between settlements and enter the ruined cities. You are one of these damaged people. You are a Drifter.


    The golem marches on, my friends, which means itís time for the latest PAIZO NEWS ROUNDUP! The fine folks in Redmond continue to show no sign of pulling their support for the Pathfinder we know and love, even as they ramp up production on teasers for Starfinder and Pathfinder 2nd Edition, so thereís plenty of Adventure Path, Player Companion, and Campaign Setting material to explore! Letís get to it!


    Unlike 4th Edition, 5th Edition D&D has had a much slower pace for book releases. While some fans grumble, the change has worked in WotC's favor, making each release an event, and interest is doubled for source books like Mordenkainen's Tome of Foes.


    Here at EN World, I'm looking at all-ages tabletop role-playing games, board games, and card games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? A Friend In Need by Jenny Jarzabski from Playground Adventures is a 26-page "stand-alone mini-adventure for [Ö] 1st level characters. Recommended for ages six and up, this module includes adventure content as well as advice for gaming with children." While this review covers the Pathfinder version of the adventure, there is also a 5e version available.


    Summer is almost here and that means the campaign season is among us. It is a time to prepare yourself for the coming trials that warm weather brings. In the pile of moldy tomes we have wrested from the hoards of dragons and eldritch fiends are three in particular that you may find of interest.

    If you want to experience mysteries in Tales from the Loop, Our Friends the Machines is for you. This full color 104 page hardcover includes three complete adventures, eight short adventure locations based on classic 80s songs, four iconic machines from the world of the Loop including blueprints, and a guide to creating your own setting for the game, complete with the Norfolk Broads, a UK-based Loop.


    Apocalypse World is the first game to use what we now call the Apocalypse World Engine, published in 2010. It's an innovative system that builds the world as part of character creation, and where the GM (here called the MC) has essentially the same rules as every other player. The second edition of the game was Kickstarted in 2016, and brought the game a bit more in line with the dozens of games that came after.


    I reviewed Eloy Lasanta of Third Eye Games' Pip System Corebook on EN World, interviewed him about his AMP Year Four Kickstarter, and talked about my brief run-in with him at AndoCon. Every Third Eye game I've tried has improved my gaming table. With that in mind, when he sent the quickstart for his latest project and Kickstarter, Part-Time Gods 2nd Edition, I knew I wanted to try it out.

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