• Miscellaneous

    My wife and I recently began watching the HBO series Game of Thrones (based on George R. R. Martin's books) from the start. I had read the books, neither of us had seen any of the series.

    American Fantasy and Science Fiction writer Victor Milan passed away after a battle with cancer. Probably known best for his Cybernetic Samurai science fiction series, Milan also wrote novels set in the Battletech, Mechwarrior and Forgotten Realms settings. He also wrote a number of Deathlands and Outlanders novels under the company pen name of James Axler for the adventure fiction imprint published by Harlequin Press' Gold Eagle Books.

    I've been a fan of Mike "Sly Flourish" Shea for years, and particularly enjoyed The Lazy Dungeon Master, his book of GM advice and tips from a few years ago. He's now Kickstarting a sequel, The Return of the Lazy Dungeon Master, and has sent me along a quick preview of the first few pages.

    Today we continue with our apocalyptic theme. I've covered war and pestilence, and this column will be about Death, the great leveller. Everybody dies, except for adventurers, who die but get to come back via the auspices of a friendly or bribable cleric.

    Let's talk about a valuable lesson game masters can take from The Force Awakens and 2009's Star Trek, both directed by J.J. Abrams. Maybe you've heard of them.

    PopTen posted a list of the Top 10 Geek Gods, and with entries like Gary Gygax, Ian Livingstone, and R.A. Salvatore, the tabletop gaming industry is well represented, joining literary luminaries like Tolkien, LeGuin, and Howard, or cinematic creators like George Lucas. It's a fun list, but who would you have included in a tabletop gaming list?

    Chimera in Beeston has not only become a focal point of the RPG and CCG communities in Nottingham, it has been nominated local business of the year several years running and has won that title against 'mainstream' businesses.

    This is going to be one of those "let's talk about the game I'm going to run" pieces where I look at a game and work through my processes of getting from here to a ready to run game. Our group is a fan of the Palladium system, having run through a rollicking game of the Rifts role-playing game previously. This time we are going to be playing their Ninjas & Superspies game.

    Video game designers use two terms worth understanding for all game designers and adventure designers, "atoms" and "loops". Some time ago I talked about Loops, this time it's about Atoms.

    Greetings. Today I'm going to discuss another of the Four Horsemen, War, and how you can work it into world building. PC vs NPC conflict is hard-baked into almost every RPG system, and especially apparent in systems like D&D 3.5 and Pathfinder. Most of these systems focus specifically on individuals in combat, however, and not on the macro effects of a war.

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