BRP
  • BRP


    I have followed the OpenQuest game from D101 Games, and its various spin offs, throughout the years. Based off of the open content from the Mongoose Runequest system reference document and their Legend role-playing game, OpenQuest harkens back to a simpler era of fantasy role-playing, and draws upon the inspirations of the early days of the Chaosium-published Basic Roleplaying System. I backed the IndieGoGo campaign for the second edition of the game a couple of years ago, and recently publisher and designer Newt Newport released a new, revised edition of the game's rules.


    Chaosium Inc’s Call of Cthulhu is one of the best-known RPGs in gaming with numerous official products as well as third party expansions to the franchise. While the majority of these produce outstanding products, some of those third party publishers have collected money via crowdfunding, then gone months between backer updates, and have yet to fulfill their commitments. Around Gen Con 50, Chaosium made announcements that addressed several of these unfulfilled third party products.


    When October comes around, many gamers turn their heads from their regularly scheduled explorations of dungeons to look at a genre within which they do not normally crawl around. We are of course talking about horror. Whether you are looking for a one shot game for your Halloween night, or an ongoing campaign, there are a lot of very good horror games out there in the wilds of your local gaming store (or preferred online retailer) to check out for your horror needs. Let's look at a few of them.



    Just about anything can spark a campaign idea in my brain. Over the last few weeks I have been talking about approaching GMing and game prep. As someone who primarily GMs, and as many of you who GM probably have the same troubles, I am usually have more ideas for campaigns than I will actually even need. One of the nice side effects of social media is that I can post these things that I know that I will never be able to use, and either spark some interesting discussions or maybe give some other people some ideas for games that they can then run for their own groups. It ends up being a win/win situation and these ideas don't end up stewing away in the back of my head, or in a notebook, to end up eventually fading away to be replaced by something else.

    This week's theme is Cut It to the Core Week, inspired by the release of Third Eye's Pip System, as well as the fact that you can get all kinds of core rulebooks and other goodies for 25% off thanks to it being Christmas in July at DriveThruRPG/RPGNow. Having the core engine of your favorite game is not only a gateway into all the stuff you really like from your favorite publishers - it's a toolkit to begin crafting your own great ideas into a playable iteration for all to share.


    This past weekend was Free RPG Day, the red-headed step child of Free Comic Book Day, where gamers descend upon shops for free SWAG. This year I spent part of the day at a local gaming store, Serenity Games, running a Fate Accelerated game for a busy table, connecting with some friends that I don't get to see often enough, talking about future events and meeting new people. I picked up a few of the items available (the store is much more generous about how much people can pick up than a lot of stores).

    Publishing company Chaosium Inc, known for such beloved games as Call of Cthulhu and RuneQuest, and fiction, such as the anthology Cassilda’s Song, is pleased to announce the appointment of award-winning editor and author James Lowder as executive editor of fiction. Chaosium President Rick Meints commented: “James embodies that magic combination of wisdom and enthusiasm. Knowing his craft inside and out, he brings his advocacy and integrity to the table at every turn. Having him relaunch our fiction line is a ‘the stars are right’ moment.”



    Call of Cthulhu fills an interesting niche in the role-playing hobby. Where many other role-playing games champion escapism, Call of Cthulhu has always been decidedly anti-escapist. Players create normal people who are thrust into terrifying and utterly alien situations. The end result is a game that is highly immersive, and more than a little scary. You’ll be happy to know that the good folks at Chaosium have continued this proud, if mildly sadistic, tradition with their latest offering: Call of Cthulhu, 7th Edition.


    I considered filling this lede with as many revolution jokes as word count would allow. I decided against doing that. Revolution D100 is the latest entry into the already busy marketplace of percentile-based games inspired by the various works from the history of Chaosium and derived from the SRDs that Mongoose Publishing has released upon the world. Published by Alephtar Games, Revolution D100 is a multi-genre system akin to the wonderfully robust Big Gold Book (the fan nickname for the generic Basic Roleplaying Game (BRP) book published by another incarnation of Chaosium a few years back, and compiled and designed by Jason Durall and Sam Johnson).

    Welcome back to our weekly look at tabletop roleplaying game, and accessories, crowdfunding roundup! Each week we’ll be looking at a few campaigns currently running that have caught our eye as well as occasionally speaking to some of the creators about their campaigns, or looking at some of the ‘behind the scenes’ business aspects of putting together, launching, operating and then delivering a crowdfunded project. If you have anything you’d like us to cover, or questions about anything we talk about, please don’t hesitate to leave a comment or contact me directly.



    The new crew at Chaosium is back with another wave of classic material for their Runequest Classic line, this time resurrecting the Cults of Prax and Cults of Terror books in PDF (with print books to come). With these books, the reprint line of Runequest Classic is closer to completion. Each of these books expands the world of Glorantha, and its cosmology, and offers new spells and skills for your Runequest characters.


    After some online conversations on social media, I decided that I should talk about a few older games and supplements in my column here. I ran a Twitter poll with some options, some of which I may visit in future pieces, and Stormbringer came out as a pretty dominating choice. The game took the lead, and kept it throughout the duration of the poll. So, I hauled a couple of Stormbringer pieces out of my library: the second printing of the first edition Stormbringer boxed set put out by Chaosium, and the "third edition" book put out by Games Workshop in the UK.


    I'm not one for looking back, so retrospectives of the year that was, or looks back at the best of the year, aren't for me. A lot of good and interesting games came out, and more than a few sad or bad things happened as well. It was a year that we will likely remember for a long time, in and out of our tabletop gaming worlds. Instead, let's take a little time and baselessly speculate about the year to come.