• Reviews

    Try to survive in a hostile world ravaged by centuries of sorcerous warfare and a terrible disaster. The world of Talislanta: the Savage Land is like a nightmarish version of the Dark Ages. There are no nations, no laws, and no civilization. Illiterate and ruled by superstition, you are a warrior, nomad, slaver, or refugee struggling to survive in a hostile wasteland torn by incessant warfare and a chaotic magical maelstrom known as the Gyre.

    Let's talk about using cards in your role-playing game sessions. I don't mean as an alternative to task resolution systems, but as a tool for players and game masters at the table.

    Mists of Akuma may be the Meiji – Punk post-apocalypse RPG setting you never knew that you needed. The game enlists your character in the tragic tale that is Soburin, offering a dizzying array of possible cultural hooks to embrace.

    Even though I’ve played and enjoyed just about every edition of Dungeons & Dragons, with an exception to 4th, I’ve pretty much stayed out of the fray in regards to D&D clones. I’ve somewhat maintained the semblance of a semi-regular D&D Basic campaign (live game) for about two years, primarily relying on the Rules Cyclopedia, and occasionally mixing (and experimenting) in elements from games like HackMaster as well as more recently, Lamentations of the Flame Princess. Like any role-playing alchemist, I’ll never stop mixing. And since Mazes & Perils Deluxe Edition is a clone of Holmes Basic D&D, I’m eager to take a closer look.

    This is the Free Trader Beowulf, calling anyone…. Mayday. Mayday…. We are under attack…. Main drive is gone… Turret number one not responding…. Mayday…. Losing cabin pressure fast calling anyone…. Please help…. This is the Free Trader Beowulf…. Mayday…. Bold explorers and brave travellers journey between the stars in Traveller the science fiction roleplaying game by Mongoose Publishing.

    I love zines. And, really, who doesn't? Zines are the ultimate expression of the DIY (do-it-yourself) aesthetic that has always been central to role-playing games. With crowd funding sites like Patreon, zines can become, while perhaps not profitable but at least self-sustaining. Kobold Press is using the site to bring out their print zine for Dungeons & Dragons 5E, Warlock. Let's take a look at the most recent couple of issues.

    Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're taking a look at a trio of titles to drop into—or even kick off—your campaigns.

    The quest for a truly universal RPG system has been bubbling away for decades, and while Genesys won't be to everybody's taste it certainly carves out its own niche in the middle-ground between lighter systems and their monolithic, crunch-heavy cousins.

    With the rise of PDF and POD (print on demand) publishing powering more role-playing publishers, one thing that I have advocated for a while now is that there is really no longer much of a reason for games to go out of print. Today I am going to look at the new POD versions of Star Frontiers and the D&D Rules Cyclopedia available via the OneBookShelf sites.

    Role-playing is a unique hobby. Despite thousands of RPGs and millions of players there are few instances where standards for one group are shared by another. Chances are good, that my game only resembles your game; even if we're running the same edition, even if we're using the same module. Though I've said it before and I'll keep saying it, there's countless ways to (RP or) play D&D… But just in case you needed one more, Avalon Games has produced a superhero themed supplement: Heroes Wear Masks, which is skinned for Dungeons & Dragons 5th Edition (most recently), & Pathfinder.

    The Alternity Player’s Handbook and Gamemaster Guide together form a combined 512 page comprehensive ruleset for near future and sci-fi adventure. A new version of the game is slated for 2018 and made EN World’s most anticipated RPG for 2018 poll. This review explores the original edition. Many of the authors of the first edition are working on the new version.

    Dry erase boards. Flip mats. Graph paper. Lego. Theater of the Mind. All of these are valid, tried-and-true methods of tracking movement/combat in Dungeons & Dragons and other RPGs. While I've employed all of these in the past, nothing has worked better for my games than the dungeon tile.

    Here at EN World, I'm looking at all-ages tabletop role-playing games, board games, and card games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? Amazing Tales is "a game for children who love adventures". Martin Lloyd's RPG is designed for a GM and one or two young players, and includes the rules, GM tips for young gamers, four settings with adventure hooks, and more.

    The campaign that our group will be starting next week (and that I wrote a little bit about here last week) got me to thinking about martial arts role-playing games in general. I am probably by no means an aficionado of martial arts movies, or media, but I have enjoyed some Chinese martial arts films over the years (my first college roommate was/is a martial artist and fan of the movies). Plus, I am more of a fan of contemporary settings, and unfortunately the number of games that combine these two things are few. However, today I am going to talk about the Tianxia: Blood, Silk and Jade role-playing game from Jack Norris and Vigilance Press.

    In Mythras, player characters are tied to family, village, and cults and their quests change the world around them and influence the direction of society’s growth. Mythras is mythic in scope and the PCs create legends with their adventures. This review covers a newcomer’s overall impression of Mythras.

    Welcome to the Cypher System Creator Roundup! Unlocked during Monte Cook Games’ Worlds of the Cypher System Kickstarter campaign, the Cypher System Creator program is an option to distribute and/or sell official Cypher System crowd-sourced content. Setup within DriveThruRPG and RPGNow, the model is similar to the Storyteller’s Vault (World of Darkness), and the Explorer’s Society (7th Sea) in that individual creators can share their Cypher System content as long as it conforms to the content guidelines for the program, which can be found here.

    Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the Unknown Armies RPG. This month, we're taking a look at a trio of new systems of magick.

    This review covers the Rogue Trader RPG of Warhammer 40,000 Roleplay. The characters are Explorers, part of a proud dynasty of privateering merchant princes known as Rogue Traders. They seek out profit in the dark dangerous void of space. Rogue Trader includes everything needed to run a campaign: a setting called the Koronus Expanse, adversaries and aliens, a starting adventure, and a variety of starships.

    One of the things that I talked about as being a developing trend in role-playing games for 2018 has been science fiction as a rising genre. Kicked off by Gen Con's biggest selling game, Paizo's science fiction/fantasy role-playing game Starfinder, and hopefully buoyed by upcoming games like the new Alternity that is supposed to come out this year. But, it won't just be because of the big games that we'll see a surge in science fiction, no, the tiny games will be just as important as the big ones.

    With the new Star Wars saga passing its middle chapter and Marvel's Infinity War ready to land in May, it means that a lot of groups might be eyeing the stars as a place to set their games. The Cosmic Handbook has been eagerly awaited by Mutants and Masterminds fans for a while, and is finally out for fans of super-heroic science fiction to use in their games.

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