Cleric blasts (like divine glow) or a multiclass wizard area attack (scorching burst/thunderwave) can help a lot too with the minions. If you don't have any of those, several of the other classes dailies can clear out minions quite well (blinding barrage,armor of agathys, ect.).
And Graf, a TPK was easy in KotS for a melee heavy party. Take a mostly ranged party and it was cake. If you stay close to the xp budget, unlike some *cough* KotS *cough*, and adjust the foe mix to your party, everything should be ok.
I did a quick count today of the characters in the sandbox by role. Not counting Quagmire, there were 4 leaders, 3 controllers, 3 defenders, and 9 strikers. Roughly three more-or-less balanced parties, heavy on the strikers.
I don't have any particular point, just thought that was vaguely interesting information.
I am looking at my first adventure to help me gauge the xp budget system so I've tried to be fairly conservative - though I think there still should be a two or three tough battles. My question is how do giving MM baddies magic items effect things, should I award additional xp or are the items themselves the reward. How about ritual benefits?
I will probably just wing it, but I was wondering if anyone knew the officaial rules?
__________________ Characters: Living EnWorld and L4W
Baddie magic items are normally counted as treasure, either used by the party or sold for 20%. Since we are dealing with brigands, you could always have some of the items be from people in town and we could return them for a rp XP reward (or other reward) instead of the normal treasure I guess. It's up to you really.
I did a quick count today of the characters in the sandbox by role. Not counting Quagmire, there were 4 leaders, 3 controllers, 3 defenders, and 9 strikers. Roughly three more-or-less balanced parties, heavy on the strikers.
I don't have any particular point, just thought that was vaguely interesting information.
What's the racial breakdown? We seem pretty MM-heavy (not that I mind that, playing a bugbear myself).
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
I am looking at my first adventure to help me gauge the xp budget system so I've tried to be fairly conservative - though I think there still should be a two or three tough battles. My question is how do giving MM baddies magic items effect things, should I award additional xp or are the items themselves the reward. How about ritual benefits?
I will probably just wing it, but I was wondering if anyone knew the officaial rules?
There is a special table in the DMG for giving monsters magic items... like if they are at a certain level then they can have the item, but it doesn't actually work for them (because they're so awesome).
renau1g are you still in for the Ebon Mirror game?
And thanks for the responses regarding items guys, I'll check out the DMG. As for Ritual benefits I mean things like if a foe has water walking or some such.
__________________ Characters: Living EnWorld and L4W
And thanks for the responses regarding items guys, I'll check out the DMG. As for Ritual benefits I mean things like if a foe has water walking or some such.
For something like that I'd say wing it. It all depends how much of an advantage the ritual would give them. Water Walking in a ship battle can be a huge advantage while having it so they can avoid rough terrain just covered by water less so.
go ahead ren, gaming waits for no approval, we'll get it squared away.
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I got to take a look at the PGFR and I WANT to play a swordsmage. And a Genasi. A Geasi Swordsmage.
I have a hunch that if/when we allow the FRPG and second characters, we'll see about a dozen genasi swordmages submitted the first day. I know *I'm* interested in running one! Although genasi tactical warlords also look fun...
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
LOL I agree with both of you. Genasi = cool. Swordsmage = cool. Genasi swordsmage = uber cool! Mine's going to pick up every manifistation and take the tempest path for pure sweetness!
I have a hunch that if/when we allow the FRPG and second characters, we'll see about a dozen genasi swordmages submitted the first day. I know *I'm* interested in running one! Although genasi tactical warlords also look fun...
That's going to be the problem, the tavern will be full of out of work swordmages .