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Old 25th September 2008, 05:18 PM   #141 (permalink)
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I didn't see any tiefling proposed for swordmages. That'd be interesting... +int + the feat to basic attack with intelligence and the fire-based tiefling feat.....uhmmmm
(some charisma is good for spell focus...)
That actually sounds like a really fun idea.

AAAAAAAAAAH... TOO MANY CHARACTERS I WANT TO PLAY!!!
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Old 25th September 2008, 05:34 PM   #142 (permalink)
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LOL I just made up a tiefling shielding sword mage for another online game. She rocks! Plenty of fire attacks to use hellfire blood with and intelligent swordsman meant I don't need lots of strength! I'm hoping she plays as well as she looks on paper.

Well Voda Vosa, SOMEONE was going to get hit by those nasty little sharpshooters and as long as I move I have the best AC in the group so I thought they MIGHT miss me (that was too much to ask though). Plus I was pretty sure I could suck up the damage until backup arrived. :P
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Old 25th September 2008, 09:05 PM   #143 (permalink)
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Well I've begin stating up a gnome wizard, the first I think, and as long as I've seen, the first using an orb of control. I'm working on the background right now.
I must admit I was tempted by the dopplegangers but a nice annoying gnome is a winning move always!
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Old 26th September 2008, 03:49 AM   #144 (permalink)
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Glad to hear it gameforged!

The dwarves in Mys' Sant are miners. They just lived near and were protected by monks...

Urg. The wiki is obviously ****. I'll see if I can make it better before I leave today.
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Old 26th September 2008, 05:50 PM   #145 (permalink)
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Despite the drizzit related teasing it's a perfectly good character to play.

But do come back with another idea that you're more excited about, or if you're looking for feedback come back to us!
I was half done making a DB Paladin when I realized it was time to get back to my roots.

My Drow rogue was submitted last night and Steppyn Razor lives again, now with a backstory+1 !

I played Step for 4 or 5 years in Everquest and that was during a time when I had no tabletop playground, so it's nice to finally bring him to life. I suspect if bugbears didn't exist I'd have played him as a brutal rogue, but for some reason, the concept of the Artful Dodger / Cha fiend kind of appealed to me, (I'm a damage is king kind of thinker so this was unusual) so I want to find out what this character is capable of.
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Old 26th September 2008, 07:41 PM   #146 (permalink)
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A drow rogue was one of the characters I was kicking around when I join here since drow rogues rock! Just wait until the FR feats come in and you'll be even happier! Ruthless hunter (d8&high crit hand cross bows) and clutch of darkness (extra range/area on racial attacks). *drool*
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Old 26th September 2008, 08:51 PM   #147 (permalink)
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A drow rogue was one of the characters I was kicking around when I join here since drow rogues rock! Just wait until the FR feats come in and you'll be even happier! Ruthless hunter (d8&high crit hand cross bows) and clutch of darkness (extra range/area on racial attacks). *drool*
How about merciless killer =)
That one is just sick.

I'm happy with the choice I made, looking forward to more feat support, and even though it's a subpar rogue choice, the drow wanderer pp really really appeals to me, although it could just be that I find the artwork really compelling.
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Old 27th September 2008, 12:23 AM   #148 (permalink)
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I'll agree the artwork was cool! Even if drow wanderer is a bit subpar, there's plenty of other cool stuff to buff yourself with. I don't think you'll be disappointed.
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Old 27th September 2008, 06:04 PM   #149 (permalink)
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I'm also a bit surprised that noone thought of a dragonborn "samurai" from the kingdom of Jade...
the oriental-themed honorable warrior (be it fighter,paladin,or warlord, the dragonborns are a great choice for all three) is strangely fitting with a dragonborn...
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Old 27th September 2008, 06:21 PM   #150 (permalink)
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I thought of making a human martial artist. But there are no class like a monk or something like that in 4E, at least not that I have seen. You know, kug fu fighter, or something like the ol' good drunken master.
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Old 28th September 2008, 09:21 AM   #151 (permalink)
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Well I have an oriental themed campaign going on, so I thought it would be rather repetitive to play a character from there.
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Old 2nd October 2008, 12:04 AM   #152 (permalink)
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I'm working on a Kobold rogue character.

For background, I wanted him to be from a Kobold tribe living underground near the dwarves at Mykonos' sanctuary. I'm just not sure if I'm interpreting the sparse information about the sanctuary correctly.

Here's what I have so far on his background.

Quote:
Vixo hatched in a Kobold community under the hills the island where Mykonos Sanctuary is located. He enjoyed a privelidged upbringing among the brood of the primary matriarch of a prominent claw (tribe). Well fed and with plenty of free time, he developed into a strong, healthy adult who took advantage of those around him. His coming of age ceremony saw him named Vixonostrak Guenwing and he was proud, for one day he would join a strike team and raid the dwarves like so many before him. Before that would ever happen, his world would come crashing down.

The community warren was suddenly under attack from all around! Their dwarven enemy had come to wipe them out, with a fighting force like never seen before by these kobolds. The Matriarch desperately tried to escape while the third wave of metal-clad dwarves crashed through the cavern wall. Vixo fought carefully, moving from area to area, trying to fight where the kobolds had the advantage of numbers. Eventually he could no longer find such a fight, and was cornered. He offered his surrender to the invaders, and to his surprise, it was accepted. He learned later that his captor was a very practical dwarf by the name of Halrum Ironflow, who would keep Kobold prisoners as slaves.

Life as a servant in the Ironflow clan of dwarves was hard, and he did his best to keep out of sight when possible. Still, he was treated well enough and was able to scrounge leftovers from their meals, which he cleaned up after. He only learned a couple words of the dwarven tongue in his time with them. For yet again, trouble was imminent.

Now, the Dwarves were under attack!
I'm not sure who the Brotherhood of the Bright Eon are or what they did to the dwarves - any info on that?
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Old 2nd October 2008, 08:38 AM   #153 (permalink)
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It's interesting. A lot of people who are going OA flavor are doing stuff with githyanki.

I expect Kingdom characters at some point, but the 'dark' near-apocalyptic element may turn people off.
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...disquieting...
There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
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Old 2nd October 2008, 08:58 AM   #154 (permalink)
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Brain,

The wiki in this area is... terrible. (It's my fault so I can say that...).

As written Mykonos' Sanctuary was a very peaceful mining community located near Daunton and protected by a powerful monastery.

Then the Cult infiltrated the Monastery leading to the Days of Darkness;
This would launch a series of attacks, most of which weren't identified as being coordinated attacks at the time (example:the headquarters of the Brotherhood of the Spun Staff would be destroyed (becoming the Shattered Spire))
the Five (link is just background, nothing about the brotherhood) ultimately perished stopping the eldrich thing that they unleashed.

During the time that this was going on the dwarves had a very difficult time (touched on briefly here).

The "story" as written about Mykonos' Sanctuary is about corruption in a peaceful community; having them be (another) area that was actually under attack from humanoids raises some issues.
1. Why weren't the kobolds dislodged by the powerful monks (or the five); the five made it a policy to keep the proximate isles reasonably clean; (the repeatedly cleaned up Bacarte for instance)
2. Why weren't they corrupted or dealt with by the brotherhood? (who are presented as being a potent enough force that a concerted attack by non-five Daunton adventurers couldn't dislodge them)
3. Mykonos' Sanctuary obviously isn't a peaceful community if it's under attack by kobolds. How does it change?
4. Broader effect on monstrous races. Daunton and the proximate isles accepts "monstrous" races partially because there is not a recent history of violence. The Rain of Steel was over a hundred years ago, and most threats come from cults, etc.

If we're going to have a vicious group of murderous humanoids that were so tough they couldn't be disloged by the five, or by the monks then that would probably adjust the attitudes of locals (they view Mykonos' Sanctuary very well, the dwarves were good neighbors for centuries and the metals and minerals they supplied are/were an essential part of the economy) to make them more hostile against kobolds.

Since that would adversely effect all kobold PCs I'm somewhat leary.

However if you just want to have kobe a kobold from Mykonos' Sanctuary that's another story.

It's possible that there was a tribe of kobolds who dwelled beneath the isle and were violent at one point, but were pacified (to a degree at least). They may have initially escaped notice of the brotherhood and then helped some dwarves.

Sorry this is so long. Just thinking out loud.
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...disquieting...
There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
Kawabata Yasunari - The Master of Go

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Old 2nd October 2008, 09:43 AM   #155 (permalink)
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Well I am thinking that I would like my next character to be either a Shadar-Kai or a Drow. Mainly because I think there is a good opportunity to expand upon the flavor of both races.

I do not want to play the good Drow though, or Shadar-Kai for that matter. So I am thinking of creating a Princeling from a diposed ruling family, evil to the core, but resourceless amongst his own people. Which raises another issue.

Evil PCs are advised against in the PHB, are we allowing them? I assume we are since we already have at least one - who is approved.
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Old 2nd October 2008, 10:00 AM   #156 (permalink)
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I remember looking at that evil PC's background/personality and thinking "this could be unaligned", but the PHB is kind of wishy-washy in its description of evil, as usual.

It all comes down to what "evil" means. If it means actively devoted to the cause of an evil deity, or evil for its own sake (e.g. torturing psychopath, politician, etc.), then I'd suggest we disallow evil characters. If it just means that you're out for number one and willing to do just about anything to get ahead... I see no reason not to allow that. We could save "evil" for the former and call the latter "unaligned", but there's so little in the RAW now that affects evil vs. unaligned characters differently that I'm not greatly inclined to care.
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Old 2nd October 2008, 10:59 AM   #157 (permalink)
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You have summed up my opinion rather nicely there to Covaithe.
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Old 2nd October 2008, 01:46 PM   #158 (permalink)
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I do not want to play the good Drow though, or Shadar-Kai for that matter. So I am thinking of creating a Princeling from a diposed ruling family, evil to the core, but resourceless amongst his own people. Which raises another issue.

Evil PCs are advised against in the PHB, are we allowing them? I assume we are since we already have at least one - who is approved.
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I remember looking at that evil PC's background/personality and thinking "this could be unaligned", but the PHB is kind of wishy-washy in its description of evil, as usual.

It all comes down to what "evil" means. If it means actively devoted to the cause of an evil deity, or evil for its own sake (e.g. torturing psychopath, politician, etc.), then I'd suggest we disallow evil characters. If it just means that you're out for number one and willing to do just about anything to get ahead... I see no reason not to allow that. We could save "evil" for the former and call the latter "unaligned", but there's so little in the RAW now that affects evil vs. unaligned characters differently that I'm not greatly inclined to care.
Consider me a very strong advocator for allowing evil PCs that are handled maturely. Now that effects which determine alignment are purged from 4E I think it’s perfectly viable, and I certainly think there’s room in the game for playing Evil alignment and provide an enjoyable play experience without being a psychotic loony.

The PC in question also seems pretty clearly evil to me. He murdered everyone who was aware of his presence in his past and every last member of his former crew. Being a doppelganger, he is more suited than most to play Evil since he has an easier time getting away with vile deeds.
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Old 2nd October 2008, 06:04 PM   #159 (permalink)
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Brain,

The wiki in this area is... terrible. (It's my fault so I can say that...).

As written Mykonos' Sanctuary was a very peaceful mining community located near Daunton and protected by a powerful monastery.

Then the Cult infiltrated the Monastery leading to the Days of Darkness;
This would launch a series of attacks, most of which weren't identified as being coordinated attacks at the time (example:the headquarters of the Brotherhood of the Spun Staff would be destroyed (becoming the Shattered Spire))
the Five (link is just background, nothing about the brotherhood) ultimately perished stopping the eldrich thing that they unleashed.

During the time that this was going on the dwarves had a very difficult time (touched on briefly here).

The "story" as written about Mykonos' Sanctuary is about corruption in a peaceful community; having them be (another) area that was actually under attack from humanoids raises some issues.
1. Why weren't the kobolds dislodged by the powerful monks (or the five); the five made it a policy to keep the proximate isles reasonably clean; (the repeatedly cleaned up Bacarte for instance)
2. Why weren't they corrupted or dealt with by the brotherhood? (who are presented as being a potent enough force that a concerted attack by non-five Daunton adventurers couldn't dislodge them)
3. Mykonos' Sanctuary obviously isn't a peaceful community if it's under attack by kobolds. How does it change?
4. Broader effect on monstrous races. Daunton and the proximate isles accepts "monstrous" races partially because there is not a recent history of violence. The Rain of Steel was over a hundred years ago, and most threats come from cults, etc.

If we're going to have a vicious group of murderous humanoids that were so tough they couldn't be disloged by the five, or by the monks then that would probably adjust the attitudes of locals (they view Mykonos' Sanctuary very well, the dwarves were good neighbors for centuries and the metals and minerals they supplied are/were an essential part of the economy) to make them more hostile against kobolds.

Since that would adversely effect all kobold PCs I'm somewhat leary.

However if you just want to have kobe a kobold from Mykonos' Sanctuary that's another story.

It's possible that there was a tribe of kobolds who dwelled beneath the isle and were violent at one point, but were pacified (to a degree at least). They may have initially escaped notice of the brotherhood and then helped some dwarves.

Sorry this is so long. Just thinking out loud.
Thank you for the reply. I envisioned the dwarves being more removed/autonomous from the monastery, living underground. If they are surface-dwellers, then my idea makes a lot less sense.

Basically I want to have my character have been captured/enslaved from his kobold society. Then probably enslaved again in turn by a stronger force. Then eventually rescued by military or adventurers - one of them a fighter who saw the potential in and took pity on the kobold and hired him on as a squire/lackey. That person would then travel to daunton, where the kobold ends up on his own somehow.

It doesn't have to be rooted in Mykonos at all. I just saw that it had rapid changes in power from peaceful to brotherhood to imperium and figured I could work it in there.

Any suggestions on a different location that seems more appropriate? I kind of liked the idea of squiring to an imperium soldier, but can change to something else.
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Old 2nd October 2008, 06:28 PM   #160 (permalink)
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The Kobolds entry in the character creation bit suggests the Empire of Hzaka and Bacarte as where civilized kobolds come from. As for uncivilized kobolds.... I think there could be bands of kobolds raiding as minor nuisances just about anywhere. MK's sanctuary is almost unique in having a backstory that makes this difficult. If you want to keep the Dwarf connection, you could use the Valley of Bone with its Dwarven kingdom. That would let you keep your background almost word for word. Allaria would also work, since it seems to be kind of war-torn and disorganized, and I'm sure there are kobolds around there somewhere. The slavery thing kind of points to Hzaka for me, since it seems like a sort of evil-empire feature rather than something common in Daunton and its immediate surroundings, though it could easily be there in the Valley of Bone, too.

I've been thinking a lot about the Valley of Bone region recently, brainstorming for a possible future adventure set there. I won't go into details, since it's going to be a while before I get the time free to take on another game, but I might well try to come up with some more detail at some point. It really needs fleshing out.
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