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Old 23rd October 2008, 05:28 PM   #21 (permalink)
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Quote:
Originally Posted by Erekose13 View Post
PowerOrigin has been added, you can see Callen's sheet (Magic Item and Healing Word have Power Origin set)
Nicely done. Thanks
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Old 8th December 2008, 03:14 PM   #22 (permalink)
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Hey folks with actual computer skills, as you may have noticed I made a trial run using the templates - well most of them I got tired - of a 20th level character.

I seem to be having some problem, I cannot figure out how to implement level bonuses for stats. It seemed fairly obvious, but when I tried adding a cut and paste of the level thing from the bottom of the abilities template and putting the increase for each stat in it did not come out right.

Here is the link, advise appreciated.

L4W:PC:Brudd Brassback Test (Halford) - ENWiki#
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Old 8th December 2008, 03:40 PM   #23 (permalink)
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Future Brudd was too strong, he broke the template.

In more prosaic terms, the thing that calculates the modifier didn't go higher than 20. The 22 Str broke it. I fixed it to go up to 30, which should hold us for a while yet.
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Old 8th December 2008, 03:49 PM   #24 (permalink)
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How about you split the the stats level entry too. I mean something like this LVLtoSTR=0 for strength and at lvl 1 but at lvl 4 you can enter 1 on your chosen stat
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Old 8th December 2008, 03:56 PM   #25 (permalink)
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Quote:
Future Brudd was too strong, he broke the template.


The main problem is that stats do not level up evenly and there is no option to differentiate the +5 to Str and Wis from the +1 to everything else, for example. It is of course entirely possible that I am being a tech mong here, but I believe that is correct. I did try a few variants cutting and pasting the level thing from the bottom under each stat, but did not get anywhere - I might have another bash with it now going up to 30 - nope no luck.

Cheers for the speedy assist btw Covaithe!

Last edited by Halford; 8th December 2008 at 04:00 PM..
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Old 8th December 2008, 03:59 PM   #26 (permalink)
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Huh, I thought it already was done like that, so I didn't look closely at that part. It won't be hard to do, just copy the way the racial bonuses work. I'll have another look.
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Old 8th December 2008, 04:05 PM   #27 (permalink)
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I tried these variants to no avail. Clearly there is no need to rush, but its nice to work the kinks out. Great job with the templates btw guys they have really grown on me.

Attempts
Current incorrect math, but right final numbers.

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=19
|StrRacial=2
|ConCost=3
|ConInitial=13
|ConRacial=2
|DexCost=5
|DexInitial=14
|DexRacial=0
|IntCost=0
|IntInitial=8
|IntRacial=0
|WisCost=7
|WisInitial=19
|WisRacial=0
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

1st go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|LevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|LevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|LevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|LevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|LevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

2nd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|StrLevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|WisLevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevelBonus=1

3rd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|LevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|LevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|LevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|LevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|LevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

2nd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|StrLevel=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevel=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevel=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevel=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|WisLevel=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevel=1
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Old 8th December 2008, 04:15 PM   #28 (permalink)
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New hotness. This seems to work on Future Brudd.

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=17
|StrRacial=2
|StrLevel=3
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevel=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevel=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevel=1
|WisCost=7
|WisInitial=17
|WisRacial=0
|WisLevel=3
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevel=1
}}
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Old 8th December 2008, 04:37 PM   #29 (permalink)
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Awesome, thank you kindly Sir!
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Old 10th December 2008, 09:23 AM   #30 (permalink)
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Another thought from 20th level Brudd, would it be possible to differentiate utility powers from encounter and daily powers? I think this would make it far easier for both DMs and players to ensure they have the right number of powers at higher levels. As it is I had to go through an carefully differentiate as I was reviewing my own sheet which was time consuming.

Obviously there is no hurry, as we are far from this mattering currently.
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Old 11th December 2008, 07:08 PM   #31 (permalink)
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Also is there a way to not get the bonus from Int or Dex when wearing heavy armor? I ended up just putting a -2 to AC in the racial section.

I added item level and item page references as well, it seems like they will be needed especially in high level play and more so if we do incorporate the adventurers vault.
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Old 11th December 2008, 09:39 PM   #32 (permalink)
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Quote:
Originally Posted by Halford View Post
Also is there a way to not get the bonus from Int or Dex when wearing heavy armor? I ended up just putting a -2 to AC in the racial section.
Yes, putting

|ArmorIsHeavy=yes

In your defenses template will cause the int/dex mod to be left out of the AC.

As for the powers, there's the PowerOrigin field, which could be used for, say, "Rogue Utility 5" or whatever, and would help with judging. We might want to start requiring that with level ups.
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Old 11th December 2008, 11:55 PM   #33 (permalink)
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Excellent, once again great job on the templates fellas!

Is there some way to make utility powers a different color though? I think that would really help for quick scanning purposes.

Last edited by Halford; 12th December 2008 at 12:18 AM..
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Old 12th December 2008, 11:00 AM   #34 (permalink)
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Well, we could, but... I'm not sure we want to. Color seems to be used to indicate power frequency pretty consistently across 4e, and I'm not sure we really want to add another meaning to it. I think it would just confuse matters.
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Old 13th December 2008, 08:34 AM   #35 (permalink)
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Hmm, yes good point.
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Old 3rd April 2009, 08:36 PM   #36 (permalink)
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How do I add multiple attacks to my math section?

The 1st level character I am transcribing into the wiki has longsword, dagger (melee), dagger (range), and shortbow. When I used the standard attack template, it only lists the last attack of each type (melee or range) rather than both attacks of each type.

http://www.enworld.org/wiki/index.php/L4W:PC:Finnian_(weldon)#
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Old 3rd April 2009, 11:03 PM   #37 (permalink)
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Yes, I've noticed that before. Two solutions I can think of: someone plays with the template to make it able to display more than one melee and ranged attack, or put multiples of the table in your character sheet.

Unless anyone else has a better suggestion?
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Old 4th October 2009, 12:28 PM   #38 (permalink)
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I'm finishing up my character now. But, I've taken it a different direction then I intended when I started, so I need to change my character's name. Is there a simple way to rename the template, or do I need to just copy it all into a new template with the correct name?

Thanks,
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Old 4th October 2009, 03:14 PM   #39 (permalink)
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Quote:
Originally Posted by weldon View Post
How do I add multiple attacks to my math section?
You could just copy over the Power To-Hit table into the Attacks section. The table will have the wrong title, but everything else should work.
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Old 4th October 2009, 05:44 PM   #40 (permalink)
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I mentioned this on the judge's list, but I'll repeat it here: in the Defenses section, the obvious "LevelBonus=1" doesn't work, it has to be "Levelbonus=1". (But just changing it would break existing sheets!) Can the keywords be made case-insensitive?)
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