Vashik remembers vaguely information on the Umberal Sliver cult in some of the city criminal records. Apparently they were a cult that was dealt with by an adventuring party called Caput Mortuum recently. Very little remains in historical record of the group beyond that though.
From the evidence that they've seen so far and the idol discussion in the sage's quarters Vashik remembers that the Five dealt with the Brotherhood of the Bright Eon that was intent on raising a powerful entity from the depths. The Brotherhood was successful and the Five had to fight off the greatest threat to Daunton in its history. If the Umberal Sliver and the Brotherhood of the Bright Eon are linked and someone is trying to bring the Umberal Sliver back up then things could get very bad.
"Thank you for letting me see Rosvodiz one last time. He seemed a little clearer this time than whence we last spoke. I'll see if I can dig up anything more on the Ghul'hadi or rather the Waiting. Good luck and I hope to see you all again soon." says the sage as everyone prepares to leave. Once business is concluded Astrepius heads back above ground to the carriage and bids the party farewell.
Ready for the trek, the party heads into to where the dwarven glassblowing factory is. Its an open factory with head from the furnace pouring out. The place is quite dirty with soot on many things, though the glasswares displayed are fantastic. Many different coloured bottles, bowls, and cups adorn the stall outside or sit cooling in the breeze. Two dwarves are working together on another creation using long metal rods and thongs to twist a ball of white hot glass into wonderous shapes.
Around back the group finds the back of another warehouse and a set of large double doors built into the ground at an angle to allow easy access to the basement. The doors have a large lock on them, chained to the door handles.
"I'm n-n-no good at p-picking locks with s-s-subtley. Any of y-y-you?" The shifter pulls his lightning blade partway from it's sheathe, as if showing his way of getting in.
ooc: just a quick note that the doors lead to the warehouse not connected to the glass blowing building. Doesn't mean the other building isn't part of the same business, but just wanted to be clear.
This lock may be beyond my skill. Blast it all if I can't work it open shortly we should pursue an alternate plan. I'm sure one of the brutes can figure something out.
Realizing the party is actually going to let him talk, Dane saunters over to the glass blowing dwarves. He waits until it is an appropriate moment (say after they finish their piece) before he starts his request.
Dwarven
Master Glasssmiths, may I have but a moment of your time. My name is Dane and it has come to our attention that a den of thieves resides under this forge. My party and I have been charged to chase out these ruffians and restore sanctity to this hallowed forge ground. We feel that the entrance to their lair lies beyond locked doors in the warehouse behind your shoppe. I request that you grant us entrance into the basement so we may fulfill our duties.
Rurdev, knowing the lock can't be picked, stands in the shadow of the building looking around. Seeing the dwarf and the warforged go to speak to the dwarves, the shifter raises his hand for a moment as if to stop the pair. Rurdev trusted Incarnation but it was against his nature. He had been betrayed before after all. The warlock was smart, and conniving, perhaps the dwarves did have a key...
Perception: 21
Rurdev looks around for the proverbial key under the carpet, seeing if anybody stashed one nearby. Roll Lookup
Apologies generally weekends are bad for posting for me. This one extended after the WotC news occupying all my time yesterday while reading up on it. Anyways, back at it.
As Dane wanders into the shop, the two dwarves look up from their work. One quickly goes back to it to not ruin the piece his is working on. But the other one takes off the heavy gloves he is wearing and puts them on a wooden block, motioning you out of the clanging and the heat. "Oy, wat was that again? A den of tieves undur here? Bloody hell, same thing happened a while back."
He whipes the grime and sweat from his brow and turns to his fellow smith and shouts, "Where'd you put them keys fer 'round back Morg? Be back in a sec." he says as the other waves towards the back wall of the shop. The dwarf you've been talking to heads round back and returns with a single key and heads back around with you.
"We dun locked this door up after the last time, but guess rats can get in anywheres. Come on, if ye be wantin to run them out I'll let you in. I'll lock up tonight when we close the shop mind. Don't want everyone gettin in. If yur not back out, you'll have to wait till mornin." he says kneeling at the door to unlock the heavy chain. "Name's Borrim by the way." he says expecting greetings before helping with the doors.
Yes yes, thank you thank you. Now please let us be on our way, I have no desire to postpone this any more. Vashik waves his arm imperiously Incarnation and I will remain in the back where we can put our talents to better use. The rest of you lead the way, double time!
Borrim drops the chain and helps open the large doors. "Was a little while back, group came down through here and found a bunch of weirdo's down there. Thieves the lot of them I say. Good luck ta all of ya. Incarnation, Dane." he says with a nod to the warforged and dwarf, acknowledging the only names given. Illumination filters down the now open doors, showing a cart track bordering stairs that descend into an earthen basement beneath the warehouse. Borrim mutters to himself under his breath as he walks back to the shop. Dane takes the lead down the stairs heading into the musty, dank basement. Cobwebs and dust hang about the place though it does appear that there has been movement through the room at some point or another.